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  1. #21
    If you need to entice someone to do something then they don't want to do that thing. So it's really a cheap thing to do just to make a failed/failing PVP idea work.

    When someone asks for this kind of thing it sounds more like a ganker begging the devs to put down some bait for them.
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  2. #22
    Originally Posted by j8mb0 Go to original post
    Conflict has a whole raft of issues. Delta disconnection issues which occur when winning a game - caused by losing players, players leave and you are left with your personal favourite 4-1 gankfests. Every other game you will come up against a team of vector bunnies who 'gank' you. You have to wait for loading screens and matchmaking and navigate screens to play every 10-15 minutes. As a solo player a lot of the time.
    Of course, every game with matchmaking faces the issue with leavers, wait times to get in the game and similar.
    If I go solo, atleast I'd have a chance to be matchmade into a neat group of people.
    Solo in the DZ leaves me hoping and wishing, without actually having a chance to manipulate the outcome.
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  3. #23
    The conflict is made for simple straight out fighting with other players.
    The dz was ment to be a pvx zone offering unique experiences that were not in other part of the game.
    There is nothing wrong with that as there were incursions that did the same thing and offered loot that you could only get through playing them.
    What the dz needs now is not some extremists ideal of a dz catering to there desires but to be rebalanced into the pvx zone it should be.
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  4. #24
    PvP is all the DZ was ever about. Stuff was put in there to get PvE players to go in. The idea was that if you got PvE players into the DZ they would be transformed into PvP players. But all it did was cause players to say screw it and leave the game.
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  5. #25
    DarkKnight27us's Avatar Senior Member
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    Originally Posted by strangetamer007 Go to original post
    I am sure people will argue but a very large percentage of the playerbase are PvE players. The only reason they even went to the DZ in D1 was because for quite a while after release it was the only place to get the best items in the game. Fortunately that is not the case in D2, but I have a sneaking suspicion that is going to change. It is not a surprise to me that the DZ is dead (according to people who go there) because there is no need to go. It doesn't take a genius to figure out that obviously most people do not want to participate in being ganked and losing loot they earned as part of their gaming experience. The only way the DZ should have existed in D2 is as a more difficult PvE area for people to randomly bump into each other and help with landmarks and killing NPCs. PvP should occur in conflict where all players are there to kill each other.

    I understand this is a bold idea but you can't deny the facts. People do not want to go into the DZ. *Most* people. I suggested having 2 of the 3 DZ areas as open world PvE, basically exactly as they are now. Leave the third zone as the occupied DZ for all the people who still want a PvPvE area and let them have at it. Why leave the zones empty when they could be used for players to enjoy the activities there without being griefed? The occupied DZ can still rotate and everyone wins.
    I can't agree with this more. I absolutely hated the DZ in Division 1. I hated running around, finally finding a good piece of gear and then getting killed by super tweaked out group that is only out to make it so others don't get to have fun.

    I would love the idea of the DZ's being open world PvE areas where groups of people were needed to take down Landmarks or really tough bosses.
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  6. #26
    DarkKnight27us's Avatar Senior Member
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    Originally Posted by Ground-Hugg2018 Go to original post
    PvP is all the DZ was ever about. Stuff was put in there to get PvE players to go in. The idea was that if you got PvE players into the DZ they would be transformed into PvP players. But all it did was cause players to say screw it and leave the game.
    This is absolutely correct and why many of my friends and I left Division 1. We have a limited amount of time to play games and don't really have the time to deal with the super tweaked groups that made it their sole purpose in life to make sure others didn't have fun in the DZ.
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  7. #27
    DarkKnight27us's Avatar Senior Member
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    Originally Posted by Millenium_Exile Go to original post
    The conflict is made for simple straight out fighting with other players.
    The dz was ment to be a pvx zone offering unique experiences that were not in other part of the game.
    There is nothing wrong with that as there were incursions that did the same thing and offered loot that you could only get through playing them.
    What the dz needs now is not some extremists ideal of a dz catering to there desires but to be rebalanced into the pvx zone it should be.
    You seem to love the idea of going rogue in the DZ and ganking other players. If The Division wants to make going rogue a thing then you should be able to do that but you're instantly and permanently locked out of ALL PvE content and all NPC's will kill you on site if you're not in the DZ. Make there be a real consequence for going rogue.
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  8. #28
    Let all the pvp people go in there and murder each other while we stay outside having fun.
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  9. #29
    Kwoung's Avatar Senior Member
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    Originally Posted by DarkKnight27us Go to original post
    You seem to love the idea of going rogue in the DZ and ganking other players. If The Division wants to make going rogue a thing then you should be able to do that but you're instantly and permanently locked out of ALL PvE content and all NPC's will kill you on site if you're not in the DZ. Make there be a real consequence for going rogue.
    I agree, there should be consequences or serious downsides for being a rogue. Currently I do not see any. The risk vs reward to entice people in to the DZ doesn't exist. While I am a PVE player, maybe if the DZ wasn't so one sided, I may actually wander in occasionally. Something like snipers having their guns misfire and jam, that alerts everyone to their position, maybe you have a chance to drop "unequip" your weapon when going rogue next to someone and attempting to betray them up close, so now you are rogue but your primary "meta" weapon build can't be used immediately. There could be any number of mechanics put in place that could toss the risk factor right back in the face of folks who just want to gank you. With the odds a bit more even, more folks might consider dropping in the DZ.

    Plus it would be really funny when someone went rogue and had one of those "oh sheet" moments.
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  10. #30
    LMAO ... you go rogue in the DZ, you should be locked out of the LZ? Did I just read that?

    Some of you are still traumatized by your experience in D1. Wow.
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