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  1. #1

    Aramusha rework

    Every time a new character is released, all the characters that were already in the game get updates. There have been characters that get complete reworks, and become even better characters. Aramusha is my favorite character, and yet he hasn't had a rework at all. I'm speaking for console players, not PC.

    • His attacks are too slow and can be blocked by anyone on the game, even a character that should be slower than Aramusha.

    • How is it that every hybrid character on the game has some type of grab/ melee attack, and Aramusha has none of those?

    • The blockade is very flawed, and too much relies on using it.

    • If the ring the bell and the kick were taken off the blockade and given to Aramusha as options to open with: that would help a lot.

    • The character has no opener and is completely useless in all game modes.

    • Also, his chain combination is very flawed and easily predictable. He should have an intense mix-up type of chain ability.

    • In the description, it says he has fast attacks and yet someone like shugoki can block all of his attack with ease.

    During the time between releasing new characters, all the characters in the game should receive updates to evolve with the game. I’m not the only one who has stressed that Aramusha needs a rework. His move set needs to be completely changed. In essence, he should be one of the best swordsmen on the game, and right now he is one of the worse characters to use; due to his very limited move set.

    • To recap, the blockade should only have sword counter attacks from the top, left and right. Ring the bell and the kick should be options given to Aramusha to open with; seeing that every other hybrid character has either a grab or a melee attack.

    • His attack speed needs to be increased; he should be faster than the Kensei and a little bit slower than the Orochi when it comes to swordplay.

    • He needs a side dodge of some sort because his current movement ability is too slow. When a character with a sword and shield(HINT: BLACK PRIOR) is moving faster than a character with no shield and two swords, there is a serious problem.

    • The whole up, left, up, right attack scheme is very flawed, and he needs more of a mix-up chain style; which will give players the option to make up any combination they want.

    • Last but not least, his stamina needs to be increased slightly, seeing that 5 to 6 feints result in him losing all his stamina. So if you feint twice with him and happened to get parried on an attack attempt after the feints, your stamina is completely drained. Seeing that in the description it says feints is a specialty of his, his stamina shouldn't go down as quickly from feints. He should be able to feint 7 to 8 times instead of 5 to 6 times.

    • Lastly, the hold sandals thing needs to be changed. He should have the same shoes as the Kensei and Orochi.

    Focus on the characters already in the game, because Aramusha hasn’t evolved with the game as every other character has. Centurion, Raider, and Lawbringer also need reworks, but I think Aramusha should get one first, because the way he is now, he's completely useless, especially against someone who has a turtle style of playing.
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  2. #2
    could you format your wall of text at least even a little to make it more readable please? Some paragraphs and headlines would be nice.

    Click + then "edit" if you click then under "go advanced" you'll find even options for bullet points and stuff

    Thank you.
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  3. #3
    Thx for the formating. That is indeed much better already.

