So you set the limit on extended mags, test it yourselves, run beta's on it, decide it's great and release the game with it then decide that "Oh My God", they can shoot too many bullets at once?
Do you guys do this on purpose just to piss off your community?
I mean if it's too much then don't release the game with it in the first place, why let us make builds around something you know you are going to nerf?
And how could you not know it unless you aren't testing your stuff before you release it.
Is that the case?
I think whomever you put in charge of this should come on the forums and answer these questions or did you fire him already for being an idiot?
Oh my word. It was great the 60 round mag but it came with 10 percent reduction in rpm which is pretty hefty. so they ditched the rpm loss and something had to go. its not the end of the world.
I would love to still have a 60 mag but you know what I have redone my Ar and its fine 41 rounds and with a faster reload gear set with no losses to stability and accuracy still seems pretty sweet.
60 was not excessive when you have their bullet sponges rushing you.
It jelled perfectly.
It wasn't overpowered like their pew pew shooter was, it was a good match for the content.
Plus to get that mag you had to take the negative hit so it balanced out.
What they ended up with is something worse than before.
That is what I would like to know. When I heard them say it was "requested", I wondered who those idiots were who requested that? It was good, and made sense the way it was.Originally Posted by xIGHO5TIx Go to original post