This topic is about pk, and I personally give zero **** about warlord. Thank you for your contribution anyway!Originally Posted by Melikethegames Go to original post
I actually like the threestab, it is unique, but a chance with wallsplats would be nice. I personally wouldn't touch the damage unless she gets very huge buffs in other areas (bigger than either me or Raime suggested).Originally Posted by Sweaty_Sock Go to original post
Both - the three stabs themselves have a centurion cutscene 'takes me out of the fight feel' that only really has one outcome and features constantly in fights (other characters will heavy usually which then leads into a potential chain etc.) while the wall splat is too unreliable when compared to almost anyone elseOriginally Posted by Dry.Fish Go to original post
nearly rep 11 pk here and pk doesn't need all that to be viable. I think my win percentage in duals is about 52% at least.
honestly just develop a play style that works best for you. I find feinting heavies and top heavies to be the best way to get most your damage out. Deflecting with pk also opens up light, light, heavy feint combos. You just gotta figure it out and play based on who youre going against and their playstyle.
What also bothers me with pk is how useless her top heavies are. She does not even deal more damage with the finisher, and there is literally no way you will ever land a top heavy from neutral- unlike with side ones where you can let them fly more safely due to dagger cancel, the top ones does not force a reaction and even have smaller hitboxes. To add insult to injury, the finisher is probably the coolest looking move pk has. Her kit could be expanded by just buffing that.
Ps: this move is one of many where a hero has totally useless parts in their kit (like kensei's 12 damage 600ms side light openers, or most of centurion's kit). I don't get why.