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  1. #1

    Shugoki Hug Tracking

    Seems like it tracks way too hard
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  2. #2
    It also ignores rules about wall clipping, don't dodge behind a corner or he'll 90 degree turn on you
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  3. #3

    no one is safe
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  4. #4
    Originally Posted by Justifi3d Go to original post

    no one is safe
    vs'd a 4 man shugo premade yesterday... noone was
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  5. #5
    Just wait if warlord will have tracking like that on his head butt what would you prefer to meet?
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  6. #6
    The best trick is, to interrupt him (favorably with a bash) during his heavy charge-up, before he reaches the unblockable status.

    When he reaches the unblockable status, it becomes a pure 50/50 guessing game, since he can feint so late into hug even while half into the charged heavy strike.

    It's a pretty unfair 50/50 similar to Warden's Bash, but it's literally every thing Fatty has. His kit is still so darn small.
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  7. #7
    Unfair may be a bit harsh, considering that guessing correctly can result in a big punish. Plus with Shugoki you can roll away from anything he does, the big guys doesn't have an answer for that
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  8. #8
    Here... I will tell you a secret.. Walk backwards. Works for highlander too.

    When he throws the heavy at you, dodge like normal. If he lets it fly, profit.

    If not, unlock if you see him cancel into a hug ( He will drop his weapon to the side and ducks down ). You will roll, and he will miss if you unlock when you see this visual que.
    Now you have all the time in the world to recover from your roll, saunter back and profit. Practice unlocking after you roll.

    If he cancels into a guard break, you're at a safe distance ( You were walking backwards right? ), again profit.

    IF THERE's 4 SHUGOs PREMADE.... Just bend over and hope they use lube...
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  9. #9
    Vakris_One's Avatar Senior Member
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    Oct 2015
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    Originally Posted by Sweaty_Sock Go to original post
    It also ignores rules about wall clipping, don't dodge behind a corner or he'll 90 degree turn on you
    And the same thing happens with the tracking on moves like Centurion's kick and Highlander's kick/grab by the way. Best way to avoid these is to not rely on a wall as safety and just make sure to time your dodge/dodge roll correctly as you would normally.
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