They screwed up Fusions MP by releasing it after the community had already left the game. Now they include MP at launch with Rising yet flood 90% of the games with beginner/easy tracks. (Even when you're gold ranked)
It's like you're trying to cater to noobs that won't even stick around in the long run. If people suck at medium and hard tracks then its on them for not playing SP and learning the game... Is it that hard to come up with a solution?? No. How about you create a separate mode that only runs medium/hard tracks?? People have been complaining about this since day one and yet we hear no word from the developers about it...
I would have an extra 40+ hours in this games MP alone yet I've only played 7/8 hours because its incredibly boring running easy tracks....I understand it takes time to optimize and fix bugs but your MP is fundamentally flawed and this is the 6th game in the series...no excuses....
That seems a bit dramatic. The good far outweighs the bad here. The core of the game is the tracks and we have high quality tracks with a good art direction and nearly twice as much content at launch as Fusion had. 76 tracks in Rising, not including the Stadiums, compared to 40 in Fusion. Let's not take that for granted.
Supposedly the MP tries to match-make around your level, but it's not cross-platform so that's going to be limited. Then they choose the playlist based on the lowest ranked player, which imo is a mistake. They should be picking a mid-point, like somewhere close to the median of the lobby, something like that. The True Skill ranking system also shouldn't result in points loss for first place. The reward of a full outfit for Diamond and partial outfit for everything less is dumb too, since probably nobody can reach Diamond in this system.
I don't get the appeal of MP with randoms anyway. Players can't interact with other players in any way, so it's no different to playing against the random ghosts in SP.
They do seem a bit slow at fixing issues like this. They pre-announced many fixes for a patch next week, posted on this forum a day or two ago. I agree these fixes should be faster, and they should definitely work (stadium match-making not properly fixed last patch it seems), but as I said the core of the game is so excellent it seems a disproportionate response to say you're a fan and also done forever because some facet of the game isn't perfect.
Btw, I'm curious, how many hours have you played Rising?
I've been playing Trials games for over 11 years, starting with Trials 2: Second Edition. I liked HD, loved Evolution, thought Fusion was okay (but never bothered trying to finish, and didn't like the handling of stuff like unicorns), and really liked Rising...
Until I got stuck at level 52. Between the "you vs the top player's ghost" bug in the stadium events, and the "do 30 flips while beating a ghost faster than your best time that isn't staying in the air long enough to do 30 flips" contracts, I realized I was left with one option: grinding easy tracks for several hours. Just to get to level 58 and unlock five hard tracks, before resuming the grind to unlock extreme.
F that.
Adding salt on the wound was when I reinstalled Trials Evolution and found that it couldn't connect to the internet at all. I had to go into my Uplay account and download via that app, since apparently the Steam version is just broken. Only to find out that, even though you can see stuff like "RedLynx's picks" in Track Central, that literally every track uploaded more than a week or two before the current date was deleted. Apparently, the only way to play on those tracks now is if you happen to have an offline backup saved already.
The third strike is the silence from RedLynx on how these problems will be addressed. Even worse is, these complaints aren't new. They apparently have a habit of this sort of thing; I just never noticed because I was happy enough with the game not to run to forums/subreddits to complain.
It's a sad thing when a longtime series goes to crap, but it is what it is. Welcome to 2019.
People over-state the "grind" and the "flips". You could level from 52 to 58 quickly by playing some MP, or if you went by Contracts then FatShady's alone (in the University) should be enough to get you from 52 to 58 and there's no flips at all in any of those. You have almost 300 Contracts to choose from that don't require any flips at all, I'm sure you can find something in there that's fun, easy, challenging, etc.
Btw, there are 18 Hard tracks not 5.
I bought Trials Evolution on Steam a couple of weeks ago in the last sale, after previously having it on 360. It works fine for me. I noticed one specific track wouldn't connect to leaderboards for some reason, the other 50 or so I played so far have no issues. I didn't look at Track Central yet.
I may be overstating the grind, but the grind is a problem new to me for Rising that I never had in my 11 years with this series, so they must be doing something wrong to fully lose a customer over it.Originally Posted by Scruffy McGuffy Go to original post
I shouldn't have to go play the game in a way I don't want to play it just to unlock the content I'm most interested in, especially when I was never asked to do it in previous games. I got all golds on all the tracks I've unlocked so far. I don't suck. Gimme the harder tracks. All of the contracts I see on the map are prohibitively difficult for reasons I've already laid out.
I don't know how many hard tracks there are. There was a reddit post that said 5 were unlocked at level 58 (or whichever level). I have no idea, and frankly, don't care. But the number was low enough for it to not feel worth the time it would take to grind out those levels for hours.
Track Central is almost entirely non-functioning. Had I known that it would explode after X time, I'm not sure I would've bought the game.
My point is, there is a lot wrong with this game that wasn't necessarily even wrong with previous games. The silence on top of it all makes me not want to bother with it moving forward. RedLynx could've kept me as a customer if they wanted.
No offense @vgambit, you say you don't suck but you also say (in the other topic) that all of the contracts available are prohibitively difficult. Both of those things cannot be true. In that other topic you posted in half an hour ago, someone helpfully provided a summary of the things which will be in next weeks patch, which RL gave in a Twitch stream. Looks like they are doing those near daily, so I understand feeling frustrated at various things not being fixed fast enough, but they're also not totally silent.
I've often said they should have dropped the XP and the lootboxes, and unlocked tracks like the older games. I didn't see the grind others complain about though because I've enjoyed doing most of the Contracts. For myself, I've been a fan of Trials and games like it for decades, going all the way back to the C64, and the Contracts are just more Trials. Adjusting your play style while keeping good times and low faults, perhaps on a different bike, I find interesting. I find it hard to believe a fan of Trials can't find anything interesting in over 400 Contracts, of which around 300 have no flips at all. Even if that's the case, all you need to do is hold your nose and do some Contracts or MP for a handful of hours and you're done with the "grind" forever. Countless games have more grind than Rising, and seem to get fewer complaints. Or wait another week or two, and they're fixing progression then. IIRC they're changing it to unlock leagues by completing the University events.
Maybe it is 5 tracks at level 58. I'm saying there are 18 total, and playing them should get you a good distance towards unlocking the Extremes.
Here are the Contract sponsors and how to unlock them, as detailed by jhop420 here. If you can't find anything interesting, you can surely find something easy to speed through your grind and be done with it.
Mark Spielmann (Redlynx) - Complete University of Trials 1 & 2
Bas Van Mason (FOX) - Complete Schoolyard Duel (League 1-3)
Laia Russel (KTM) - Reach level 34
Emily Bufoni - Reach level 55
Secret - Complete Schoolyard Duel (League 1-3)
Legendary Rider (R.A.C.E.) - Complete all 8 secret contracts
Master Yoshi (Ninja) - Get a gold medal on all 8 extreme tracks
Anba (helium) - Purchase in Helium in the bike store
Anba (donkey) - Purchase the Donkey in the bike store
Pascal (Ubisoft) - Ubisoft Club online
I have 240 hours in Fusion and 46 hours in Rising.Originally Posted by Scruffy McGuffy Go to original post
The appeal of random MP is to play other players in real time, improve, and rank up as high as possible...its like any competition, its about winning or just doing well. It's different than racing ghosts in SP. You can restart as many times when racing a ghost but with MP you need to be consistent because there's no restarts without punishing yourself severely...its a different feeling than playing SP which is exciting but the developers ruined it so far.