Originally Posted by
Vakris_One
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Basically the same thing is the key word. To use an example, it's like the difference between making a cheap mass produced T-shirt and making a tailoured suit that fits one person perfectly. They're both basically doing the same kind of thing; making clothes, but making the custom fitted suit takes a lot longer and with more effort involved.
You'll have noticed that the Rabbids are these round pudgy things that don't have any visibly extended arm or leg joints. They're pretty much a collection of spherical shapes attached to a big round circle, like marshmallows or a snowman. No complicated joints to worry about and a huge amount of space inside of them (think of the skin as hollow) to hide a shrunken minion's bones/model rig.
Making a set of movable armour parts (remember these aren't just simple skins, they have pieces that move about individually) that have to fit tightly onto the model's rig and having all of the arm and leg joints move properly without twisting or deforming the meshes on top is a much more involved job. They showed us a bit of this rigging process in one of the Warriors Dens. Even making the Seasonal event skins for the minions is more effort than plopping the big Rabbid skin on top of them as again the joints need to move correctly and not clip through or deform the meshes and etc.
In short, it's much easier to create an oversized skin with no moveable pieces and no extended joint parts (i.e. even if the meshes clip through each other you wouldn't notice as it's hidden inside the chunky Rabbid body) and put that on top of an existing model - like one guy did with the Buffalo skin over the Warden model. Making a custom fitting armour set requires a lot more time and effort.
The people who do model rigging and cosmetics are not in charge of matchmaking, bug fixing, etc. The design team's time management and priorities are completely seperate from that of the technical departments.
It also bears repeating that the Rabbids asset swap can be done during a lunch break. So it wouldn't even have taken anyone from the design/rigging team off of something important.
Fair enough I’ll take your word for it, but what about the teleportation device with all the effects? That’s not a simple asset swap. Is the weapons on execution floating in space instead of the enemy not as simple as these things? It’s not a big deal but it’s a LASTING positive change that could be made on the game. (Genuinely asking, I don’t know how long the weapon positioning would take, just seems like something simple)
Also, both additions for this April fools joke have created problems. Audio in fights in place of strange snarls and more bugs and drops during the map loading screen from the teleportation device. All I’m saying is the game already has problems. Though this is fun, none of those problems have been fixed. Instead we’ve created new ones.
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