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Junior Member
Pope timmy- chicken magic
I would like to ask again what does pope consider the last unit killed when opponent uses chicken magic?
My impression was that pope chooses a unit at random from those turned into chicken. Is that the case? I know it is not the last chicken killed and that the units are considered dead when they turn and we have tested it to make sure but could it be that the unit further away from the NK and thus the unit who turns last is the one that pope brings back? I had many CMs where legendary cards were poped back when they were further back than the other two units for instance so maybe it is not completely random.
Many people do not know how pope operates in certain conditions, there is the known bug where the opponent will block a revival by playing the same unit and other times the card will simply not work but, it does have a tricky warcry and glitches happen.
Hope we could get some clarification on the CM mechanics.
Also, since it was a poison challenge mode this week, how is the poison damage calculated when there are more than one poison effects on the unit? Is it the last poison that overrides the others? I remember hearing they do not stack.
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Junior Member
So, if your opponent plays c*ck magic and you play pope, he will revive the last unit you placed on the board regardless of what happens to the chickens.
The poison effect does not stack, if you play a second poison before the previous one ends, the second poison will be wasted completely, it will have only a visual effect and the opponent unit will have a purple color without taking damage
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Junior Member
It appears that the pope bug- playing the same unit to prevent pope from bringing your opponent's unit back has been fixed