🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Why they reduce the assualt rife. Mag count

    This is absolutely stupid, to reduce the capacity of the extended magazine for the assualt riffle. They just destroyed the damn game play and fun. Why in the hell would I want to reload every two seconds. To make matters worse the reload is super slow. The npc count and attack are to massive to have low capacity rounds. I’m already feeling like trashing this damn game. Inspent a $120.00 for a disapointment. Stole my damn fun away just with a damn magazine reduction. Ubi if your reading!!! You know my account and history of me spending $$ you’re about to loose me. Please fix the extended magazine capacity back to how it was.
     10 people found this helpful
    Share this post

  2. #2
    jdkzombie's Avatar Banned
    Join Date
    Feb 2013
    Posts
    439
    They did not ruin the game so calm down chicken little.

    If the only thing keeping you around was a extended mag with a ridiculous extra 30 rounds, then why not dip out to a different game? Build a proper setup and you don't need 60 rounds to burn a guy down.

    The only magazine yall were even using was the extended mag, so why even have others? It was the same in the first Division. I'd say remove the extended magazine altogether.
     3 people found this helpful
    Share this post

  3. #3
    They probably thought it was a little too powerful.
    After all, my AR had as much ammo as a LMG.

    But I wish they had nerfed it to like +20 ammo, -10% RPM or something because +10 ammo really isn't much and the enemies in the higher difficulties have so much armor and stamina that it takes quite a number of reloads to kill them.
    Share this post

  4. #4
    Assault rifle should not have 60 bullet, so its very nice they nerfed that
    Share this post

  5. #5
    Yup, they screwed up in a "massive" way.
    (Pun intended)
    Believe it that most of these dweebs asking for nerfs are just out to ruin the game. The devs can't tell the difference. That's what happens when you don't play or even test your own game.
     5 people found this helpful
    Share this post

  6. #6
    Originally Posted by Tet2 Go to original post
    They probably thought it was a little too powerful.
    After all, my AR had as much ammo as a LMG.

    But I wish they had nerfed it to like +20 ammo, -10% RPM or something because +10 ammo really isn't much and the enemies in the higher difficulties have so much armor and stamina that it takes quite a number of reloads to kill them.
    There is a 20ammo/-10%rpm mag. You just need to unloc the bp, like we had to unlock the old one
    Share this post

  7. #7
    Nennee's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    1,159
    I hope they never get the 30 round mag back.
    Not even for SMG. People will just have to realise this is not a rush game.
    Stop and think instead plan ahead and use cover and look at radar.

    If enemy flanks you then you did wrong. learn and do again.

    Too just rush in and spray around bullets is NOT the way to do it.
    Hopefully they will never return this mags.
     1 people found this helpful
    Share this post

  8. #8
    Cadillac-Jack's Avatar Senior Member
    Join Date
    Mar 2016
    Location
    Deepest darkest Chernarus
    Posts
    8,059
    Two reasons they reduced the mag count

    1] the complaining about negative stats on mods (you can't just take of the negative and leave a perfect 60 round mag) no one will use anything else.

    Hence reason 2

    2] No one and I mean no one will use any other mag or any other type of weapon if they can have a god rolled AR (M4 or ACR etc etc) with a stable perfect 60 rounds.

    It was never ever going to happen

    What should have happened is they kept the negatives but on the mods like the 60 round mag they should have made the negative more demanding and the weapon harder to use once that mag had been attached.

    So we now have what we have Weapon mods with no negatives all we have is a reduced mag size, which quite frankly is adequate (because everyone was using 30 rounds and doing ok before they got that mag unlocked)

    So now we have a choice of 30 round mags no negatives/40 round mag with no negatives and a 50 round mag with a negative (so now there is more mod diversity) unlike before where everyone only used 1 particular MAG the 60 round version.
     1 people found this helpful
    Share this post

  9. #9
    teksuo1's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    2,433
    i bet a few LMG users are glad about the change. huge mags made them think AR is superior to lmgs in everyway.
    now they have a reason to use lmgs again
    Share this post

  10. #10
    BerntBalchen's Avatar Member
    Join Date
    Aug 2006
    Location
    Norway
    Posts
    194
    They should not have given us 30 round mags in the first place. This is like detox. You can not just go cold turkey and drop 20 off 30. You need to do it in steps or with less. 20 round mag and perhaps -5% reload time. Much better. Now fix it, please.
    Share this post

Page 1 of 5 123 ... Last ►►