Thank you to considered all feedbackOriginally Posted by UbiAmper Go to original post
But i had already give evidence to all player saying the game is harder in solo with few Video Replay, we can clean evrything ...
Ok nobody have spend yet like us 300H in the game and that why they cant do it
* Replay & Evidence game is not hard as they pretend : solo Story / Solo WT4 / Solo WT5 : (Since i have again inprove my DD 40k to 120k on elite WT5 and im just ilvl 490 with the poor spe)
https://forums.ubi.com/showthread.ph...1#post14132694
But dont decrease the game difficulty because casual gamer have not understand your beautifful game
Why answered to theyre complaint, if they cant finish a lvl 4 outpost, they stay at lvl 3, that's the challenge.
Thats the raison why we stay in game because we wont be defeated by IA
I died hard and retry to clean outpost solo WT5 lvl 4 in a raw
But if you decrease the difficulty you will kill the game : "We agree that Control Points on higher levels can feel too hard and that the NPCs can also feel too spongy" / We're talking about possible changes right now and will have more news on that soon.
Work better on the IA move who rush us since new patch because they have enought HP to tank us (and its not logical) We prefered the IA from the start who stay cover and move step by step to flanc us with a beautifull synchronisation of actions
Thank you again for this beautiful game !!! we wait so hard the RAID 8 ! here![]()
Thanks for the update; youre doing a great job!
I would like to share some ideas that could improve the gameplay:
Merciless exotic Rifle - it feels weird to hit the enemy with one bullet and have to shoot another enemy on releasing the trigger to get the stack. Just put the trigger in automode with a bit more rpm. So we can hit the target five times to get the stack and than just release the trigger to get the explosion.
Hard Wired: feels good to have a huge Cooldownreduction with my actual build (turret 20 secs. Anyway it feels a bit weak in some situations. Just give it two more modslots (defensive) and give the gloves a second attribute to compensate that gearsets doesnt have talents.
Mods: give us the possibility to craft blue and purple ones to get a little buff without having 2k+ skillpower. Dont wanna grind with my 4th char on lowlvl.
Buff shotguns overall; especially for pve Its absolutely not worth playing with a shotgun right now.
Skillpower: Higher the overall heal / damage scaling with your skillpower like in Div1. Feels weird not having any advantage when the skillpower highers till you activate the mods.
Thats it for now
Have a good one n see you in DC
Hi,
is division 2 becoming a pvp-centric game. You should stop listening to the pvp community. Pvp in general is toxic environment with people who think of themselves as pro-players. I wonder where all the complains coming from..let me take a guess..PVP players? Just because some youtubers show strong pvp- builds, doesn’t mean you have to overreact and nerf everything. In pvp you dont need to have a perfect build to be strong..even with a mid-class build you can kill effectively. All the nerfs have more impact on pve than on pvp. Now you are focusing again on talents that might be too strong ???!! There will always be top tier, mid tier and low tier talents and weapons...you can not nerf everything. That is the beauty of a loot-shooter game some builds shine over others. Instead of buffing and nerfing you should make strong talents and weapons less accessible. Make it more difficult to get certain talents on your weapons etc.
In pve we appreciate any talent that gives us more damage and survivability, since pve is quite broken in many ways.
You created something very good but step by step you are ruining it again.
Challenging missions are supposed to be hard and the NPCs being tougher and more lethal means it requires tactical planning and precise execution of the plans. With a decent build with a mix of good offensive and defensive talents, I am able to solo flawless most challenging missions. Any nerf means that these missions will no longer be challenging. NPC scaling may be adjusted a little bit when you are in a group, and perhaps a little bit less aggressive should do the trick. Other than that IMHO NPCs are fine.We agree that hard, challenging and heroic mission NPCs can feel too spongy. We want to improve this and decrease the time to kill. We want to test this on the PTS next week, but are still talking about the exact changes.
Wait, so nothing at all about making it easier to get the mods after you got all the ones from the control points? AND the weekly this week doesn't even give a blueprint??? Most people don't even know the heavy extended .556 mag is in the game with +20 bullets. My friend and I have 200 hours each played and haven't gotten it with 2 lvl 30 characters each. Most of the time you get some armor blueprint you will never craft anyways.