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  1. #21
    Originally Posted by NORTHBOERN1 Go to original post
    Kind of, but if its based on the given damage, 100k lets say, it should double when 100% of armor is gone, not including crit and head shot. So add the headshot damage, but it should still have a base of 200k now. Maybe its too much maths for the coding?
    It also wouldn´t include +X% shotgun damage, + weapon damage, + damage to elites, etc.
    Also because of pellets and spread, rather then having all the damage in one bullet that either hits or misses, the damage on shotguns can be very inconsistent. At least that´s how I believe it works, correct me if I´m wrong there.
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  2. #22
    Unstoppable force is an on kill effect which makes it inherently worse.

    And it doesnt refresh itself on kill.

    And it also has diminishing returns, like everything else in this game.

    I imagine this is because pvp exists, so everything interesting is rendered bland.
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  3. #23
    As1r0nimo's Avatar Senior Member
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    Originally Posted by SakariFoxx Go to original post
    Unstoppable force is an on kill effect which makes it inherently worse.

    And it doesnt refresh itself on kill.

    And it also has diminishing returns, like everything else in this game.

    I imagine this is because pvp exists, so everything interesting is rendered bland.
    Berserk have it's own numbers in PvP.
    Same to Opportunity.
    UP does NOT have ANY DMR. It's numbers are 1.5% per 10k, and it's only coz of Integers and double/float variables in the code.
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  4. #24
    As1r0nimo's Avatar Senior Member
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    Every shotgun shoots 10% of it's full damage per "bullet" in the small cone. Large the distance - large the cone.
    So, if every bullet hits the target, he will recieve full dmg.
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  5. #25
    Lets forget shotgi3ns and use a marksman in the example. Your 100 % down on armor, you pull out you 100k base damage sniper, it should hit for 200k, on the base damage only.
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  6. #26
    As1r0nimo's Avatar Senior Member
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    Originally Posted by NORTHBOERN1 Go to original post
    Lets forget shotgi3ns and use a marksman in the example. Your 100 % down on armor, you pull out you 100k base damage sniper, it should hit for 200k, on the base damage only.
    1) Berserk doesn't work with MMR
    2) Nudity is for you.
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  7. #27
    Some good points in this thread. I was using Berserk but, as stated, it requires a certain weapon type AND you need to get shot up. Not really a good plan for pve. If you switch to a non berserk weapon it's gone. So your pigeon holed into a gun type which is very restricting imo.

    Great tips though.
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  8. #28
    Originally Posted by As1r0nimo Go to original post
    1) Berserk doesn't work with MMR
    2) Nudity is for you.
    Ok! Use one bullet from an ar rifle. It hits for 100k you run out of armor. It should hit for 200k!
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  9. #29
    Originally Posted by DogBiscuit4U Go to original post
    Berserk plus badger 15% armor on kill, very pve. Don't know what people are talking about with unstoppable being the better perk unless you are solo, but still I don't see the on kill trigger dmg increase being an equal swap for berzerk which is active all the time if you are slightly damaged. Over time, Berserk will do more damage more often, weird coding math aside. I don't know about you but I get shot in PVE as much as I try not to, which means my damage is increased, I also can't claim to down every enemy I see when there's 3 other agents shooting, which means on kill triggers are far more rare than being damaged 10% (or more) armor.
    I seem to kill most npc i point at with a group or not. So, im trying out unstoppable today. I still think beserk should be good, i just dont see the damage increase. And i like pvevp in the dz so i thought beserk would be clutch in killing rogues, it wasnt though.
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  10. #30
    Originally Posted by NORTHBOERN1 Go to original post
    What do you think, unstoppable or beserk? Beserk seems to me a pvp talent, and unstoppable for pve. Beserk didnt impress me in an smg with a ton of crit chance, verse an lmg with no stats, face to face gun down. I got melted. And was kind of shocked.
    You shouldn’t loose that if you were headshotting also, also using smg does not mean you auto win at short range, the other guy might be more optimised and also smg has some of the best hipfire in the game and much shorter reload, berserk does not do as much for smg as you are stacking less base wp dmg therefore the increase you get is less than for example a compensated ar build would get, HOWEVER that coupled with 60% chc and strained talent you will have massive ramping dmg
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