Yes
No
As a max sharpshooter, I currently avoid the armor kit talent.
To but it bluntly: there should not be any talents that you avoid putting points into.
X-Stat Armor Kit-Supplementary
Armor kits now repair 50% less, but remove status effects and increases resistance to Bleed, Poison and Burn for 20 seconds.
While resistances might become useful in the future (raid environments?), in the game's current state this doesn't feel like a worthwhile trade at all. Also, I think it's worth mentioning this feels like a completely different scenario than the weapon mod negative situation. Trade-offs are great if they are worthwhile. Gaining 20 accuracy while losing 10 stability is worth it in the right scenario. Giving up 50% armor is almost never worth at the moment.
It would be a solid talent if the bonuses were provided by simply using an armor kit instead of removing 50% of it's effectiveness, but this entire talent feels more like something the Survivalist should have, and I'm afraid we'd simply see the resistance bonuses nerfed to 5%, similar to what happened with weapon mods.
I'd love to see something that synergies more with the sharpshooter role.
Possible suggestions:
- Add accuracy or stability after using an armor kit
- next shot works as a headshot
- stack faster reload
- heal extra X% if enemy is killed within Y seconds of using it
- heal over time, but for more
Would love to hear if you guys also thing this talent is terrible and avoid taking it, and if you have any feedback in regards to the talent.
I too do not like it, mainly because it takes a long time to apply it. By the time I use my armor kit, the fire I had is already gone, so now I sometimes just use it while standing in the fire and don't even move (and that usually works except for a few times where the fire damage seems to be tripled and I die in a few seconds). I think what we should have is if we keep it at 50% heal, then we should be able to apply it twice as fast (or maybe even make it near instant?)
I have all three Specializations maxed and the Armor Kit passive for the Sharpshooter is the only perk I don't have unlocked. Who thought that was a good idea? Hazard damage is so low most of the time it doesn't even matter, and I'll often just sit in molotovs popping Chem Launcher heals at my feet out healing the damage. To get a cleanse and boosted Hazard resistance at the cost of 50% of your self heal is absolutely brutal and not worth taking.
This is what I did as well. I just didn't unlock it and left the points unspent. Not worth it at all.Originally Posted by MrFuddyDuddy Go to original post
The resistance doesn't even feel that powerful. For cutting half the armor repair, I should be virtually immune to hazard effects (maybe 10 seconds, not 20--5 in PVP?). But I still have to move if in a fire grenade, exposing myself to more damage, negating the half armor I repaired. If just regular damage, it's almost pointless, because you're likely not taking hazard damage.
I feel forced to use the chem launcher heal (which is admittedly too good and overly versatile compared to every other heal skill). My normal heal on any buil is drop a chem and immediately start a repair kit. This tactic does make the SS armor the most efficient heal (less wasted healing assuming no additional damage) with bonus hazard resistance, but it locks me in to the heal chem launcher just to get a consistent full heal.
Once I get my WT5 backpack with Efficient, I'm definitely speccing out of the kit to see if I can manage without a healing skill. But I know I can't skip a heal skill with a 50% armor kit.
Same here too. I maxed both my other specializations, but just can't bring myself to spend the last 3 points on that. I'd much rather it be a damage buff or something if I'm going to trade half the armor for it.Originally Posted by S55AMG03 Go to original post
I'd change it to - If you're under a status effect while changing armor plates, you only get 50% back and the status effect is removed. If you're not under a status effect, you get the normal amount of Armor back.
There are a number of Specialization perks that could use tweaking tbh. But that's for a separate thread.