Skills are a hot mess
Skills in this game need some serious fixing. What I am about to say relates to endgame perspective primarily but can be applied to any point in the game as well.
Lets start with pulse. This skill simply just sucks, in all its forms. The cooldown is too long and the range is too short. I have not seen a single person use this skill so you know it is bad.
Turret can be a useful distraction if you place it right. The flame turret is nice because of the CC it provides with the flames, too bad the cone is limited. Heavy enemies will also run up to turrets and destroy them in a second. The cooldown is once again too long. The sniper turret is pure garbage.
Hive is probably the only skill that is useful in all its variants. Too bad the cooldown is way too long. Also the revive hive is a glitchy mess that doesn't work half the time.
Chem launcher is pretty nice because it has a reasonable cooldown and can have multiple charges. Reinforcer is great for healing yourself and allies, firestarter is great for CC and oxidizer is great as well. Only one that sucks is riot foam, the aoe is too small and the duration is crap. One thing that sucks about the chem launcher is how clunky it is to use. If you're in cover and shoot it your idiot agent will stay out of cover after word, this needs to be fixed.
Firefly is a heaping pile of trash, overall probably the worst skill in the game overall. It is a clunky mess that needs severe work.
Seeker mine is decent, namely the cluster bomb. Once again however it is clunky to use at times. Also too bad the damage is trash in endgame.
For the drone the fixer and tactician are pretty good. Defender can be decent but the bombardier and striker are garbage, their damage is crap in the endgame and the enemies will destroy them quickly. The cooldowns once again suck horribly.
Last skill is the shield. What a worthless skill, tell with a straight face that any of the shields are worth using in the endgame. You would think they would be a nice tool for drawing agro for your team but these things get blown to pieces in seconds.
Many skills need to have their sluggish nature fixed. Also cooldowns need to be shortened to degree on many skills. The other problem is scaling, so many skills are trash because they simply stop scaling. Guns get stronger with gear score and the damage ranges increase. Skills remain stagnant and thus suck. Yes there are mods but oh boy is the modding system for skills trash.
First of all, skill power is one of the most idiotic things ever. I first thought it increased the strength of my skills but nope, all it does is act as a gate to be able to use skill mods. The amount of skill power needed to use some mods is absurd especially for the minimal increase. I have seen skill mods that give +20% damage for over 7000 skill power but other mods give +13% damage for 2000 skill power. Are you serious? The skill power requirement needs to be thrown in the trash, mods should just be usable no matter what. Either that or allow skill power to do something like "for every 100 skill power increase stats of skills a percentage."
As it stands endgame really only focuses around pure DPS (that means building for armor and tankiness is also trash but that is another story). The chem launcher is really the only skill used consistently in endgame. Please fix this mess.
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