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  1. #11
    zXCpt.PriceXz's Avatar Member
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    Originally Posted by Natfrog Go to original post
    Except the sponges are gone! I have player WT5 on challenging and it plays fine even not as a full crit spec. This is MUCH better balance on both the player and NPC side of things. Are you even IN GAME testing this out or sitting at work looking at the numbers alone?
    Are you playing solo or in a 4 man team? Try any challenging mission with 4 man team..Upload a video if possible..
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  2. #12
    Originally Posted by Disneyadventure Go to original post
    60 was not excessive when you have their bullet sponges rushing you.

    It jelled perfectly.

    It wasn't overpowered like their pew pew shooter was, it was a good match for the content.

    Plus to get that mag you had to take the negative hit so it balanced out.

    What they ended up with is something worse than before.
    This exactly, when you have Elites and purples that have such high armor and health, you needed that hitting power to try and put them down. Now, its a reload festival with mags. And to say it was to high, is BS. You apparently never played D1. Especially with the new Heroic mode, you need ot have a lot of rounds to fight with, this is not going to be any fun doing heroics with such a low end clip. Not at all!!!
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  3. #13
    zXCpt.PriceXz's Avatar Member
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    Originally Posted by Darksx Go to original post
    This exactly, when you have Elites and purples that have such high armor and health, you needed that hitting power to try and put them down. Now, its a reload festival with mags. And to say it was to high, is BS. You apparently never played D1. Especially with the new Heroic mode, you need ot have a lot of rounds to fight with, this is not going to be any fun doing heroics with such a low end clip. Not at all!!!
    Exactly..not a single person has played on heroic because I see a new thread incoming.."No checkpoint in Heroic missions"
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  4. #14
    yea, 40 rounds in the AR is pretty hard, Im going back to LMG. You can't even kill a red with 40 rounds in t4 (4 man group)
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  5. #15
    Honestly, the WHOLE thing with exmags and crap in this game, is I had HOPED that with less ammo per magazine, would come needing LESS ammo per enemy. I really hoped this game took a step more towards us being less tanky, but not to this degree, but the enemies ALSO being less tanky. Maybe 10 rounds for a red, 40 for a purple, 60-80 for a elite and maybe 100 for a named. Maybe a little more.

    Right now this game is a pure death simulator. Enemies have as many or more hit points and armor than Division 1, but we take about 2 hits at most, get swarmed like mad. Cant move out of cover or we really die instantly. Just absolutely forget this game. This game is the exact same game when I hated Division 1.

    Zombie horde enemies who take heaping mounds of ammo to kill. Kill us in about 2-3 hits and attack from 360 degrees. BUt here we dont have effective healing, so your just boned.

    They shoulda copied 1.8 Division 1....THAT was when the game got good. This Division 2 is a death simulator mess and its not enjoyable, its not challenging, its not fun. Challenge means you can actually win. When a robo dog with 19 inches of armor commences to take 160 rounds without even breaking its armor, and it just casually sits, absorbs all my rounds, then goes 'you done yet'? Then snipes me in 1 hit....yeah, forget that ****....currently, this game can do die in a fire....

    THe mod changes are ok I guess, atleast I like the small bonus with no negative, thats nice to see, but the rest of it....yeah, fk that.
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  6. #16
    Originally Posted by zXTheLastManXz Go to original post
    Are you playing solo or in a 4 man team? Try any challenging mission with 4 man team..Upload a video if possible..
    And that's the point.

    In a group you can no longer suppress with the AR which is going to make this weapon useless in the upcoming raid.

    It was a fantastic in between weapon that had a purpose but there is really no reason for it anymore.

    If you want to suppress you are now relegated to the LMG and hope nobody gets around you while you spend a week reloading and for normal combat you will use the Pew Pew shooter because it hits harder and the ammo lasts longer with no breaks.
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  7. #17
    I liked the rpm loss with the ar mag. And i guess they dont want people self healing with the chem launcher. But i think the chem launcher fix is a horrible patch for the way it would stick after you aimed it. Fix it right so you can tap the skill button for a heal. Come on ubi
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  8. #18
    R4NK_S1's Avatar Senior Member
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    I like it. Gives the LMG's a bit more viability again.
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  9. #19
    TreFacTor's Avatar Senior Member
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    Originally Posted by Disneyadventure Go to original post
    And that's the point.

    In a group you can no longer suppress with the AR which is going to make this weapon useless in the upcoming raid.

    It was a fantastic in between weapon that had a purpose but there is really no reason for it anymore.

    If you want to suppress you are now relegated to the LMG and hope nobody gets around you while you spend a week reloading and for normal combat you will use the Pew Pew shooter because it hits harder and the ammo lasts longer with no breaks.
    The sharpshooter specialization helps with reload speeds. I've never liked the lmg but thanks to today's patch I have no choice but to carry one.
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  10. #20
    PvP people who can’t play complained it was too hard to make a build! So everyone else gets f’ed
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