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  1. #11
    Love that the troll complains about the game devs trolling on April fools... Oh the irony!!!
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  2. #12
    Originally Posted by Vakris_One Go to original post
    Lead developer silently files that away for use next year


    It's an asset swap, it takes very little effort. Code monkeys do this kind of thing for the giggles. It literally takes about 2-3 hours to do. They already have all the rigging and AI coding there. They're just putting a custom Rabbid skin on top of a shrunken minion body/bones. The sounds are sourced from their Rayman sound archive.

    There's really no comparison to be made with even the smallest of bug fixes as that requires going into the code and changing stuff which then has the potential of borking up something else. Even the smallest bug fix has to be double checked and tested on the internal build at the very minimum.

    Messing around with the game's coding and just putting an oversized skin on top of a model's existing "bone" rigging are two very different tasks in terms of time and effort cost.
    See you say that, and I’d tend to agree except for the fact that for something that is basically the same thing as you described: when people asked for the skins of armor from the storyline, they said that kind of reskinning takes a substantial amount of time and is the reason we STILL don’t have these skins despite being asked for by numerous players and the reason was “we have more pressing issues”, not that this is the point I’m making.

    Point is, there are still problems with the game. Regardless of how much time this April fools joke took, it’s time and effort that could have been used to look into other game problems, ones that ACTUALLY effect the game itself that isn’t a one day gag, which happens to impact game play negatively when attack sound indications stop working so you can here a joke bunny making a stupid noise instead.

    I don’t really mind. It doesn’t bother me, I’m just saying that I can see SOME sort of argument even if it’s not necessarily the one outlined by the OP. It’s funny and a nice change from the usual, BUT when I still have numerous small problems in the game I’m playing, I don’t believe this sort of thing is really what the team should have focused thier effort on.

    As an add on: we haven’t even talked about the teleportation device during the map loading screen which based off of when it didn’t happen, seems to be the culprit of glitches on start of game and player disconnects (at least on the Xbox)
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  3. #13
    Originally Posted by mrmistark Go to original post

    I don’t really mind. It doesn’t bother me, I’m just saying that I can see SOME sort of argument even if it’s not necessarily the one outlined by the OP. It’s funny and a nice change from the usual, BUT when I still have numerous small problems in the game I’m playing, I don’t believe this sort of thing is really what the team should have focused thier effort on.

    This right here. There is server problems, queuing problems, MM problems, a whole bunch of problems, but they have time for this?
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  4. #14
    Originally Posted by HighWithEagle Go to original post
    This right here. There is server problems, queuing problems, MM problems, a whole bunch of problems, but they have time for this?
    Like has been stated its just an asset swap, takes very little time given they are using things from their own games - they already have the ability to change the minions as we've seen during this event, at halloween etc. so its nothing new

    Look at what they did for R6 siege for example - that one would have taken time

    There will always be problems with any game, doesn't mean you can't take a second to have some fun
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  5. #15
    Vakris_One's Avatar Senior Member
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    Originally Posted by mrmistark Go to original post
    See you say that, and I’d tend to agree except for the fact that for something that is basically the same thing as you described: when people asked for the skins of armor from the storyline, they said that kind of reskinning takes a substantial amount of time and is the reason we STILL don’t have these skins despite being asked for by numerous players and the reason was “we have more pressing issues”, not that this is the point I’m making.
    Basically the same thing is the key word. To use an example, it's like the difference between making a cheap mass produced T-shirt and making a tailoured suit that fits one person perfectly. They're both basically doing the same kind of thing; making clothes, but making the custom fitted suit takes a lot longer and with more effort involved.

    You'll have noticed that the Rabbids are these round pudgy things that don't have any visibly extended arm or leg joints. They're pretty much a collection of spherical shapes attached to a big round circle, like marshmallows or a snowman. No complicated joints to worry about and a huge amount of space inside of them (think of the skin as hollow) to hide a shrunken minion's bones/model rig.

    Making a set of movable armour parts (remember these aren't just simple skins, they have pieces that move about individually) that have to fit tightly onto the model's rig and having all of the arm and leg joints move properly without twisting or deforming the meshes on top is a much more involved job. They showed us a bit of this rigging process in one of the Warriors Dens. Even making the Seasonal event skins for the minions is more effort than plopping the big Rabbid skin on top of them as again the joints need to move correctly and not clip through or deform the meshes and etc.

    In short, it's much easier to create an oversized skin with no moveable pieces and no extended joint parts (i.e. even if the meshes clip through each other you wouldn't notice as it's hidden inside the chunky Rabbid body) and put that on top of an existing model - like one guy did with the Buffalo skin over the Warden model. Making a custom fitting armour set requires a lot more time and effort.

