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  1. #1

    better stealth

    It would be nice if there was a stealth takedown for lower level enemies. Just a thought.
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  2. #2
    Yea a few threads touched on this early on in the games launch.
    It's a neat idea even if it only worked on the red standard enemies it would be fun.
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  3. #3
    This is not a Splinter Cell
    Do not expect stealth mechanics in Division games
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  4. #4
    They’re kind of working towards it. Probably will show up in D3. Remember D1 was suppose to have stealth in it, but it didn’t work to well in the game.
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  5. #5
    I feel like you could do it, they just force you to "secure" every area you enter.

    They could have stealth missions in the game if they wanted to, or stealth mechanics that allow for advantages. Some maps you can sneak to areas that give you a tactical advantage, like a tower for the high ground, or a spot with a turret.
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  6. #6
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by Ultraminor Go to original post
    This is not a Splinter Cell
    Do not expect stealth mechanics in Division games
    You mean like this

    https://www.youtube.com/watch?v=j0MaqZnPkPE
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  7. #7
    Originally Posted by Ghale0n Go to original post
    I feel like you could do it, they just force you to "secure" every area you enter.

    They could have stealth missions in the game if they wanted to, or stealth mechanics that allow for advantages. Some maps you can sneak to areas that give you a tactical advantage, like a tower for the high ground, or a spot with a turret.
    Yeah, it would be nice if the suppressors worked as intended as well. So, you could at least take down maybe 1-2 enemies before being noticed like you said for a tactical advantage. They did say that some of the changes to the weapons mods would gear them towards how they would benefit your weapon IRL. It would also be cool to add a knifing animation for melee instead of that haymaker.
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