Pre made groups should vs pre made groups, if its a 2 man group the mm should find another 2 man group same thing with 3 and 4 man groups. Solo queue and getting matched with a pre made group if abysmal, they usually run the same hero, play as toxic as they possibly can, and try to ruin the others fun.
If you wont add it then i guess i keep quitting matches.
Why should i stay in a 5-10 min long match getting spawn trapped amd deathballed? Ubi won't/can't fix it so i'll put a bandaid over and ignore it until it IS fixed.Originally Posted by SangLong524 Go to original post
I like how you ignored my suggestion as soon as you seen me mention that i keep quitting matches.
Ubi cant punishes quitters so ill keep quitting matches.
There are a few solutions that are pretty easy to implement into your play style to counter deathballs.
1. Play defensive characters who have AOE and can either trade or punish easily.
Shugoki and Conqueror come to mind. People tend to not play defense when they are ganking so if you get good at external parries you can revenge punish with these two characters pretty severely. Not that you will never die but I can for certain hold my own as shugo in 1v4s until at least one or two teammates show up. Especially with shugokis HA you can usually kill one or two opponents.
2. Avoid the deathball, if they are camping your spawn let your teammates distract and you run by the group. You get a defensive boost when you first spawn so you can run by safely and do one of two things. Since they are all together that means they are only in one spot at a time.
You can capture the objectives and either force the enemy team out of your spawn or you cause them to break and come back and finish them off.
Or you draw them apart and weaken the gank. Making an effort to get out of your spawn would force the enemy to split or to lose.
Overall you won’t be able to always win these situations and if there was a simple solution more game devs would implement it into their game. Especially since FH doesn’t have 4v4 ranked there isn’t a ton of incentives to do this. The better you get at the game the easier it is to hold your own in group fights. I encourage you to play shugoki for a rep because he is naturally tanky and a lot more people will gank you. This is good for learning to play patiently and exploit your enemies mistakes.
I know this may be counted productive but why not give a group more players than 4 and add the option to fight against the group? Sure the extra could be a traitor/spy and prolong the end of a game you lose just to be a jerk by celebrating your loss with his other groupmates who won but I'd like to think many people would take this opportunity to best their friends. I've played games on the opposite team before and it never bothered me. At least if you loss you don't care as much.
You could also just give the option to be on separate teams to the group of four if they choice.
Thats not my concern, console has the player base for this to work.Originally Posted by Waifu.Lekret Go to original post
It's already negatively impacted by the following:Originally Posted by UbiInsulin Go to original post
Some single players will simply leave a game once they realise they are up against a pre-made team. Why bother wasting time playing vs a gank squad when you can leave and try again?
4 single players typically are far less fun to play against (when playing as a team of 3 or 4) than another team, due to less coordination.