    Originally Posted by mrmistark Go to original post
    Point is, there are still problems with the game. Regardless of how much time this April fools joke took, it’s time and effort that could have been used to look into other game problems, ones that ACTUALLY effect the game itself that isn’t a one day gag, which happens to impact game play negatively when attack sound indications stop working so you can here a joke bunny making a stupid noise instead.

    I don’t really mind. It doesn’t bother me, I’m just saying that I can see SOME sort of argument even if it’s not necessarily the one outlined by the OP. It’s funny and a nice change from the usual, BUT when I still have numerous small problems in the game I’m playing, I don’t believe this sort of thing is really what the team should have focused thier effort on.

    As an add on: we haven’t even talked about the teleportation device during the map loading screen which based off of when it didn’t happen, seems to be the culprit of glitches on start of game and player disconnects (at least on the Xbox)
    Originally Posted by HighWithEagle Go to original post
    This right here. There is server problems, queuing problems, MM problems, a whole bunch of problems, but they have time for this?
    The people who do model rigging and cosmetics are not in charge of matchmaking, bug fixing, etc. The design team's time management and priorities are completely seperate from that of the technical departments.

    It also bears repeating that the Rabbids asset swap can be done during a lunch break. So it wouldn't even have taken anyone from the design/rigging team off of something important.
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  6. #16
    Originally Posted by Vakris_One Go to original post
    Basically the same thing is the key word. To use an example, it's like the difference between making a cheap mass produced T-shirt and making a tailoured suit that fits one person perfectly. They're both basically doing the same kind of thing; making clothes, but making the custom fitted suit takes a lot longer and with more effort involved.

    You'll have noticed that the Rabbids are these round pudgy things that don't have any visibly extended arm or leg joints. They're pretty much a collection of spherical shapes attached to a big round circle, like marshmallows or a snowman. No complicated joints to worry about and a huge amount of space inside of them (think of the skin as hollow) to hide a shrunken minion's bones/model rig.

    Making a set of movable armour parts (remember these aren't just simple skins, they have pieces that move about individually) that have to fit tightly onto the model's rig and having all of the arm and leg joints move properly without twisting or deforming the meshes on top is a much more involved job. They showed us a bit of this rigging process in one of the Warriors Dens. Even making the Seasonal event skins for the minions is more effort than plopping the big Rabbid skin on top of them as again the joints need to move correctly and not clip through or deform the meshes and etc.

    In short, it's much easier to create an oversized skin with no moveable pieces and no extended joint parts (i.e. even if the meshes clip through each other you wouldn't notice as it's hidden inside the chunky Rabbid body) and put that on top of an existing model - like one guy did with the Buffalo skin over the Warden model. Making a custom fitting armour set requires a lot more time and effort.




    The people who do model rigging and cosmetics are not in charge of matchmaking, bug fixing, etc. The design team's time management and priorities are completely seperate from that of the technical departments.

    It also bears repeating that the Rabbids asset swap can be done during a lunch break. So it wouldn't even have taken anyone from the design/rigging team off of something important.
    Fair enough I’ll take your word for it, but what about the teleportation device with all the effects? That’s not a simple asset swap. Is the weapons on execution floating in space instead of the enemy not as simple as these things? It’s not a big deal but it’s a LASTING positive change that could be made on the game. (Genuinely asking, I don’t know how long the weapon positioning would take, just seems like something simple)

    Also, both additions for this April fools joke have created problems. Audio in fights in place of strange snarls and more bugs and drops during the map loading screen from the teleportation device. All I’m saying is the game already has problems. Though this is fun, none of those problems have been fixed. Instead we’ve created new ones.
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  7. #17
    This was literally one day why is this such a debate. It was a fun April fools joke, now it's gone. Ubi dont listen to the people who are complaining I like to have fun when I play video games. Please have more fun events in the future.
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  8. #18
    UbiInsulin's Avatar Community Manager
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    Originally Posted by Scrubnubloard Go to original post
    This was literally one day why is this such a debate. It was a fun April fools joke, now it's gone. Ubi dont listen to the people who are complaining I like to have fun when I play video games. Please have more fun events in the future.
    Glad you liked it!

    It's unlikely that the fight team or the online team had to spend too much time on this one-day event (those are the folks chiefly responsible for balance and matchmaking). Creating fun things in the game does not indicate that those priorities have somehow been abandoned.
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  9. #19
    OP simply needs to lighten up. I found the experience hilarious. I liked For Honor's version of chicken dinners on the battlefield. Yum yum! rofl
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  10. #20
    TBH the noises are less annoying that tiandi combo's (what the **** is with that i-we-i-bo noise?)
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