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  1. #1

    just hard freeze

    I have been playing since launch, no freezes before "1.7"
    it froze 1st time some 30 min after playing on 1.7 and now second time after tidal basin patch
    both times froze with "trrrrrrrrrrrrrrrrrrrrrrrrr" sound. had to hard reset - num lock key wasnt working . so no crash dumps saved - checked with "who crashed" app
    dx12 all the time
    https://pastebin.com/RfWNmsLP
    https://pastebin.com/SuKqmvUm
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  2. #2
    yeah its common

    Its only happening on Division 2 right ?
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  3. #3
    Originally Posted by streamroller Go to original post
    yeah its common

    Its only happening on Division 2 right ?
    yup, no problems in other games
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  4. #4
    Try these steps https://www.reddit.com/r/thedivision...ted_solutions/

    Also disable overclock, tell me if its worked
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  5. #5
    UbiMorning's Avatar Community Representative
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    Hey Bagieta997! Just to confirm, is this only happening with DX12? Does it not happen on DX11?
    Thanks for sharing streamroller!
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  6. #6
    Lens00140's Avatar Senior Member
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    Originally Posted by Bagieta997 Go to original post
    I have been playing since launch, no freezes before "1.7"
    it froze 1st time some 30 min after playing on 1.7 and now second time after tidal basin patch
    both times froze with "trrrrrrrrrrrrrrrrrrrrrrrrr" sound. had to hard reset - num lock key wasnt working . so no crash dumps saved - checked with "who crashed" app
    dx12 all the time
    https://pastebin.com/RfWNmsLP
    https://pastebin.com/SuKqmvUm
    This is a memory handling issue and it's one that Ubisoft are aware of but choose to not admit

    It's has been in the game since it was released but the latest patch that was released has further exaggerated and I'm sure that was not the plan

    25 days of play and not one single issue then this patch proved the fact

    Massive, maybe write a program that launches when EAC does to combat the handling error?

    I will stick with it but if no fix for this drops in the next couple of weeks, well, the terms I accepted when purchasing the game can be disputed and if that's what it takes, end users will make the decisions

    p.s there are ways to get around this but the steps involved are NOT part of the agreement and not possible by means of simple hardware changes. I have tested them all and you can get playing but will not be able to stay stable. It's in the games code and we cannot change that no matter how much Ubisoft want us too
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  7. #7
    UbiMorning's Avatar Community Representative
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    I have previously mentioned the TD2 team is currently looking into memory leak issues. The TD2 is in the process of collecting information from affected players and looking into it.
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  8. #8
    Originally Posted by UbiSailorScout Go to original post
    Hey Bagieta997! Just to confirm, is this only happening with DX12? Does it not happen on DX11?
    Thanks for sharing streamroller!
    I have no idea about dx11. I have always been playing on dx12
    time spent on dx11 - maybe 3 minutes since launch
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