Truly awful change , i really can't imagine who complained about this ? Why are we forced to run LMG's it makes no sense and now the new blueprint cannot drop as the daily/weekly projects are not working it's even more juicy.
This community needs a slap on the face and the devs aswell for listening to you cry babies.![]()
Ouch that really proves the game has been nerfedOriginally Posted by yarg22 Go to original post
Boring mindless easy shooting with so steady guns, Not what I paid for.
Those that don't care about mag sizes why are you making an issue, you would have been playing with another attachment on your weapon by the sounds anyway. Now the players that were using and enjoying what the last 25 days were and the game they purchased because they liked the way it was designed and the way the guns felt have been ripped off in more ways than just a mag.
The game's guns are now flat and too accurate, need more time spent reloading this killing enjoyment.
Why take away our mags Ubisoft? Why could the players that did not enjoy them get to have it their way and just select another attachment for the mag slot.
No, you had to steal our enjoyment and change the game so now it's time to pay for that. Sad to see it go this way, really sad![]()
This certainly seems like it was meant to balance PVP encounters. Fundamentally changing a game for 5% of users is beyond stupid.
You should focus on the PVE portion, you will never beat COD PVP as far as player engagement. Stop trying. Make the game for PVE and everything will be better in the end. Raids are a good addition IMO, and conflict was fun as well. PVP would be better suited with generic loadouts of each set geared for one of 3 specialties. DPS, Tank, and Healer. Those are the 3 universal player types. 4 man team would ideally have 2 DPS and one each of Healer and Tank.
Or take away RNG on most stats of gear items so we know what we're getting or working toward. I kind of rambled but it takes a truly terrible change to get me onto forums.
Originally Posted by Tet2 Go to original postAlmost this exact magazine exists now (20 extra rounds, -10% reload speed), in case anyone didn't know. Check out the table in the patch notes.Originally Posted by BerntBalchen Go to original post
Then buff LMGs. You shouldn't start with nerfs.Originally Posted by Floppinger26 Go to original post
Originally Posted by UbiInsulin Go to original post
The patch notes didn't especify anything, neither your answer.
Ok, there's that Sturdy Mag. But where do we get it? Is it locked down behind CP 3's or the weekly projects?
If it's the latter, what's the reasoning behind it?
You guys know that the WEEKLY blueprint rewards are random right?
So if that's the case, it'll take weeks for most people to unlock it. I personally did 2 weekly projects and got nothing but ****ty brand blueprints.
Get your **** together, you all are doing the same mistakes from the first game.
Remember patch 1.3?
That mod only comes from weekly projects. It could take certain players months to get it.Originally Posted by UbiInsulin Go to original post
Meanwhile:
* Pistol extended mag comes from a side mission
* .45 extended mag comes from control points
* .762 extended mag comes from control points
* Marksman rifle extended mag comes from control points
* LMG extended mag comes from control points
At the end of the day, larger magazines is just the best possible upgrade to a weapon. You'd have to get really insane with other stats to get close. Most of the alternatives don't. Optimal range, stability, accuracy. None of these come close.
There are currently five 5.56 magazine mods in the game. All of them should be based around magazine size or reload speed in some way:
Mag Type 1: +20% reload speed
Mag Type 2: +10 rounds, +10% stability/accuracy/some other medium stat
Mag Type 3: +20 rounds
Mag Type 4: +30 rounds, -10% reload speed
Survivalist Mag: +15 or +20 rounds, +5% damage to burning enemies
Originally Posted by UbiInsulin Go to original postOriginally Posted by Atrayl Go to original post
JuST G I T G U D
Plebs can't even grind for 6 months to get 2/3 of the mag count they used to have pre-patch smh
You can buff the LMG all you want, but people will just mod ARs for mag size then and LMGs for reload speed, stability and other things that make them less clunky and you basically end up with very similar weapons.Originally Posted by Blue.Shift Go to original post
You can already see that with the small mag LMGs like the RPK which are basically ****ty ARs and if buffed are just like ARs.
You end up with a bunch of very samey weapons imo.
And even with LMG buffs, most people will gravitate towards the snappier AR if the mag is big enough, because what they really want is an LMG with an ARs gun handling and reload speed.