What is the point in a cover shooter where 50% of the enemies your fighting think they're in a assassin's creed game, and the other half could care less what game they're in and just ****ing run at you. It doesn't matter that you and probably your friend is there too they just walk at you unloading repeatedly and after firing off all their rounds they run at you and melee you. each one of these enemies take 1,500 bullets to the face.. did we not learn anything from division 1? or am I just lagging and my bullets aren't even registering at all, who knows.
the game is broken, pvp is broken skills and skill power is broken, literally the only thing that works are the attachments and only in such a way that penalises everyone to a point where they can have a **** stable gun, or a **** accurate one.
the worthless green ai scrubs should be able to revive, and provide assistance not continue on with the lv3 control point and ****ing cap it out from under me so I don't get the reward 3 ****ing times in a row. constantly respawning all enemies and using up all my ammo just ****ing trying to kill these monotonous running sponges that throw themselves at me. I matchmake for a bounty and there's never any rewards, just 1 yellow gear item, yay whats the point? I matchmake for free roam and I get more ****in bounties.
I've wasted hours on this piece of **** game and am thoroughly unsatisfied it's disappointing. whilst levelling it was fine, at the end it's just **** boring painstaking ****ing mess, solo is impossible. you need mobile respawn points, enemies actually ****ing need damage drop off on their guns, would be nice, not a shotgun that can crit for 200k from half a mile away.
Well man, it's obvious you play this game in a terrible way.
'solo is impossible' - I'm just running lvl4 control points in world tier 4 in solo, and running challenge missions and strongholds in solo. Many times without a death, sometimes with 1-2 death depending of my awareness. And i haven't max'ed out my gear. I feel like current 'good but not max'ed out gear' is too strong to the current enemies (Elite mobs die in 2-3 sec in challenge difficulty in solo, red hp mobs die in 1 sec)
You have problem with AI flanking. AI tactic. AI is kinda good in this game, fighting against them is kinda fun.
You have problem with enemies needs a lot of bullets. This is a looter shooter game. Enemies can't die from 1 headshot all the time.
You have problem with PvP (after reading how hard the game is for you, I'm not surprised you just die in PvP as well).
You have a lot of other problem, I don't want to highlight everything, and the style you're using on the forum is also a problem,
Try to optimize your build, be much more patient in fights, and don't forget: Brain over brawn. This is a tactical, cover-shooter game. Even in solo, you can use tactic.
But if you don't like so many things in this game, perhaps just leave the game.
Peace & Respect
Please STOP. since release, this place has been nothing but a damn echo chamber for "How great this game is" with most constructive criticisms buried by players that deny everything. This game has tons of issues while OP may be playing game incorrectly. There are a lot of issues that need to be fixed and adjusted. For example, the Artificial Difficulty of enemies spawning behind the player randomly, lack of audio cues like enemy footsteps, AI enemies like Snipers deciding to rush 20m to you because they can tank 2 magazines but drop you in 3-5.Originally Posted by Bigwhitepaw Go to original post
As I said before, this game has TONS of issues. They are especially apparent if you played Division 1. This is just a few examples like lack of build diversity (specifically, lack of effective build diversity), Clunky Movement/Physics, worse narrative than it's predecessor, unbalanced PvP, lack of End-Game content (or any End Game content, if you consider World Tier 5 the actual end-game not the other World Tiers), and bugs like getting stuck on a literal garbage bag/textures where you see nothing but a blinding white space when going underground.
You are by all intentions white knighting this game and honestly it make me nauseate because you may be one of the same people that complained about Anthem's AI, bugs, or lack of end-game content yet Division 2 is literally in the same boat if not worse.
Lack of effective build diversity is what pisses me off. What's the ****ing point of all of the abilities if the only ones that matter incorporate reviving and healing? It's just absolutely WAY too difficult at end game if every player in the group has to be specced toward healing and reviving, period, or you're all toast.
I also get aggravated that I'm getting stuck on trash on the ground when I can leap over cars without issue, missing textures/meshes in just about every area that I've come across, getting stuck in cover when I'm being rushed because of the massive second or more gap between pressing the key to leave cover and being able to press the key to sprint or roll away. This game has a lot of potential, but it needs a ****load of work as well.
