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  1. #1

    Help me choose an assassin to play.

    Ive played the viking assassins quite a bit. (and the vikings overall). Any suggestions on which assassin to play. Looking for fun, cool customization looks, fun executions. I generally play PvAI lately. I think im between Glad, orocho or nuxia. (not opposed to shinobi or PK).

    Thoughts on who I should focus on and why. Anything from opinions, to joking memes are welcome. Not looking for the best, just more fun and interesting to get into.
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  2. #2
    PK- I really love the design and the lore, and I partially love the playstyle. However, if you choose her, you must accept you will have to work twice as hard to achieve anything, she is in a very bad spot right now (I actually think she is the weakest hero of them all).
    Glad- Good design, dynamic playstyle. I found them fun, but the guard thing makes defending very hard. You can also switch between versitile and fun mixups and the "ok dude, then I will zonespam you to death if you are like this." I am not fond of the design too much, but objectively speaking, he is the best pick.
    Roach- I never liked anything in them, so I leave this blank.
    Shinobi- Same.
    Nuxia- She can be fun, and she has the advantage of anonimity and totally unique mechanics. Her traps are not that great, but she is actually a bit better peacekeeper even without it. She has multiple ways to customize (my personal opinion is, they all look quite lame, but I never really liked ancient China).
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  3. #3
    Ok...I personally don't enjoy assassins, but that is just me. As for how you play will really determine which one you will like more.

    PK-Sitting in a rough spot for sure, PK has some strengths but not a lot of good ones. You will have to really be good with your mindgames and mostly focus on keeping bleed pressure on your opponent. She is quite reactive and can't get too aggressive lest she be light parried. Strengths: Lots of options for bleed application, plus her gb bleed stab is great to sentence someone to death in a gank. Weaknesses: Not a lot of damage output and a lot of reliance on her bleed mechanic.

    Glad- Highly aggressive and mixup intensive with a virtually infinite pool of stamina compared to what his moves cost, glad is a force to be reckoned with....in the hands of a skilled player. Hard to learn and even harder to master, glad has a lot to him that will take some getting used to, this combined with a small health pool and the shortest-lived reflex guard in the game, he doesn't have a lot going for him defensively unless you are a parry god. Strengths: Lots of mixups, pins/disables. and harassment capabilities. With the proper training, you can 100-0 people easily. Weaknesses: Virtually no guard whatsoever, his dodge attacks are lights so if you get baited its a hard punish, and while good, his mixups if whiffed all have pretty long recoveries.

    Orochi- The walking light-spam cancer, you likely have bit your tongue in frustration at an orochi. But he is more than just that, easy to learn harder to master, Orochi can do some work in countering his opponent. A lot of his kit is barebones but his storm rush and lightning fast lights will be your bread and butter. Don't try to deflect too much, it isn't as good as you think and will usually get you smacked. Strengths: Fast attacks and good mobility, great for hit and run tactics. A lot of decent combos and a really hard gb punish. Weaknesses: While ok, his deflect isn't as good as it could be, the light attack doesn't do much for a punish but is the better option and his heavy deflect almost never works unless you know you can get away with it. Small-ish healthpool and his max punish combos are somewhat predictable.

    Shinobi- Maximum weeb, shinobi is hated by many. Ranged attacks plus some of the strongest distance closing moves in the game, shinobi excels at going in, doing damage, and getting out. Shinobi also boasts one of the best deflects in the game, as you inflict bleed, teleport behind them and THEN have the option to light attack or kick. A lot of your combos and mixups will be variations on doing damage, getting out, and finding a way back in, constantly harassing your opp. Strengths: Really strong and fast harassment game. Can ranged guardbreak opponents well out of their sight, allowing him to kill swiftly. As a bonus if you have a shugo friend, and you land the sickle rain guardbreak attack, he can charge a heavy and land it as you finish, insta-killing anyone but the tankiest of foes. Weaknesses: Extremely heavy punish on a countered ranged attack, very small healthpool, and with the addition of more heroes with undodgeables your double dodge is a little more dangerous.

    Nuxia- The newcomer of the assassins, nuxia boasts brand new mechanics to abuse. She has really fast light attacks that are hard to counter and her heavies can throw, plus they can be soft-feinted into a free heavy-damage counter attack if your opponent tries to do anything to counter it. Very single minded, great at soloing one person,terrible in ganks comparatively. Nuxia has some great mindgames, but not a lot to work with beyond light spam with the occasional heavies or traps. Her zone trap is much stronger than her other one, keep that in mind. Strengths: Traps are difficult to counter and her light attacks are super fast. Strong harass potential giving your opp little room to breathe. Really easy to learn the basics of. Weaknesses: Has very little to her kit, and even less in the way of defense. One of her counters is extremely slow tho i forget which. Can be quite brainless to play, leaving little for good mindgames.

    That is the best i can do for detailed descriptions of each one. If i were to pick one of the ones you chose, it would be Glad. I love his executions as a lot of them have a theme of the opponent trying to fight back, and failing. His mindgame potential is amazing, but just be prepared for a large hill to climb to learn everything fully. Hope this helped.
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