NO they decided to do the opposite of what everyone loved and asked for from FC5
in FC5 they gave us the ability to have 2 npc in our team.. and we could hire them from random npc soldiers if we wanted.. (many of us found them better than the others..
many of us thanksed them for that but asked for the ability to run 3 in out team.. so we could say have one fang for hire and two persons..
INSTEAD
They limited it to ONE NPC and took away the ability to hire random soldiers.. WAYYY sucky backwards move!
Maybe it was asked for a lot, but once delivered, you probably didn't notice many of us got so annoyed by the quirks of having two idiots constantly yakking at each other, and in the process, constantly stopping what they're saying, then starting over again. Plus they have the same few lines of dialog over and over. Then there's the chaos of trying to get the both of them to get in a boat with you without one falling out or getting stuck in an odd pose. Then you have their horrible driving where they take extreme apexes on winding roads crashing into things.Originally Posted by crunc01 Go to original post
Then there's Jess whom can't for the life of her keep up with you, and will at times out of the blue steal a chopper on the way to a mission instead of riding with you, ruining stealth in the process, despite being a character designed around stealth. The Judge is also pretty much Jess reskined. He is slow as hell to get to you, he is slow as hell to knock arrows, and for some idiotic reason like Jess, he'll at times shoot fire arrows at game. "Oh sorry cap, thought you wanted BBQ bison" he's probably thinking. These are the reasons a lot of us went to playing with no or one companion.
This was also discussed on the GRW forum when some requested the squad AI in that game be allowed to drive. I mentioned be careful what you wish for, it's not done well in FC5. They came back with "The enemy and rebel AI drive fine in GRW". I said, "Do they?, that's only if they're just on a patrol, once an enemy sees a Rebel or vice versa, the driving goes to crap. Even the civvies will run you over. And have you ever seen the GRW squad AI get in a boat? It's really laughable". At that point they had nothing to say because they realized I was right. Ubi get some things right with AI, but they need to do MUCH better on a lot of it.
One Gun for Hire is used in Far Cry New Dawn because they made the game in like 7 months. Each gun for hire has to be tested against every fight, every outpost, in every search area, in every vehicle, against every other character. When you add two guns for hire you double that testing time, and then you have to test combinations of each of the Guns for HIre together, this again lengthens the time it takes to make the game. If you want them to seem alive you have to pay voice actors to create the interaction voices, you have to pay for more writing to create what they will say to each other, you have to test those interactions with focus groups and play testers to see if they flow well, are interesting, humorous and have continuity.
This all requires money and time.
Also the game would be too damn easy with two guns for hire, or it would be a fecal hurricane of getting riddled with bullets and rockets while you constantly pick your downed comrades up off the dirt.
Guns for HIre carry their own disadvantages so you play the game, not just command your elite Guns for HIre to do all the work. You are meant to learn their quirks and how to work around them, kind of like when you play co-op and you learn to manage the play patterns of your online friends.
While I agree two GFH would be too easy, I don't buy that the reason they allowed only one was lack of play test time. Hell, it's still basically a section of the same map with very similar outpost taking, save for tiers of difficulty.Originally Posted by iGame3D Go to original post
I think the real reason is they wanted this game to play more like a survival, post apocalyptic theme, where resources, including allies, are very limited. To a large degree they pulled that off, but the companions are so OP at 40 kills, one even being non killable, that it somewhat takes away from that feeling.