I've gotten better at For Honor since I used to rant about Cent being broken or whatever a long time ago, and most of my complaints about the game have gone away other then one that keeps sticking, revenge, this mechanic simply never works as intended, particularly when it varies so wildly on heroes that have it, Raider for example is mediocre in all respects, but once in revenge he can almost cleave half a LB's health off with an unblockable zone, some heroes become broken overpowered in revenge when others use it just to survive like PK and the other assassins
I get the purpose of Revenge, to make 1 VS 2,3,4 fights not slaughter, problem is that it does not help in the least, all it does is cause frustration to people who are legitimately trying to win fights, or make deathballs hitting deathballs just an aweful slugging match of who is using more cheese meta then the either, and we roll back around into our turtle meta.
I honestly feel it's counter productive to the health of 4V4, perhaps Implement it as a second wind or something, allow heavies to come out faster for a short time period and regain your health back to 50%, I do not like just buffed damage as it scales poorly with classes and individual heroes.
It's just a thought and any change to revenge would be too hard to implement now, but it's just a thought, I'd love to hear what the people of the Forums think and if any of you wonderful people have other ideas on the subject.
Ubisoft can't do revenge right. Tired of opponent getting revenge from doing absolutely nothing. I've brought this up before, and Ubisoft keeps disappointing on fixing revenge. This makes the game nearly unplayable. Pointless in playing when opponent just sits there and bides his time for revenge, even in 1v1. REMOVE REVENGE, you couldn't fix it, only option left is to remove the tumor.
Ive said it once before, and I'll say it again.Originally Posted by Ben.D.Nee Go to original post
Revenge should be a defensive buff not an offensive buff, you should gain complete immunity to all CC, so moves like shugoki hug, cent jab, raider stampede charge, (unless its a GB of course)
UB attacks become blockable but they now do an extra 15% more damage, maybe more maybe less.
Gain extra damage resistant but as trade off you either gain no damage bouns or you lose some damage. Maybe have two different revenges to chose from? One with bigger damage resistant and less damage output or one with less damage resistant and no damage loss.