i guess the question is, is it a multiplicative bonus or a normal %??Originally Posted by NORTHBOERN1 Go to original post
Yes! So it should be 100% increase. Ok, heres a scenario, your sidearm double sawed off shotgun, low armor, double tap sidearm and kapow, +200k shot landed right in their guts. I deleted my double barrel side arm, i never should have.Originally Posted by DogBiscuit4U Go to original post
What exactly you want to know?Originally Posted by NORTHBOERN1 Go to original post
Youre wrong, there are several videos on youtube already showing that unstoppable force has diminishing returns.Originally Posted by As1r0nimo Go to original post
Berserk having its own numbers in pvp has nothing to do with the fack that unstoppable force has diminishing returns, and the fact that talents in general are boring.
Originally Posted by cditty72 Go to original post
You know you just need to lose 30% of your armor for berserk to be better than unstoppable force right?
Lets pretend you have 230k armor, you dont, but lets pretend you do, thats 46% weapon damage, get your armor to half and thats enough to make it better than unstoppable force, keep it at 30% and you can safely finish content and still be better than unstoppable force, due to it being up all the time, vs 7 seconds at a time after a kill.
ON TOP OF THAT, not requiring 7 freaking points in defense. So you can some more damage talents with it.
Do not make me pull out numbers and beat you in the head with it, Beserk is a god tier talent, unstoppable force is a noob trap, LIKE EVERY OTHER ON KILL SKILL IN EXISTENCE OF GAMING.
It's not theory. I've already tested it in shooting range. There is NO DMR for UP. I've already had 40% extra dmg, and that was exactly 1.5% per 10k armor.Originally Posted by SakariFoxx Go to original post
You tested it on the fire range? Congrats, this was my current build homie. I've been using it right until item level 500 when i switched to two piece true patriot. And i dropped it for berserk but i kept patience.Originally Posted by As1r0nimo Go to original post
I've done challenge level strongholds with this build and i dropped it because it wasn't working on tidal basin. Save your targetdummy talk, come talk to me when you have actual hours played with it, and we can compare notes.
Unstoppable force has a steep cost to entry with 7 blue. A 7 second up time, a freaking cooldown of 7 seconds, it doesnt refresh on kill and it doesnt give you the mathematically expected bonus. Ive already wrote reasons and suggestions on why it's bad and how to improve it in the suggestions section of the forums a week ago.
Unstoppable force is weaker than berserk, but here's the thing: It's supposed to be.
Berserk is a pure DPS talent, high risk high reward glass cannon build.
Unstoppable force is a dps supplement for tanks, building tank, but want dps, thus it converts armor to damage. Right now armor scaling sucks so people have confused unstoppable force with a dps talent, it is not. Its weaker because you're supposed to have twice the survivability of someone who is using berserk, if scaling worked it would be even to berserk for different reasons. That is why unstoppable force is gated so heavily, in theory it is a superior talent. But it doesnt work because armor scaling doesn't work so right now , it is bad.
So beserk, 2 true patriot, and patience. What about the 2 piece badger set? Ever add it into this build? Thats the one that makes me tanky in general, but challenge level is where it takes longer to get a kill can hurt.Originally Posted by SakariFoxx Go to original post