Agent Talent and Specializations
The concept of Specializations are nice but it leaves a feeling of restriction to get maximum benefits from it due to Weapon Specific trait bonus such as Demo LMG/SMG trait, Survivalist AR/SG trait, and Sharpshooter Rifle trait.
I think we new trait tree may be added to move these traits into and leave the Specialization trait tree as a extension of the agents skills into Specializing into a certain gameplay style. It would also bring back a aspect of the Talents from D1 but adjusted more for D2 gameplay. It would also bring in more of the RPG for this Cover-base Shooter RPG so players can focus more on their own play style.
This new tree is called Agent Talent tree
Agent Talent tree is obtained on level 1 and each level the players go through will give them 1 point up to 30 (level 30) but there will not be enough points to max all talents so players will need to build their Agent wisely into their prefer play style.
Security Tree
- This tree provides the talent to improve Shotguns and SMG damage as the starting 2 talents. The 3rd starting talent is "Defense directive" which reduce damage taken from Elites and Champions.
- Once you atleast pick one starting talent you can go into talents that improve close range encounters and/or survivability.
- Example:
"Close Encounter" talent - The close the enemy is to you the more damage your character does to them.
"Tactical retreat" talent - When you leave cover the damage taken is reduced by X% for 5 seconds (can occur every 20 seconds) (PvP stats differ)
- Consider this the Close range DPS/Tank Tree.
Tech Tree
-This tree focus on talents that improve Rifle and Marksman damage as the starting 2 talents. The 3rd Starting talent is "SHD directive" which reduce cooldown of skills and increase skills damage effectiveness.
- once you pick one starting talent you can go into talents that goes into improving damage long range fights and/or Tech skills
- Examples:
"Hawkeye" Talent - Agent can toggle between zero zoom (starting zoom) and scope zoom with Sniper scopes (only works with marksman rifle and rifles)
"Advance SHD Tech" - Improve Skill's damage by X% and reduce Deployed Skill's damage taken by X%
"Tactical Scanner" - Increase Pulse Range, duration, and reduce cooldown by X%. Enemies hit by pulse debuff will have damage taken increase by X%.
- Consider this the Long range-DPS/Scout/Tech Damage tree
Medical Tree
- This tree provides the talent to improve AR and LMG as a starting two talents. The 3rd Starting talent is "Medical directive" which increase healing from skills and armor kits.
- Once you pick one starting talent you can go into talents that improve mid-range/rapid fire combat, support, or healing effectiveness.
-Examples:
"Rapid reaction" - Each hit increase weapon damage by 1% up to 20% bonus damage (last 6 seconds if no enemy is hit)
"Emergency response" - When reviving a ally, damage taken is reduced by X% (PvP stats differ).
"Lasting Nano-machine" - Healing skills leave a short Regen Armor buff for 5 seconds. (has glowing green nano-machine effect)
-Consider this the Mid-range DPS/Support/Healer tree.
Examples are not all the talents but just examples of possible talents in each Agent skill tree.
Certain traits from each tree will synergies together since they apply to all weapons but some works better with certain weapon types. Due to limited points, players can always respect if they wish to change their weapon type or play style.
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