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  1. #1

    Return Asult Rifle Mod +30 rounds

    Can they please return the 30 rounds to the AR.
    The constant reloading makes playing with the AR suck.
    Try playing a mission on hard or more, even the red bars need two mags.
    It's just Fing annoying and super frustrating knowing we once could but now cannot.

    And if you buff the sniper for the players, one should also buff the snipers of the MPC's

    Leave that what isn't broken alone and fix the rest.
    Stop making the game worse to play...
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  2. #2
    Lens00140's Avatar Senior Member
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    Originally Posted by denOldTimer Go to original post
    Can they please return the 30 rounds to the AR.

    Leave that what isn't broken alone and fix the rest.
    Stop making the game worse to play...
    +1
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  3. #3
    Totally agree on this, the game is slowly, but surely, going to ****. Damn shame
     5 people found this helpful
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  4. #4
    Originally Posted by DogBiscuit4U Go to original post
    I know where you are coming from, but with a pretty poor build I can now kill red bars in 1x30 round clip. Elites still take 2 or 3. Technically there is a +20 round mod out there that they have hidden behind weekly grind, meaning we'll never see it.
    I think that +20 mag is for 5.56 AR's. There is also one for 9mm SMG's.

    I really wish they would give us a +10 round 7.62 marksman extended mag >_<
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  5. #5
    Ubi-RealDude's Avatar Community Manager
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    How has the change to mods impacted your mod layout for Assault Rifles as well as other weapons? Which traits on weapons hold the most value now, or is it all generally the same as before the patch?
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  6. #6
    Another ubi reply ignoring the complaint. Typical crap. No one asked for the stat nerfs or crap loot at 500 gs. The fun has been sucked out of farming. Hence why I left already and many more have as well.
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  7. #7
    Originally Posted by Ubi-RealDude Go to original post
    How has the change to mods impacted your mod layout for Assault Rifles as well as other weapons? Which traits on weapons hold the most value now, or is it all generally the same as before the patch?
    I like the new mods. Before the patch I never had any mods on my AR, it was just a plain 30 mag AR.

    After the patch it has all mods on it, accuracy, range etc. but still a 30 mag one and it gets me through heroic bounties solo, Roosevelt challenging solo, and 4 man random group challenging stuff and just through challenging Tidal Basin in a 4 man random group.
    Not sure what all the fuss is with the 60 mag throw your toys out of the pram posts, maybe my aiming is just better.
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  8. #8
    Edgemoor's Avatar Senior Member
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    Perhaps Ubi can introduce a magazine mod the same as the others, perhaps as a reward for something?
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  9. #9
    Originally Posted by Ubi-RealDude Go to original post
    How has the change to mods impacted your mod layout for Assault Rifles as well as other weapons? Which traits on weapons hold the most value now, or is it all generally the same as before the patch?
    No one is talking about all changes to all mods. We're just talking about the extended mag and how the nerf resulted in having to reload more. Please note, solo play was never and is still not an issue. Most people that dislike this change are referring to group play, specifically groups of 4. All the nerf to mags to do is magnify how spongy the enemies are because there is no build via mods, weapon talents or gear talents that's going to making killing an elite on challenge/heroic not take at least 4-6 mags.

    Since Ubisoft CM's are keen on asking what changes we'd like to see. I'd like to see a full clip to the head at least take down all of their armor, again, in groups of four. If this starts to trivialize the content, then please think of a more creative way of making the missions challenging. Because as now, just unloading clip after clip is not fun all and it's making group play feel like a drag.

    For the record, I know we can focus on enemies as a group, I know we can use signature weapons, grenades and skills and close range weapons if they get too close, blah blah blah. But just suggesting that is ignoring like 80% of all encounters where we're just using our weapons. Also, when matchmaking with strangers, not everyone can or will talk, which makes coordination that much more difficult.

    Oh yeah, I forgot, since the +20 is now an RNG drop from a WEEKLY project, it can literally take months to get. Because, yeah, that's fun too, right?
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  10. #10
    jdkzombie's Avatar Banned
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    How about you build a set and stop relying on an extra 30rd crutch. You tools using nothing but the extended mag meant there was no reason to try other mags, now there are.

    Build diversity achieved.
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