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  1. #1

    Agent Talent and Specializations

    The concept of Specializations are nice but it leaves a feeling of restriction to get maximum benefits from it due to Weapon Specific trait bonus such as Demo LMG/SMG trait, Survivalist AR/SG trait, and Sharpshooter Rifle trait.

    I think we new trait tree may be added to move these traits into and leave the Specialization trait tree as a extension of the agents skills into Specializing into a certain gameplay style. It would also bring back a aspect of the Talents from D1 but adjusted more for D2 gameplay. It would also bring in more of the RPG for this Cover-base Shooter RPG so players can focus more on their own play style.

    This new tree is called Agent Talent tree

    Agent Talent tree is obtained on level 1 and each level the players go through will give them 1 point up to 30 (level 30) but there will not be enough points to max all talents so players will need to build their Agent wisely into their prefer play style.

    Security Tree

    - This tree provides the talent to improve Shotguns and SMG damage as the starting 2 talents. The 3rd starting talent is "Defense directive" which reduce damage taken from Elites and Champions.
    - Once you atleast pick one starting talent you can go into talents that improve close range encounters and/or survivability.

    - Example:
    "Close Encounter" talent - The close the enemy is to you the more damage your character does to them.
    "Tactical retreat" talent - When you leave cover the damage taken is reduced by X% for 5 seconds (can occur every 20 seconds) (PvP stats differ)

    - Consider this the Close range DPS/Tank Tree.


    Tech Tree

    -This tree focus on talents that improve Rifle and Marksman damage as the starting 2 talents. The 3rd Starting talent is "SHD directive" which reduce cooldown of skills and increase skills damage effectiveness.
    - once you pick one starting talent you can go into talents that goes into improving damage long range fights and/or Tech skills

    - Examples:
    "Hawkeye" Talent - Agent can toggle between zero zoom (starting zoom) and scope zoom with Sniper scopes (only works with marksman rifle and rifles)
    "Advance SHD Tech" - Improve Skill's damage by X% and reduce Deployed Skill's damage taken by X%
    "Tactical Scanner" - Increase Pulse Range, duration, and reduce cooldown by X%. Enemies hit by pulse debuff will have damage taken increase by X%.

    - Consider this the Long range-DPS/Scout/Tech Damage tree

    Medical Tree
    - This tree provides the talent to improve AR and LMG as a starting two talents. The 3rd Starting talent is "Medical directive" which increase healing from skills and armor kits.
    - Once you pick one starting talent you can go into talents that improve mid-range/rapid fire combat, support, or healing effectiveness.

    -Examples:
    "Rapid reaction" - Each hit increase weapon damage by 1% up to 20% bonus damage (last 6 seconds if no enemy is hit)
    "Emergency response" - When reviving a ally, damage taken is reduced by X% (PvP stats differ).
    "Lasting Nano-machine" - Healing skills leave a short Regen Armor buff for 5 seconds. (has glowing green nano-machine effect)

    -Consider this the Mid-range DPS/Support/Healer tree.

    Examples are not all the talents but just examples of possible talents in each Agent skill tree.

    Certain traits from each tree will synergies together since they apply to all weapons but some works better with certain weapon types. Due to limited points, players can always respect if they wish to change their weapon type or play style.
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  2. #2
    UbiSc0ttie's Avatar Community Representative
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    Thank you for taking the time to share your ideas and suggestions with us!
    I like what you have here.

    - Scottie
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  3. #3
    I like it, that's what I was hoping for with the trees in the specialization class. Maybe not to in depth like Path Of Exile (although those trees are kick ***) i think it would give some more diversity which is what I love about those types of games. ( not Diablo 3 though, that skill "tree" was..umm.. anticlimactic?)
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  4. #4
    Originally Posted by UbiSc0ttie Go to original post
    Thank you for taking the time to share your ideas and suggestions with us!
    I like what you have here.

    - Scottie
    Instead of copying WoW system look into Guild Wars 2 systems they are way better for D2 just because they avoid ”rpg holy trinity”
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  5. #5
    So the Borderlands style of skill trees? Not a bad idea, but I've always picked from all three since I've found talents that I want to use in all three
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  6. #6
    Originally Posted by MKGDX Go to original post
    So the Borderlands style of skill trees? Not a bad idea, but I've always picked from all three since I've found talents that I want to use in all three
    As someone who play GW2 (atleast during new content updates and events), I can say Tanks and healers are still there but in a new role called Buffers.

    Depending on the players means of buffing they can easily Buff the group for less damage, fast regen HP, damage buff, or condition clense.

    OR!

    They can go Taunt buff and self-buff so they can take on all the damage of the group with stacks of buffs while enemies are distracted by that one player with retrubition buff (reflect all damage back at enemy buff)

    Most players play DPS and Party Buffer though but still Tanking is possible but in a slightly different way in GW2. It is even more focused once you slap on Elite Specualizations which each have a Specific Trinity Role theme to them such as Engineer's Scrapper being Tank and Holosmith being DPS.
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  7. #7
    We have mentioned it many times, that weapon damage has to be removed from Specializations, because its restricting us. Even things like reloading speed, headshot damage and stabilitie/accuracy from Sharpshooter tree makes you use it with an LMG (or good for any weapon/dps build...) instead of the mid-close range Demolitionist. It should be long range and close range buff at best for all weapons, so I would use a shotgun to my Demo instead of LMG and/or SMG only (maybe if they get buffed in PvE and we don't get one-shotted all the time by NPCs...so close combat is not suicide)

    It takes them a year to implement feedback, if at all.
    How about making Specializations "Special" in first place and adding a "Super/Class-abilitie" (sample: LB+RB or what it was on KB+M) like in TD1, but this time we activate our "Specializations Tree Skills" (Mortar Turret, Healing Seeker Mine and the Scout Drone) and without the need of stupid skill power requiments and mods, so no one feels forced to have that in order to make them viable. No one is using them, same goes for sidearms that come with 300gs... give us the Blueprint after unlocking !
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  8. #8
    Originally Posted by Ihateyouuplay. Go to original post
    We have mentioned it many times, that weapon damage has to be removed from Specializations, because its restricting us. !
    Can't say I have seen that elsewhere, but I do agree with the passive buffs being their own Specialization. One that to improve, we need to put EXP into it instead of just Spec Points
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  9. #9
    Originally Posted by Ihateyouuplay. Go to original post
    We have mentioned it many times, that weapon damage has to be removed from Specializations, because its restricting us. Even things like reloading speed, headshot damage and stabilitie/accuracy from Sharpshooter tree makes you use it with an LMG (or good for any weapon/dps build...) instead of the mid-close range Demolitionist. It should be long range and close range buff at best for all weapons, so I would use a shotgun to my Demo instead of LMG and/or SMG only (maybe if they get buffed in PvE and we don't get one-shotted all the time by NPCs...so close combat is not suicide)

    It takes them a year to implement feedback, if at all.
    How about making Specializations "Special" in first place and adding a "Super/Class-abilitie" (sample: LB+RB or what it was on KB+M) like in TD1, but this time we activate our "Specializations Tree Skills" (Mortar Turret, Healing Seeker Mine and the Scout Drone) and without the need of stupid skill power requiments and mods, so no one feels forced to have that in order to make them viable. No one is using them, same goes for sidearms that come with 300gs... give us the Blueprint after unlocking !
    LMGs always feel like a mix bag here. It is a weapon treated for being a Party buffer or Tank weapon depending on which perks you get on it but has a accuracy of a long range weapon when you hold fire long enough.
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  10. #10
    Bring this back up because I still find this can help make agents more unique from each other.
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