    Originally Posted by GHOST202223 Go to original post
    • His attacks are too slow and can be blocked by anyone on the game, even a character that should be slower than Aramusha.
    Guard switch speed is the same for everybody. So yes, everybody can block aramusha. Although assassins can have their issue due to their expiring block
    Originally Posted by GHOST202223 Go to original post
    • How is it that every hybrid character on the game has some type of grab/ melee attack, and Aramusha has none of those?
    He has them all, but locked behind BB.
    Originally Posted by GHOST202223 Go to original post
    • If the ring the bell and the kick were taken off the blockade and given to Aramusha as options to open with: that would help a lot.
    A common idea that is well spread. However if you remove ring the bell you would remain only with Twin Vipers and Fury Unleashed. TV is not very good because of its speed and reach and radius and Fury is too inconsistent at the moment. Ring the bell atm serves as a guaranteed punish that also opens up the opponent by blinding him for further attacks.
    Originally Posted by GHOST202223 Go to original post
    • The character has no opener and is completely useless in all game modes.
    That is not true.The overall statistic claims otherwise. He is doing fairly well despite his common perception by the community which is why the devs have issues touching him further (it was the same with LB btw). The only place where Aramusha is buttom tier is in the competitive for honor tier list derived from tournament players. This means yes, of course he is fundamentally flawed, but despite that you can perform on most levels to some certain degree with him. Take Anime Expert for instance who can best other tournament players like Mulisious which is very impressive.
    Also, in breach for instance, aramusha is one of the best if not the best minion clearer. On top of that he has high raw damage and the greatest easiest OOS parry punish at this point of time (second highest in damage, with cent being number one with a bit more tricky punish). He also has 40 damage gb attempt punish.
    Originally Posted by GHOST202223 Go to original post
    • Also, his chain combination is very flawed and easily predictable. He should have an intense mix-up type of chain ability.
    His light infinite needs to open up to come from all directions. I am with you there. For the heavy I don't think it does as the mix up with the heavy finishers is already pretty neat and there should be some rules for a heavy chain. For his heavy finisher I would suggest to give him a softfeint option to dodge out of it so that he can have RW and RWA as either earlier dodger/roller catching tools or further mix ups. Boost their viability by making them more like storm rush in which you can more easily swap directions. Give the hyper armor to RWA and undodgable properties to RW. And speed them a little more up maybe.
    Originally Posted by GHOST202223 Go to original post
    • His attack speed needs to be increased; he should be faster than the Kensei and a little bit slower than the Orochi when it comes to swordplay.
    aehm. You don't know any attack speeds, do you? Aramusha has 500 ms lights from all sides, deadly feints are 400. Orochi has 500 ms lights from all sides, second light in a chain is 400 ms, kensei has only one 500 ms light from neutral and that is top. https://docs.google.com/spreadsheets...gid=1037667970
    Originally Posted by GHOST202223 Go to original post
    • He needs a side dodge of some sort because his current movement ability is too slow. When a character with a sword and shield(HINT: BLACK PRIOR) is moving faster than a character with no shield and two swords, there is a serious problem.
    I have no idea what you are talking about there. But Aramusha would profit from some sort of dodge attack yes.
    Originally Posted by GHOST202223 Go to original post
    • Last but not least, his stamina needs to be increased slightly, seeing that 5 to 6 feints result in him losing all his stamina. So if you feint twice with him and happened to get parried on an attack attempt after the feints, your stamina is completely drained. Seeing that in the description it says feints is a specialty of his, his stamina shouldn't go down as quickly from feints. He should be able to feint 7 to 8 times instead of 5 to 6 times.
    I agree that a stamina increase or some cost reduction on whiffs or blocks would be in order.
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  4. #4
    I agree completely with how you dissected what he suggested here, Aramusha needs a little bit of tweaking to become greater, but right now he is quite powerful in the hands of someone who can properly feint with him. I have watched a buddy of mine destroy entire teams single handedly with the character, its possible. Is it easy? Hell no.
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  5. #5
    Thanks for your feedback Klingentaenz3r, now here is what I have to say about some of your comments.

    Comment #1 He has them all, but locked behind BB.

    • Which is exactly what the problem is because the blockade is flawed; which I stated many times throughout the post. You stating this is completely pointless.


    Comment #2 A common idea that is well spread. However if you remove ring the bell you would remain only with Twin Vipers and Fury Unleashed. TV is not very good because of its speed and reach and radius and Fury is too inconsistent at the moment. Ring the bell atm serves as a guaranteed punish that also opens up the opponent by blinding him for further attacks.


    • This has nothing to do with what I suggested. The blockade is flawed and easily bait able. I would much rather have ring the bell, or the kick as an opener than as a blockade move. That’s why I mentioned having the kick and ring the bell removed from the blockade and given to aramusha as opener options. Tiandi has a kick that people spam constantly, orcoshi can spam his lights and zone attack. Kensei can spam his side dodge heavy attack. Warden can span his shoulder bash. You can’t spam aramusha blockade, thus making it useless.


    Comment #3 That is not true. The overall statistic claims otherwise. He is doing fairly well despite his common perception by the community which is why the devs have issues touching him further (it was the same with LB btw). The only place where Aramusha is buttom tier is in the competitive for honor tier list derived from tournament players. This means yes, of course he is fundamentally flawed, but despite that you can perform on most levels to some certain degree with him. Take Anime Expert for instance who can best other tournament players like Mulisious which is very impressive.Also, in breach for instance, aramusha is one of the best if not the best minion clearer. On top of that he has high raw damage and the greatest easiest OOS parry punish at this point of time (second highest in damage, with cent being number one with a bit more tricky punish). He also has 40 damage gb attempt punish.


    • As I stated at the end of my post, LB is one of the few who needs a rework. Anime expert is a great aramusha player, probably the best I've seen next to Prince Oreo. Since you brought up Anime expert, I'll assume that you watch his videos. Go to the video titled “NEW ARAMUSHA BUFF OR NERF? DISCUSSION - FOR HONOR on youtube. You’ll see a comment in the comment section from PJones, which is me. Anime expert agreed with what I said and actually loved my comment. None of the stats you have mentioned do anything for aramusha when going against a character with a turtle style of playing. No opener equals losing a lot of fights, especially with turtle style players.



    Comment #4 His light infinite needs to open up to come from all directions. I am with you there. For the heavy I don't think it does as the mix up with the heavy finishers is already pretty neat and there should be some rules for a heavy chain. For his heavy finisher, I would suggest to give him a softfeint option to dodge out of it so that he can have RW and RWA as either earlier dodger/roller catching tools or further mix ups. Boost their viability by making them more like storm rush in which you can more easily swap directions. Give the hyper armor to RWA and undodgable properties to RW. And speed them a little more up maybe.


