Can they please return the 30 rounds to the AR.
The constant reloading makes playing with the AR suck.
Try playing a mission on hard or more, even the red bars need two mags.
It's just Fing annoying and super frustrating knowing we once could but now cannot.
And if you buff the sniper for the players, one should also buff the snipers of the MPC's
Leave that what isn't broken alone and fix the rest.
Stop making the game worse to play...
+1Originally Posted by denOldTimer Go to original post
I think that +20 mag is for 5.56 AR's. There is also one for 9mm SMG's.Originally Posted by DogBiscuit4U Go to original post
I really wish they would give us a +10 round 7.62 marksman extended mag >_<
I like the new mods. Before the patch I never had any mods on my AR, it was just a plain 30 mag AR.Originally Posted by Ubi-RealDude Go to original post
After the patch it has all mods on it, accuracy, range etc. but still a 30 mag one and it gets me through heroic bounties solo, Roosevelt challenging solo, and 4 man random group challenging stuff and just through challenging Tidal Basin in a 4 man random group.
Not sure what all the fuss is with the 60 mag throw your toys out of the pram posts, maybe my aiming is just better.
No one is talking about all changes to all mods. We're just talking about the extended mag and how the nerf resulted in having to reload more. Please note, solo play was never and is still not an issue. Most people that dislike this change are referring to group play, specifically groups of 4. All the nerf to mags to do is magnify how spongy the enemies are because there is no build via mods, weapon talents or gear talents that's going to making killing an elite on challenge/heroic not take at least 4-6 mags.Originally Posted by Ubi-RealDude Go to original post
Since Ubisoft CM's are keen on asking what changes we'd like to see. I'd like to see a full clip to the head at least take down all of their armor, again, in groups of four. If this starts to trivialize the content, then please think of a more creative way of making the missions challenging. Because as now, just unloading clip after clip is not fun all and it's making group play feel like a drag.
For the record, I know we can focus on enemies as a group, I know we can use signature weapons, grenades and skills and close range weapons if they get too close, blah blah blah. But just suggesting that is ignoring like 80% of all encounters where we're just using our weapons. Also, when matchmaking with strangers, not everyone can or will talk, which makes coordination that much more difficult.
Oh yeah, I forgot, since the +20 is now an RNG drop from a WEEKLY project, it can literally take months to get. Because, yeah, that's fun too, right?