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  1. #21
    moesuvious's Avatar Senior Member
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    Originally Posted by Ubi-RealDude Go to original post
    Might the same result the OP i looking for be accomplished by making no change to Normalized DZ gear drops and adding the '+10 Gear Score' to gear found within the Occupied DZ?
    How do you all feel about marginally stronger gear being among some of the - arguably - most varied and difficult content the game has to offer; other players?
    How should the DZ be incentivized for all players?
    In other words, at some point in time, the decision has already been made that the occupied DZ will be giving out gear that is +10 compared to other available gear which is a horrible idea but i get it, the DZ is suffering and yall will do something. I think you would be better served by giving out clothing items and the like instead of actual gear as we both know how the base will respond to that.
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  2. #22
    Originally Posted by Ubi-RealDude Go to original post
    Might the same result the OP i looking for be accomplished by making no change to Normalized DZ gear drops and adding the '+10 Gear Score' to gear found within the Occupied DZ?
    How do you all feel about marginally stronger gear being among some of the - arguably - most varied and difficult content the game has to offer; other players?
    How should the DZ be incentivized for all players?
    I think that would be a welcome change.

    I know the PVE player base will complain, but that doesn't mean that the +10 would be DZ exclusive. Perhaps a heroic+ could have the same results to satisfy both sides. I would think it would be more common in the DZ since the risk / reward factor is greater.
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  3. #23
    Originally Posted by Mr.Sand.Man Go to original post
    Totally agree it shouldn't work in that manner and the drop rate should be fairly low so you can't just door farm a guy.
    Perhaps the gear drop would be controlled by level. Since you lose EXP from death, the lower level player (DZ level) the lower chance of gear dropping until its null. Prevents farming to an extent.

    Also could be a timer that after killing a player there is a cool down before they can generate gear again.
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  4. #24
    zXCpt.PriceXz's Avatar Member
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    Originally Posted by Labridor Go to original post
    I think that would be a welcome change.

    I know the PVE player base will complain, but that doesn't mean that the +10 would be DZ exclusive. Perhaps a heroic+ could have the same results to satisfy both sides. I would think it would be more common in the DZ since the risk / reward factor is greater.
    Yes I agree. Also if open world exotics can drop in DZ as well. I will be happy to farm DZ. I love DZ for PVEVP.
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  5. #25
    TheCabman's Avatar Junior Member
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    Instead of raising the gear level to 510, how about pvp specific mods for your gear (more damage dealt or less taken against human enemy) ?
    This would not mess with the overall pve balance and it is probably easier to implement.
    Maybe even some new weapon talents?
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  6. #26
    Originally Posted by TheCabman Go to original post
    Instead of raising the gear level to 510, how about pvp specific mods for your gear (more damage dealt or less taken against human enemy) ?
    This would not mess with the overall pve balance and it is probably easier to implement.
    Maybe even some new weapon talents?
    PvP mods sounds terribly unbalanced, would only promote easier ganking, and lead to further problems.
    People need to remember that the DZ is a PvE mode AND a PvP mode. And none of that Lawless bs, its still a game and games require rules to function.
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  7. #27
    Originally Posted by Mr.Sand.Man Go to original post
    Absolutely thank you for asking now bare with me Iam 35 so some of these you may not be familiar with.

    The best implications I've seen are in:
    Warhammer age of reckoning. But then we had factions in that game so that's a hurdle.

    Ultima online you could basically dry loot a player
    Which of course would piss alot of people off here but Iam trying to be unbiased so I am adding the negatives as well.

    Of course old Diablo 2

    Now I agree the last 2 are not ideal as no one wants their gear stolen so feel free to disregard.

    But Warhammer now that was magic
    Kill a player and they had a small % to drop a set piece in your specialization.

    But again they had factions and there was no real opportunity to farm someone like in the dz.

    So while if love to see players drop loot I doubt it will happen in this game.

    So I offer this compromise.
    When you down a player the one who did the killing should get an ear or their division watch with their name over it.

    Ultima online did this and if a player killed you enough you could put a bounty on them (in the in game currency). Turn in the dead killers ear and collect the bounty.

    This kind of thing would incentivise player combat and would also add the opportunity to get revenge even if you are incapable of doing the killing.

    Sorry I thought I had more examples but as you said there is probably alot of issues making this kind of system work if it's only been used 3 times I know of.

    Sorry for the wait of text
    You know what, i like the idea of getting something unique. I always thought the dz could have a score system, and i had a really detailed plan on how it would work using other games as examples on td1 forums. Then i realized it wasnt going tongappen, the dz is set, and it wont change, unless they already have something done and they havent implemented it. I think just seeing a board on the entrance of who is in your dz instance would be fun, and if it alsonhad what theyve done and hiw long theyve been in would be great. I can think of times ive rand for hours and hours in the dz instance, id like to see others doing the same thing. You're on pc correct?
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  8. #28
    OP ... agree 100000% with you. Unfortunately and post not this forum about improving the Dark Zone experience gets flooded by PVE players that just assume we're all gankers and **** human beings. It's literally hilarious how they come out in full force... like did you get ganked once?

    I'm with you. Leveling in the light zone is not fun and I would have literally PAID MORE UP FRONT TO HAVE A LEVEL 30 CHARACTER to start with. It's strictly to get to end game builds and run the DZ. They just don't know about the rogue life.
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  9. #29
    KrazieFox's Avatar Member
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    Originally Posted by Ubi-RealDude Go to original post
    How do you all feel about marginally stronger gear being among some of the - arguably - most varied and difficult content the game has to offer; other players?
    How should the DZ be incentivized for all players?
    NO NO NO … putting better gear into an area that appeals only to a minority is simply wrong. I have zero objections to higher drop rates, or unique pvp talents om gear - because that does not affect the majority pve players in any way. But if you lock higher gear score gear behind pvp, you will have a riot. Most players are NOT interested in pvp - I prefer to team up with my fellow agents, NOT kill them.

    If you want to switch the game to a pvp only game, do so - and give refunds to all those that purchased the game for the pve content - we'll sit on the sideline whilst your game dies …

    Just do not lock better/higher gear score stuff behind pvp

    " … arguably - most varied and difficult content …" shooting other players in the back (or in the head from afar with a sniper rifle) is NOT difficult … these player killers / agents that are traitors similar to Aaron Keener. Is Aaron Keener seen as a 'hero' for murdering his fellow agents? Should he be held high and praised? Should we reward Aaron Keener with better gear for his murderous crimes?

    +10 Gear Score locked behind pvp is just so wrong. I can honestly say the idea that a Ubisoft employee suggested this sickens me.
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  10. #30
    No.

    The DZ is a waste of time and resources for this development team... who gives a rats *** what 5-15% of the playerbase whines about they don't get enough gank content... oh noes... the cares given is less then zero.

    The DZ was ONLY carried over because it was in TD1 and thats it. The lore in TD2 is weak and the lore behind the DZ is non existent. It exists only because it was in the first one and if the dev's team had some balls they would have thrown it into the trash where it belonged.

    If you wanted pvp there is a pvp mode but that is not what the OP wants.

    The OP wants the devs to lock crap behind the DZ zone so they can gank solo players

    Asking the dev team to spend time on PVP in a PVE game is a complete waste of time.

    ANY Ubissoft employee who suggests wasting our money for development of PVP content should be shown the door. and if you think locking content behind pvp in a pve game is a good idea... then get out the games industry because that crap thinking should have died in the millennium where they tried it and it was garbage then too.
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