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  1. #1

    Far Cry New Dawn - My views and improvements

    Hello everyone,

    This is my third Far Cry game after 2 and 3. I have to say I am really amazed by the gameplay improvements. New Dawn leaning toward RPG system adds an extra depth to the gameplay in a good way. I saw people being upset saying that it looked very bullet spongy. That is completely avoidable as long as you use weapons that are the same rank or higher than that of the enemies. The headshot are always one hit kill on enemies with no helmet (there is armor piercing round to headshot enemies with helmet). Knife takedowns are really awesome and brutal.

    This game may have a smaller map than Far Cry 5 but this one is very full of content. Even after finishing main missions and side missions, it is full of things to do- retaking outpost, expedition, dynamic mission like convoys, rescue mission, etc. The world feels alive due to NPCs interacting with one another outside their base.

    Re-taking outpost is more fun this time due to the change in gameplay element after every reset-this makes re-taking the same outpost enjoyable. Also, the soundtracks in this game really set the mood for an intense fight(stealth or beast mode) together with your companion.

    I haven't played Far Cry 5 so I cannot comment on the story but I really enjoyed the Prosperity home base missions. Recruiting new members and upgrading the base felt really satisfying. It's really fun to listen to the conversation between the NPCs inside the base. Far Cry game is about survival and this game really made me feel like I am fighting for resources. I also noticed the ability to skip cut scenes and dialogue this time.

    The game world is really vibrant and diverse. I hope Ubisoft continues on this path and improve the future game even further.

    Nice to have improvements in New Dawn:

    -ability to improve rank 1 weapons to deal the same damage as elite (I leveled rusty AR-C to have the same damage output as rock paper scissor AR-C but the damage difference on level 3 enemy was 100~) - I really love the reload animations of the rusty weapons. It reminds me of Far Cry 2 and it would be nice if the weapons were usable in end game without having to upgrade it 1000 times.

    -ability to trade pelt for springs.

    -limiting resources in the inventory (including ethanol) I really love doing expedition and outpost but it is really not a nice thing to keep getting resources that add up infinitely (correct me if untrue). At the end game, it is not possible to do anything with the resources that are not required to upgrade weapons.

    -ability to exchange one resource for another.


    Love to see in the future installments:

    -deep weapon customization.

    -Eden's gift-like power (this makes the game super fun and if someone doesn't want to use it, they are free to not put any points in it).

    -infinite perks same as New Dawn.

    -A world that is alive and doesn't feel empty after finishing in-game content-just like New Dawn (I love how alive and full of content New Dawn is even after finishing every main/side missions).

    -Extra save slot.



    Thank you to the team that made this enjoyable experience.
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  2. #2
    I would like to have an option for more than one playable character and multiple saves option. A bigger emphasis on character development. New game +. An option to co-op with randoms if there will be non single player achievements. I don't have interest in playing multi player or co-op. I only do it when forced to, if I am going for a platinum.
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  3. #3
    I forgot about the best thing they did with New Dawn. Took away the big mini map at the bottom. It is SO MUCH BETTER to have the compass at the top like Skyrim. All open world games should do this.
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  4. #4
    ]I think they added the compass system instead of minimap since last game-Far Cry 5. But I agree with you. It does make a big difference in the immersion aspect. I am pretty sure they are going to discard minimap from now on just like in Assassin's Creed series.
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  5. #5
    I guess I need to do my new game + on FC5. I don't remember the mini map being taken out. I only remember being captured over and over.
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  6. #6
    The mini-map was indeed eliminated in the transition from FC4 to FC5.
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  7. #7
    Mini-map is a total spoiler! Every mark on our screen is a spoiler! Every HUD element is a spoiler! I want, one day, to see Far Cry without marks at all. Yes, we can switch off all HUD ....but its not the same. Far Cry made initially as game without HUD would be another game! Switched off HUD is a kind of self-made masochism. But to play the game that was developed initialy as game without marks is another story. Every mark on our screen, has only one goal - to make the game easier and comfortable. Every mark we see is a Game-killer!
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  8. #8
    Just look at that! Now, finding location, is not an interesting and exciting process. You just mark it on the map and rush there! Mark and rush, mark and rush.....in every game....mark and rush. Even the way itself on the ground is marked. "At your service, sir!". "Don't worry about it!". But, we should be worried. We don't need services in the game. We need obstacles. Overcoming obstacles we feel joy and satisfaction. It is psychology. Our brain work this way. Everything that runs away attract us. Everything that escapes attract us. Women are closer to nature and they feel it, that's why they are trying to keep distance first, to "run away"....they instinctively fuel our interest in them. The more effort you put in conquering the woman the more you will appreciate her. But will you appreciate a woman who immediately spreads her legs? I don't think so. First time may be there will be some joy...but later no. You didn't get your dose of obstacles in the way. And your inner nature knows it. So...in the game. We need obstacles, difficulties. We need "run away woman". But instead - the game just "spreading its legs".
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