Breakable Objects
I feel like you guys have heard enough about all the aspects of the game that make it an unfinished product. What I want to talk about is something specific that dumbfounds me every time I encounter it; From HD all the way to the current installment.
WHY are breakable objects physical!? Why does any level designer or QA tester think that having something so blatantly inconsistent is acceptable in any form? Literally every time you come into contacts with a breakable item, there is a chance your run will be slowed down, or even ended by the fragments hitting your rider or getting stuck in your bike.
A Pretty Good Wall is the worst example of it so far. As if the tire glitches weren’t enough randomness, you’ve decided to add to it with this terrible ‘feature’. It ruins the track.
Make a hit box and have the objects go decoration only. Stop prioritizing form over function. It’s bad principle for level design.
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