    • What you’re suggesting here can work, but I believe he should be able to feint any attack, both light, and heavy attacks.


    Comment #5 aehm. You don't know any attack speeds, do you? Aramusha has 500 ms lights from all sides, deadly feints are 400. Orochi has 500 ms lights from all sides, second light in a chain is 400 ms, kensei has only one 500 ms light from neutral and that is top. https://docs.google.com/spreadsheets...gid=1037667970


    • Aramusha is faster on PC vs console. His feint system is flawed on console. Orochi is way faster than aramusha in swordplay, there is no comparison. I've played against orochi’s that spam light attacks; which coming from the orochi usually leads to losing a lot. The kensei can spam his side dodge heavy attacks, which can be difficult to deal with. If you believe that either of these characters isn’t faster than aramusha, then you haven’t seen a really good orochi or kensei. Both characters have attacks that they can spam over and over, aramusha doesn’t have that. He has no opener either, thus making him slower than both characters. Seeing how big the kensei’s sword is, he shouldn’t move nearly as fast as he does right now. The orochi is perfect where he is at, which is the fastest sword character on the game.


    Comment #6 I have no idea what you are talking about there. But Aramusha would profit from some sort of dodge attack yes.


    • So you agree with him having a dodge attack, great. End of story.




    I ask you this, do you play with aramusha? If so, great, but if not, don’t comment on something you don’t truly know about. Yes, there are great aramusha players that defy the odds, but the majority of them are on PC, not console. He needs a rework to enable him to effectively compete against other characters in the game on both console and PC. All the shield characters can beat aramusha easily, especially if they have a turtle style of playing. A character with no opener is pretty much useless, and there is nothing you can say to prove this statement to be false. Anime expert states this in some of his videos; which is that that aramusha needs a buff. If he had an opener, which I think should be either the kick or ring the bell. He should only have twin vipers on the blockade, I think that would make him great. His stamina needs rework, and his speed does as well. Aramusha should be faster than he currently is right now.
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  6. #6
    Originally Posted by GHOST202223 Go to original post
    Which is exactly what the problem is because the blockade is flawed; which I stated many times throughout the post. You stating this is completely pointless.
    The point being is that what you say often times is not correct or contradicts itself. I am just dissolving that. You exaggerate with your statements and mix in a lot of very subjective opinions which do not reflect on reality and facts. Try to be more objective with your approach.

    Comment #2 A common idea that is well spread. However if you remove ring the bell you would remain only with Twin Vipers and Fury Unleashed. TV is not very good because of its speed and reach and radius and Fury is too inconsistent at the moment. Ring the bell atm serves as a guaranteed punish that also opens up the opponent by blinding him for further attacks.

    • This has nothing to do with what I suggested. The blockade is flawed and easily bait able. I would much rather have ring the bell, or the kick as an opener than as a blockade move. That’s why I mentioned having the kick and ring the bell removed from the blockade and given to aramusha as opener options. Tiandi has a kick that people spam constantly, orcoshi can spam his lights and zone attack. Kensei can spam his side dodge heavy attack. Warden can span his shoulder bash. You can’t spam aramusha blockade, thus making it useless.
    It has. The moment you take moves from BB you obviously don't have access to them anymore in that situation hence you would either have to look how well the remaining options do and what essential parts are now missing. What I did was trying to direct the attention on these missing points as you'd otherwise just cripple the whole BB and stated that the remaining options would obviously have to be looked at as they are not in the best state atm and that you would take with at least ring the bell an essential part that would open the opponent up for further attacks after being blinded.

    The following point should get you more back on the rail you wanted to go down which is topic granting aramusha an opener.

    FYI Tiandi's kick is no opener. It is a move that is solely used in 4v4s for ledging or team fights.

    • As I stated at the end of my post, LB is one of the few who needs a rework.
    And he gets one. Very soon (expect it at the beginning of next season).

    Anime expert is a great aramusha player, probably the best I've seen next to Prince Oreo.
    Yes, I know. I constantly promote the both of them. Recently discovered some other interesting ones too: King Aramusha and Adamiak.