Let me make this point very clear. The only reason most people aren't up in arms about how buggy this game has turned out to be is because Anthem makes it look perfect in comparison. If Anthem hadn't taken the cake in terms of a AAA title being released unfinished and full of issues, then the TD2 player base wouldn't be quite so quick in saying how great this game is.
At this point, I'm a bit salty with myself for buying into it and buying this game this close after release. I should have waited several months at least. It's what I did with the last iteration and I had a good time with that game, after they got everything worked out, for the most part.
For starters, how about you learn what flanking is? Because enemies rushing straight at you with no regard for cover or tactics is not flanking. Second, no one wants elites to die in one shot. We would like them to actually use cover though, instead of walking up and killing you with less than a dozen bullets while they tank a full 100-roung mag from an lmg without flinching.Originally Posted by Bigwhitepaw Go to original post
Stop with this white-knighting bs. Stop pretending like the game is perfect and players just need to adapt. All it is doing is killing this game. How long do you think people will stick around when the enemies are more spongy than anything in Division 1, can snipe you with shotguns and smgs well out of range with perfect accuracy, and can throw grenades with perfect accuracy in the fog from more than a block away?
There are plenty of non-combat bugs and problems too. Skills are pretty useless, even with full skill gear apparently, movement is clunky, getting in and out of cover and rolling in combat is infuriatingly difficult. I am constantly getting stuck on curbs and trash bags and bumps in the grass.
I really like this game and want it to improve and succeed. Your white-knighting act of pretending that there are no problems to be found will only help Division 2 right back into the garbage back that Division 1 fell into soon after launch.
Yes , this game needs some work .Anyone who thinks this game doesnt is a blind fanboy .. It's as bad as division one was ,perhaps worse. The bugs ,the sponges the no pvp content that's good . It's mostly terrible . I thought they learned from division 1 but I guess not . Your not wrong at all . The game is very screwed up right now. They should a just perfected what they had
Question: If you’re finding the game ‘impossible’, what platform are you playing on? If you’re finding the game ridiculously easy, what platform are you playing on?
I’m on PS4 pro, and I’m not personally finding it impossible, most challenging content is ok, some of it is ridiculous, and I personally wouldn’t attempt challenging stuff solo at the moment, because aiming with my thumbs can be problematic, still havent found the sweet spot for sensitivity that suits me yet.
Having said that I have to play challenging content in pugs because the people who I recommended the game to, one being my son who I bought the game for his birthday, have all told me the game is way too hard, coming home from work and spending the one or two hours of free time they have dying repeatedly is not fun for them.
What the heck are you talking about by the way? Where the heck are those even more spongy enemies than in Div 1 what you're talking about? Where needs 2 magazines to a sniper? Don't shoot with your smg from 50m then. Are we playing the same game? Or you just forgot to upgrade your gear?
Since I've already played 216h, and can solo'ing anything in the game without problem, I have no idea what you're talking about. For example In Space Administration HQ challenge difficulty I can kill the end boss which blows the roof before he can even shoot his first fiery grenade. I wouldn't say this is too spongy. By the way I never understood this spongy problem anyway. This isn't CS:GO, or Battlefield. There are bosses in the game, it's like an MMORPG with instance session system, so of course there are mobs who needs more shot. And in Conflict PvP, there is no spongy thing at all. You just go and kill, better aim wins, like in a shooter pvp. Sniper headshot kills, like in a pvp game. Weapons can be balanced a bit of course, but there is no pvp problem at all. Perhaps the build diversity could be more recognizable in pvp. If you go into conflict as a tanky guy, then you don't want to be one-shot'ed in the head. I can accept that.
