If you need to entice someone to do something then they don't want to do that thing. So it's really a cheap thing to do just to make a failed/failing PVP idea work.
When someone asks for this kind of thing it sounds more like a ganker begging the devs to put down some bait for them.
Of course, every game with matchmaking faces the issue with leavers, wait times to get in the game and similar.Originally Posted by j8mb0 Go to original post
If I go solo, atleast I'd have a chance to be matchmade into a neat group of people.
Solo in the DZ leaves me hoping and wishing, without actually having a chance to manipulate the outcome.
The conflict is made for simple straight out fighting with other players.
The dz was ment to be a pvx zone offering unique experiences that were not in other part of the game.
There is nothing wrong with that as there were incursions that did the same thing and offered loot that you could only get through playing them.
What the dz needs now is not some extremists ideal of a dz catering to there desires but to be rebalanced into the pvx zone it should be.
I can't agree with this more. I absolutely hated the DZ in Division 1. I hated running around, finally finding a good piece of gear and then getting killed by super tweaked out group that is only out to make it so others don't get to have fun.Originally Posted by strangetamer007 Go to original post
I would love the idea of the DZ's being open world PvE areas where groups of people were needed to take down Landmarks or really tough bosses.
This is absolutely correct and why many of my friends and I left Division 1. We have a limited amount of time to play games and don't really have the time to deal with the super tweaked groups that made it their sole purpose in life to make sure others didn't have fun in the DZ.Originally Posted by Ground-Hugg2018 Go to original post
You seem to love the idea of going rogue in the DZ and ganking other players. If The Division wants to make going rogue a thing then you should be able to do that but you're instantly and permanently locked out of ALL PvE content and all NPC's will kill you on site if you're not in the DZ. Make there be a real consequence for going rogue.Originally Posted by Millenium_Exile Go to original post
I agree, there should be consequences or serious downsides for being a rogue. Currently I do not see any. The risk vs reward to entice people in to the DZ doesn't exist. While I am a PVE player, maybe if the DZ wasn't so one sided, I may actually wander in occasionally. Something like snipers having their guns misfire and jam, that alerts everyone to their position, maybe you have a chance to drop "unequip" your weapon when going rogue next to someone and attempting to betray them up close, so now you are rogue but your primary "meta" weapon build can't be used immediately. There could be any number of mechanics put in place that could toss the risk factor right back in the face of folks who just want to gank you. With the odds a bit more even, more folks might consider dropping in the DZ.Originally Posted by DarkKnight27us Go to original post
Plus it would be really funny when someone went rogue and had one of those "oh sheet" moments.