    Since you brought up Anime expert, I'll assume that you watch his videos. Go to the video titled “NEW ARAMUSHA BUFF OR NERF? DISCUSSION - FOR HONOR on youtube. You’ll see a comment in the comment section from PJones, which is me. Anime expert agreed with what I said and actually loved my comment. None of the stats you have mentioned do anything for aramusha when going against a character with a turtle style of playing. No opener equals losing a lot of fights, especially with turtle style players.
    And I don't disagree. You see, we are not exactly too much apart and more on the same side of things. I didn't post my entire concept here and just focused keeping it short and agreeing or disagreeing as there is another aramusha rework post on the general tab in which I already put forth much more in detail my thoughts and also left a link to my reddit post from a while ago. But apparently you haven't looked for other threads.

    https://forums.ubi.com/showthread.ph...amausha-Rework

    • What you’re suggesting here can work, but I believe he should be able to feint any attack, both light, and heavy attacks.
    That is rather new now. But this idea is propably not feasable as you would need a decent input window to feint a light. I am not sure if that would be technically possible for the devs. However I liked the thought in general for quite a long time as that would make the fighting system much more realistic. Again, not sure if they can implement that. I think it might be too risky at this point of time to allow it on one character. Also with this the game would become much more defensive again. As you wouldn't want to make a parry attempt as everything is just bait. So back to blocking only.
    But maybe a softfeint move like berserker's heavy into light softfeint would be interesting with some rules implied of course (and surely no hyper armor). It would also fit the the two sword style very well as the very same is done in real fights too.

    • Aramusha is faster on PC vs console. His feint system is flawed on console.
    This doesn't make sense to me. Care to explain? Are you refering to the input delay that would make it maybe hard to actually hit his softfeint windows? If that's the case, still saying he is faster is still not correct. He has the exact same speed values on attacks, moves, etc..Besides I never heard that he wouldn't be fine on console. Actually that he would be doing there much better overall.

    Yes, there are great aramusha players that defy the odds, but the majority of them are on PC, not console.
    Prince Oreo is on console AFAIK. EFB is on console I think as well and Kenzo too (although I don't consider Kenzo very good with Aramusha, but he is successful none the less). Maybe try to improve on your input delay if that is one of your core issues: https://www.youtube.com/watch?v=mDTwgtHRYDk

    Orochi is way faster than aramusha in swordplay, there is no comparison.
    I've played against orochi’s that spam light attacks; which coming from the orochi usually leads to losing a lot. The kensei can spam his side dodge heavy attacks, which can be difficult to deal with. If you believe that either of these characters isn’t faster than aramusha, then you haven’t seen a really good orochi or kensei.
    I don't know, I don't have issues to overwhelm them. My opening speed for the light openers is the same as orochi's and in most cases better than kensei's. Orochi has a kit with moves that knit nicely together due to his recovery cancel on a chain finisher and even after his rework speed should be his trademark he actually has plenty of parts in his kit that are not really fast. Side heavies for example, his dodge attacks (front dash and sides) are easily parried.

    Both characters have attacks that they can spam over and over, aramusha doesn’t have that.
    He has two infites with heavy finishers and deadly feints. You can pretty much "spam" these too. It is in his build to be aggressive and go ham on the opponent. If you get parried or not is a different story. But that is why you have the heavies in there, to feint them or let them do chip damage against blocks. But on your kensei example. I don't know what you're doing but you can just bait out those side dodge attacks and parry them. If you know Kensei you can just easily shut him down just as well as Orochi.
    As for orochi and your troubles with the light chain: If you cannot parry a 500 ms opening attack, get hit and BB the 400 ms followup. Since you know Prince Oreo you should know from his guide that you can do that consistantly.
    He has no opener either, thus making him slower than both characters.
    How is having no opener making somebody slower?
    Seeing how big the kensei’s sword is, he shouldn’t move nearly as fast as he does right now.
    Well, that is a different topic.

    The orochi is perfect where he is at, which is the fastest sword character on the game.
    He has no opener in form of a bash or anything like that though. Still you claim he is ok like that. Even though he only has 500 ms lights to open people up with. Just like aramusha and for another instance BP.

    • He needs a side dodge of some sort because his current movement ability is too slow. When a character with a sword and shield(HINT: BLACK PRIOR) is moving faster than a character with no shield and two swords, there is a serious problem.

    ---
    • So you agree with him having a dodge attack, great. End of story.
    yes, but again: Really weird argumentation.

    I ask you this, do you play with aramusha? If so, great, but if not, don’t comment on something you don’t truly know about.
    Oh don't worry. I play Aramusha and I do care for his well-being. But even if not I wouldn't rudely shut out others out of discussion because of that and instead embrace outside views as well as this is also very important to factor in.

    All the shield characters can beat aramusha easily, especially if they have a turtle style of playing.
    Yes, if you're thinking about Conq and BP those are indeed his worst match ups I would say. As for Valk and Warlord it depends.

    A character with no opener is pretty much useless, and there is nothing you can say to prove this statement to be false
    Well you said yourself orochi is fine.. who has no legit opener...

    In any case as you would guessed some sort of opener for Aramusha would be nice to help him at least with those match up types mentioned above. My suggestion targets exactly the issue aramusha has against bash users and cherry-on-tops it also with another suggestion that would function as a classic opener (spoiler alert: it's the kick).
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