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Member
Small Pope Suggestion
Not saying I 'want' this, more just wanted to propose an additional solution to the issue with Pope being somewhat OP, and that more being linked with his ability rather than his base stats - for example I know suggestions like increasing his energy cost or limiting the level of his revived target have been floated around already.
I was thinking a little differently, which is to add some randomness to his ability. This would be as simple as, instead of reviving 'the last unit who died', instead make it that he will randomly revive any one of the last 3 who died. This will limit his use to revive one specific card to only starting play, will increase the skill bar for using him well (instead of just rinsing and repeating the same steps over and over), and also as a bonus for Redlynx will help 'resolve' the issue where he revives the wrong unit.
Just a thought there