🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Originally Posted by Melikethegames Go to original post
    But about warlord rework should we lets warlord died heroes? in for honor
    This topic is about pk, and I personally give zero **** about warlord. Thank you for your contribution anyway!
    Share this post

  2. #12
    Originally Posted by Sweaty_Sock Go to original post
    You have a thread on that, please go complain there about warlord

    Raime suggesstions are good, only one I might add is do something with the three stabs on GB, its tedious - nerf its damage and and allow her to throw on two stabs into a wallsplat & confirm leap attack like the old so that you generally go for a heavy out of GB unless situationaly better
    I actually like the threestab, it is unique, but a chance with wallsplats would be nice. I personally wouldn't touch the damage unless she gets very huge buffs in other areas (bigger than either me or Raime suggested).
    Share this post

  3. #13
    Originally Posted by Sweaty_Sock
    Raime suggesstions are good, only one I might add is do something with the three stabs on GB, its tedious - nerf its damage and and allow her to throw on two stabs into a wallsplat & confirm leap attack like the old so that you generally go for a heavy out of GB unless situationaly better
    I thought this was confirmed if you throw at the right distance to allow for the windup. Or is that what you mean by tedious?
    Share this post

  4. #14
    Originally Posted by Dry.Fish Go to original post
    I thought this was confirmed if you throw at the right distance to allow for the windup. Or is that what you mean by tedious?
    Both - the three stabs themselves have a centurion cutscene 'takes me out of the fight feel' that only really has one outcome and features constantly in fights (other characters will heavy usually which then leads into a potential chain etc.) while the wall splat is too unreliable when compared to almost anyone else
    Share this post

  5. #15
    I don't know, it's not a real cutscene. It is over quite quickly, and it is probably the only cc move pk currently has. I am not too attached to it however, if she gets the buffs she needs, they can take it.
    Share this post

  6. #16
    nearly rep 11 pk here and pk doesn't need all that to be viable. I think my win percentage in duals is about 52% at least.

    honestly just develop a play style that works best for you. I find feinting heavies and top heavies to be the best way to get most your damage out. Deflecting with pk also opens up light, light, heavy feint combos. You just gotta figure it out and play based on who youre going against and their playstyle.
    Share this post

  7. #17
    What if I just block your heavies and attack you with my probably way superior damage/health/mixups/safe moves? You can't force anything at all, you can feint all you want, I just place my guard there.
    Share this post

  8. #18
    What also bothers me with pk is how useless her top heavies are. She does not even deal more damage with the finisher, and there is literally no way you will ever land a top heavy from neutral- unlike with side ones where you can let them fly more safely due to dagger cancel, the top ones does not force a reaction and even have smaller hitboxes. To add insult to injury, the finisher is probably the coolest looking move pk has. Her kit could be expanded by just buffing that.

    Ps: this move is one of many where a hero has totally useless parts in their kit (like kensei's 12 damage 600ms side light openers, or most of centurion's kit). I don't get why.
    Share this post