In PvE solo every elites can die in 2-3 sec, if you have a good gear (which means elite to dmg and optimized stats) with any weapon. (In group enemies are scaling up, and if you don't focus on same targets you can feel them more spongy indeed, but if you focus it's the same). Of course the enemies have different types. LMG mobs who lay down needs more shot than a grenadier or a sniper. The rushers can die very quickly as well (aim his stomach, not his helmet). Aim the weak spots as well. Veterans and normal red hp mobs can die 2-1 sec. And no matter if you go with assault rifle, LMG (you can kill 3-4 elites with 1 magazine in challenge diff), or rifle, or even SMG and letting them get close to you to use the optimal range of SMG. My friend has marksmanship build, and can one-shot veterans, and one-shot or 2-3-shot elites in the head depending the type of enemy. Elite snipers can die in 1 shot when you can deal around 900k dmg in the head. And you can do that. Of course the minigun elite or the elite with big hammer or chainsaw needs more bullet, but it's like a miniboss. (They still can die in 5-6 sec if you aim to one armor part and you destroy that armor)
That skill meta what you're talking about is also funny… if you play in solo, you can bring one heal, if you want to, but you can do solo challenge missions without healing skills. (Capturing lvl4 Control Point in solo without healing skill can be a problem, so there you can bring a chem launcher heal, because of the numbers of elite mobs). And the other skill can help you in harder situations (perhaps shield isn't strong enough in PvE, but in future it can be viable, especially with a good set of 6 gear in the future, who knows). I don't even play with revive skill, no need. By the way I think that auto-dropping revive skill when you go down should be nerfed anyway. You can play any skills, and without skill power or talents you can use them as cc, and diversion, sharing attention for enemies. With skill power and talents they do quite good damage as well. It can be adjusted properly in the future of course. In group the situation is even more versatile (each of my clan teammates in group sessions has 1 heal or nothing, and doing the content is bread and butter. There is teammate who doesn't even use healing skills at all in group content - means more cc for example. Armor kit is enough or there is someone who heals him). I have no idea what you are talking about when you are saying only heal and res skills are viable. You've never tried to keep the enemies burn as a good cc for example.
No worries I know what flanking is. Of course I don't think of straight forward rushing when we talk about flanking. Of course not rusher AIs flanking with their melee crowbar. But the AI (who uses range weapons) when you hide in a cover try to flank you, to get sight on you. And when you face against more elites at once, they corner you in an open territory. If you don't move back to get space, you die.
The game has bugs, I've never mentioned the opposite. I also find the ground/trash stuck issues what you mention. Covering in and out is exactly the same as in Div 1. But this topic wasn't about that. And I didn't say, there are no problems. I also found graphic issues very rarely, black rooms where you can see only white and black textures (needed to restart the game to fix it). But again, this topic wasn't about that. And I'm not white-knighting. The game has issues, but not there what you mention. It's not white-knighting, I have an opinion, and experience based on 216h gametime. And the guy who started the topic has problem with every single aspect, and it's obvious he's not playing the cover shooter the game right or doesn't care about getting the gear, building the build. With proper builds and aiming I wrote how the current end game solo feels. And it's fact.
By the way mentioning Anthem end game here is really funny. Especially the part where you say it's the same boat or even worse… If you think this seriously…
Half the issue is the scaling for Difficulty, and Group play. Many of us believe the other half lies with the AI being programmed to be aggressive depending on how much Armor and Health they have in relation to the target their going after.
Which is why everything that isn't a Medic, Engineer, or Sniper just blindly rush your cover or rush to your flank the second you engage them.
It makes playing Challenge content a pain in the *** and Control Point 3+'s borderline impossible to complete solo.
Tactics and positioning go completely out the window when everything is hyper aggressive and capable of insta downing/killing the player. You either melt/CC the NPC's before they get to you, fall back like 9 blocks from the engagement zone so everything stops pushing you, or you die a frustrating cheap death.
And one more thing to you Auztinito.
'Please STOP. since release, this place has been nothing but a damn echo chamber for "How great this game is" with most constructive criticisms buried by players that deny everything'
If you call the topic owner's post a constructive criticisms what is buried by a player, you have an interesting knowledge about constructive criticism. And I didn't burry his criticism at all, I tried to even give idea how to improve by optimizing the build more, and being more patient in fights, since the pve in this game isn't a battlefield game where you just rush and kill what you see, even if you can kill them in 2-3 sec. And if he's so disappointed and doesn't like anything in the game at all, then leaving and moving on is still an option.