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  1. #21
    Originally Posted by orrthehunter Go to original post
    It is a Cover base Shooter RPG.

    if the only way to play is go full DPS and spam healing like Division 1.0 because the RPG aspect of Tank, DPS, and healer does not work then you know something is wrong.

    if people wanted this game to be a Cover base shooter only then might as well remove concept of RPG and focus on realistic combat where stats should not matter because the only method players are playing this game is Pure DPS (full Firearm stats) and Spam healing or Stun skills just like back in Division 1.0 since Defense and Skill power are useless.
    You're correct.
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  2. #22
    I currently have around 178,000 armor but at one point I had 210,000. I really feel no difference to when I started the game. You are out of cover, you die, period. A single NPC can kill you with one series of bullets. Shotgunners one-hit deplete armor no matter how much it is. I got used to this eventually, but even though it's tempting to improve stats, I don't feel more durable at all.
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  3. #23
    You’re looking at it the wrong way, there is nothing wrong with how the armour works in this game. The problem currently is with the enormous amount of damage that AI’s are doing. If you look at pvp the armour system is working great because other players do nowhere near as much damage as AI’s. they need to lower the damage output of AI’s as well as fix the amount of armour they get when you invite more members.

    (They don’t need to make big adjustments just small tweaks to AI’s)
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  4. #24
    Originally Posted by Slayyyubi_ Go to original post
    You’re looking at it the wrong way, there is nothing wrong with how the armour works in this game. The problem currently is with the enormous amount of damage that AI’s are doing. If you look at pvp the armour system is working great because other players do nowhere near as much damage as AI’s. they need to lower the damage output of AI’s as well as fix the amount of armour they get when you invite more members.

    (They don’t need to make big adjustments just small tweaks to AI’s)
    Perhaps...but the only "measure" we have is what our armor value is and how quickly enemy deplete it and how quickly we die.........which from what I have seen is exactly the same no matter how much armor you have, If enemy AI kill me in 2 shots when I have 100k armor and in 2 shots when I have 300k armor........then either armor is broken.....or the magnitude of DMG output from the mob is so high that it makes armor useless. If its the DMG of enemy...then it would require large tweaks not small ones....
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  5. #25
    Edgemoor's Avatar Senior Member
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    Damage does appear to be king. everything else is secondary. Not sure how the raid mechanics will pan out, but I suspect tanking either will be a problem, or simply won't be a factor. I also suspect in order to tank you may need a dedicated healer assigned to the tank.

    One thing I did find useful was to improve environmental resistance to help against fire and other hazards that prevented me from acting. I have 52% and it has made a big difference when facing hazards. That said I'm only WT2 at the moment, so I don't know what WT3 to WT5 will bring.
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  6. #26
    Originally Posted by Edgemoor Go to original post

    One thing I did find useful was to improve environmental resistance to help against fire and other hazards that prevented me from acting. I have 52% and it has made a big difference when facing hazards. That said I'm only WT2 at the moment, so I don't know what WT3 to WT5 will bring.
    Honestly, I did not really notice these problems 0-WT3....it was only after the jump to WT4 that all the sudden i was dieing left and right...and any adjustments I made to my "survive ability" related stats made zero difference. Only going full bore DPS seemed to make things "easier"... Since starting the game....It was obvious the AI didn't have any limitations or rules to play by....but it was never a problem...until WT4...at which point it became obvious their omnipotence, perfection, god level dmg and invulnerability seemed overboard.

    Again, I am not crying the game is too hard. But something is off...It could very well be me...but considering how I have always been able to adapt to these type of increases in difficulty I doubt its entirely on me.
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  7. #27
    Originally Posted by Edgemoor Go to original post
    Damage does appear to be king. everything else is secondary. Not sure how the raid mechanics will pan out, but I suspect tanking either will be a problem, or simply won't be a factor. I also suspect in order to tank you may need a dedicated healer assigned to the tank.

    One thing I did find useful was to improve environmental resistance to help against fire and other hazards that prevented me from acting. I have 52% and it has made a big difference when facing hazards. That said I'm only WT2 at the moment, so I don't know what WT3 to WT5 will bring.
    Wt4 damage is different, theres no wacka mole tacticnif that makes sense, you better have a heal going.
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  8. #28
    Queenix_E's Avatar Member
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    I get that Massive designed this game to be a cover to cover shooter.
    But the point is utterly moot, when you're in cover, and the moment you peak, your armor gets shredded faster than using a F1 racecar engine as blender.
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  9. #29
    Originally Posted by Elysia.C Go to original post
    I get that Massive designed this game to be a cover to cover shooter.
    But the point is utterly moot, when you're in cover, and the moment you peak, your armor gets shredded faster than using a F1 racecar engine as blender.
    Its because they went overboard with the AI's omnipotence. They know when your head will be up..before its up...ie when you initiated the "peek"...so they know when to shoot....and since they never miss, are not impacted by weapon range limits regardless of weapon...and hit for godlevel dmg....well...you know how the story ends. They also know when you are aiming...and again...with perfection know the exact moment to duck.

    Its actually kinda funny....zoom in with a 12x scope on a mob that is "hiding"...then kinda move the scope around there head...just enough to be "outside' headshot dmg....they do nothing ...but soon as your reticle is dead on their head...bam...they duck. :Luckily they can only track one players controls...so wife and I use this "weakness" to our advantage sometimes.
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  10. #30
    Probably the bigger issue isn't just how little armor is worth at higher difficulties/larger parties, but the discrepancy between player and NPCs. Being taken down in a couple shots would probably be fine - IF you also took down enemies in a similar manner. When you can get shredded by taking a brief peek AND you need dozens of such peeks to dish out burst after burst (or even clip after clip) and take down one purple or yellow guy, who can lazily walk their way to you and kill you like you're a kid with a nerf gun, that's where you get issues.
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