1. #31
    ScottOld's Avatar Banned
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    and people doing that for easy loot should be punished tbh.
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  2. #32
    I use imp tweak for bebe lots of times. I dont see how she is op. But If everyone plays the same cards which are vunerable to here. Then yes in this meta she is op. But in my opinion she is kind of a waste. Looking forward to the new system.
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  3. #33
    ScottOld's Avatar Banned
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    she is OP when she is played against assassins, swarms, or basically low HP things everyone uses, play behind NK... kills assassin... gets buff.... which means I have to use a removal on her rather then more annoying cards like Amazingly randy, because you can't ignore her, what exactly have they done? played a card to pick off a card that got hit by NK zap once? and got buffed from it? even medusa cant kill that easy.
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  4. #34
    You guys spoke in the last update about rewards for finishing pve stages, is that still happening in the next update? Also it would be cool if you can fix the pve achievement, since currently it is impossible to achieve it despite the stats showing that you've acomplished the last tier of rewards
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  5. #35
    Originally Posted by garrettlstewart Go to original post
    You guys are atrocious with the cards you choose and don't choose to adjust... Many cards are grossly underpowered: Sharon, Inca Craig, Alien Drone, buccaneer Bebe, Cupid, dark mage Craig, Mr Slave. And why is Transmogrify far worse than Unholy Combustion? Shouldn't an epic card be more powerful than a rare? Why doesn't the caster of Transmogrify get the rat and it gets a 1 level buff per level of Transmogrify? So if I kill a level 3 Mecha Timmy with my level 4 Transmogrify I get a level 7 rat? I mean a level 6 Unholy Combustion does 78 damage to everything near it. Enough to kill rats, pigeons, and gnomes of any level...
    Not even trying to be a smart a** here but I think transmogrify is epic because it still works on a unit that is shielded by paladin butters or Kyle of the drow elves
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  6. #36
    TAMISH2-ZN's Avatar Member
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    who knows... maybe this weeks event will be cancelled and they will show a re-run of "Not Without My Anus"

    And for those that don't understand the joke, you shouldn't be playing this game.

    For those that kinda remember but are still lost... I was also quite young, but, I will never forget the anticipation...

    "Who is Eric Cartman's father; is it Mr Mackey, Chef or the 1989 Denver Bronchos..."
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  7. #37

    Update in ELO system

    Is there gonna be an exact date announced when this update is going to happen? Because in a few weeks can be about anything.
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  8. #38
    Originally Posted by AndrewWang42 Go to original post
    Coop nerf was badly needed - at anything below top 2000 legendary, a level 4 coop brings oppressive pressure, and even if you beat it, your units naturally bunch up which of course sets you up for the Fantasy fantasy. This nerf actually seems really big to me - I'll be interested to see what happens. Obviously Redlynx has playtested all this but I would have thought a quarter second slower spawn time per c o c k would have been enough. Also, Catapult Timmy is very underpowered compared to the other Timmy's so that buff makes sense to me. Not sure about the Stan "re-buff".

    I'm interested if Skill Rating will follow the same standard ELO system that Legendary Skill Rating currently uses (with everything divided by 10) or will it have more things factored in. Regardless, the fact that your first week of Legendary will no longer be wishing to God that you had never got to Legendary is a major benefit to the system. I'm interested in how much derankers will actually be discouraged, but hopefully this will help. But some people just don't want to play competitively and would rather derank so that they can get easy wins with decks two levels above their opponents, and other than actually punishing intentional losses I don't see how you change that.
    I can tell from having done both (competing top #50 and deranking #10000) that its just very annoying being in the top because literally everyone will try to win against you, even if they dont have a chance, they will try and try and try, and with cards that dont need a lot of leveling they can take the whole 3-4 min even. So its very exhausting and not rewarding, it even feels that you get better rewards in lower ranks (just a feeling, not based on facts).
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  9. #39
    It's good to see STG getting a buff to his charge again - it was needed. Before the major balance changes, he was great. Then when you decreased his charge power, he became rather meh. So seeing this change does make me happy :-)

    I don't think he needed an atk buff though. I think this is going to make him OP. At lvl7, he now out performs a lvl5 epic Program Stan! Looking at the general rule of thumb, a lvl7 common should have roughly the same atk power as their lvl4 epic equivalent, but the fact that he's out damaging a lvl5 program stan (lvl7 STG - 162 atk, lvl5 PS - 157 atk) shows that you really should not have buffed his attack power.

    STG is OP again, which is good news for whoever uses him.
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  10. #40
    STG is still very squishy since his hp were not buffed.
    STG Max 6: 138 atk / 556 HP which is a bit more than a max lv5 Enforcer
    Program max 4: 140 atk / 639 hp

    That being said, -120 atk for 5s might be interesting now since so many units have around 140 atk or so, but it still will not be enough against lv5 epics and 4 legendaries, even at lv7. So definitively usable but probably not OP.
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