Hi there,
just wanted to know if you are looking at chat? Right now it is just bloated.
If I have the Central chat open I would really like to see english or at least region based chat.
But there is still room for improvement in the other chats as well. I mean, we have enough tabs to have the group chat, the clan chat, the local chats ( central, west, etc ) open, but it shows everything everywhere. Can´t you guys make it that we only see group chat in the group chat windows, clan chat in the clan chat etc and no interference by global and items chat?
Also, can´t you guys let the items that are dropped and picked up be in an alternative tab named "Items"? That is just too much bloat and even though it is not seen on the forums or reddit as much ( there are ofc other concerns there that you guys seem to be addressing pretty well ), but if you just play the game and watch the chat it becomes clear that something needs to be done there.
I really wonder, what was the point of nerfing the chance of dropping gear? Extend the grind? We just went back to Division 1, when the beautiful open world ended up killing eight yellow bosses. (At the moment, division 1 has more content than the second) It's a pity that it took less time to break than fix.
A lotta great looking updates coming. Can't wait to re-edit my character finally. I get it's not crucial, so I'm 100% okay with the wait. It's doesn't break the game to look different in any way, so happy to see you focusing on more important things first. Kudos. KEEP UP THE GREAT WORK!!!!!
You forgot the most important part. Seems as if a ton of them are locked behind weekly rewards, which is fine for I don't know gear since it drops so low gear score, but weapon mods need to be something we can unlock by playing and it needs to be clear as to how we can unlock them. Level 3 checkpoints, main challenge missions, etc.
Also, it seems as though you forgot to make variation in mods. Currently there are multiple mods that offer the exact same bonus like 10% accuracy scope. There are at least two of these. I thought you said you would do one with a minor buff like 10% and one with a higher positive, but a negative. For instance a T1 could be 10% accuracy and an exps 3 could be 20% accuracy -10 weapon swap speed or reload speed or something to account for the better reticle, but heavier weight.
Last Also,
Since we can actually have damage to elites and not amor damage or veteran damage reduce the veterans and increase the elites. Or just give the veterans less health
This.You forgot the most important part. Seems as if a ton of them are locked behind weekly rewards, which is fine for I don't know gear since it drops so low gear score, but weapon mods need to be something we can unlock by playing and it needs to be clear as to how we can unlock them. Level 3 checkpoints, main challenge missions, etc.
Also, it seems as though you forgot to make variation in mods. Currently there are multiple mods that offer the exact same bonus like 10% accuracy scope. There are at least two of these. I thought you said you would do one with a minor buff like 10% and one with a higher positive, but a negative. For instance a T1 could be 10% accuracy and an exps 3 could be 20% accuracy -10 weapon swap speed or reload speed or something to account for the better reticle, but heavier weight.
Last Also,
Since we can actually have damage to elites and not amor damage or veteran damage reduce the veterans and increase the elites. Or just give the veterans less health
Make it so we can actually get the weapon mods. There doesn't appear to be a weekly project that gives a blueprint this week!
It could take months for some unlucky people to get the +20 round mods, while other people will be doing the raid with them.
Can you make my sorting choices stick between sessions? Every time I play the game, I have to redo my sorting options. I'm on the Xbox if that matters.Inventory management:
We know it’s currently very difficult to keep track of all your items and want to add more filtering options in the future.
We want to allow you to recalibrate items from your stash.
We don’t think that salvaging talents will actually improve the situation, but rather move some of the pain points to other parts of the UI.
Pestilence is a ver underpowered weapon that needs fixing I love the idea of the 'plague of the outcast perk' but the base damage is far too weak that gets out shadowed by the likes of the M60 increasing the damage of the Pestilence will be a good starting change
Ongoing directive is also a good idea I like for the 6 piece I also have a great idea for a change to this gear set 1. Favour the second primary to receive the bonus incindenary, explosive, shock bullets instead of the sidearm 2. Buff all gear sets to receive high end type bonuses but half them so they don't out shadow high end builds