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  1. #1
    Quozar's Avatar Junior Member
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    Jan 2013
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    >BUG< Controls for Main and Boat are not individual

    Hi,

    When I change my keyboard controls for the boat the controls for walking are changed too. E.g. Jump changes Sail Up too.
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  2. #2
    I also can not reconfigure any controls for keyboard.
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  3. #3
    Ubi-Keo's Avatar Ubisoft Support Staff
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    @Quozar I am sorry to hear that you are experiencing this issue.

    When you go back into the control settings for your character do these show as being changed to reflect the controls in game since changing the boat controls?
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  4. #4
    Quozar's Avatar Junior Member
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    I set up jump with the space key and changed in the boat setting sail up with n. Returning to the main control settings, jump was now changed to n.
    And it looks like all boat control settings share the same commands with the main setting.
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  5. #5
    Anykeyer's Avatar Senior Member
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    Yep. They use the same profile. Sails up = jump, sails down = interact. Thankfully steering is strafe left/right and not some random set of keys. Swivel guns = precision mode.
    I cant make W and S control sails w/o messing ground character controls.
    This needs to be reverted to "unremastered" version behavior where controls for character and ship can be changed independently
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  6. #6
    UbiShikallum's Avatar Community Manager
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    Hey!

    Thanks for the added information.

    I'm not exactly sure on how we are going to be able to provide visual evidence of this to the devs, but I'll write this up and pass it on as feedback to the them.

    - Cheers
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  7. #7
    And CANNON shares the same key with HIGH PROFILE. Changing the key in one menu changes it in both. Liberation has keyboard remapping problems also.
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  8. #8
    Anykeyer's Avatar Senior Member
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    All keys are shared. I just gave the most problematic examples. Reassigning any key in controls menu changes it in boat controls menu (Aquila isnt a boat btw, she's a ship) and vice versa.
    This isnt how original game worked. Even if you look at ini files you'll see the difference. Originals game has
    [KeyboardMouse2 DefaultBindings] and [KeyboardMouse2 NavalBindings] sections
    while remastered only has [KeyboardMouse2 DefaultBindings] shared between land and sea controls
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  9. #9
    I've just hit this rather frustrating issue myself. It isn't possible to independently configure naval & regular control schemes. Some actions appear to be intrinsically linked and must be bound to the same key (for example "sails up" and "jump"). That might make sense on a console with limited buttons but not on a PC. For example, "sails up" and "sails down" make far more sense being bound to W and S, respectively on a "WSAD" PC scheme (since they roughly correspond to "go faster" and "go slower"), but I don't want "Jump" and "Interact" re-bound like that, for obvious reasons.

    Overall, this limits the usefulness of having two separate menus to configure the two sets of controls. The UX implies that the customisation has functionality which it does not. Since I happen to write software when I'm not playing games, here are some developer-friendly reproduction steps (since it seems that this was at issue previously).

    1. Playing Assassins Creed 3 remaster on PC, using the latest version published to Epic Store/UPlay as of 20th Oct 2020 (UK region if it matters)
    2. Enter the "customize controls" menu (not for boats/naval controls)
    3. Configure the "Interact" action to be bound to Right Mouse Button
    4. Leave the "customize controls" menu and enter the "customise boat controls" menu
    5. Configure the "Sails Down" action to be bound to the "S" key
    6. Leave "customize boat controls" and re-enter the "customize controls" (not boats) menu once again


    Expected behaviour
    In the customize controls menu, the "Interact" action should still be bound to the Right Mouse Button, as was performed in step 3.

    Actual behaviour
    The "Interact" action is now bound to the "S" key.

    Also affects
    I have also reproduced the same issue with the pair of "Jump" & "Sails up" actions. Changing one binding changes the other to the same key/mouse-button. The same problem also occurs in reverse. IE: If I make a configuration in the non-boat controls menu and take a look at the boat controls, the "linked" action has been changed.
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  10. #10
    Ubi-WheelyDuck's Avatar Ubisoft Support Staff
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    Originally Posted by toreadorvampire Go to original post
    I've just hit this rather frustrating issue myself. It isn't possible to independently configure naval & regular control schemes. Some actions appear to be intrinsically linked and must be bound to the same key (for example "sails up" and "jump"). That might make sense on a console with limited buttons but not on a PC. For example, "sails up" and "sails down" make far more sense being bound to W and S, respectively on a "WSAD" PC scheme (since they roughly correspond to "go faster" and "go slower"), but I don't want "Jump" and "Interact" re-bound like that, for obvious reasons.

    Overall, this limits the usefulness of having two separate menus to configure the two sets of controls. The UX implies that the customisation has functionality which it does not. Since I happen to write software when I'm not playing games, here are some developer-friendly reproduction steps (since it seems that this was at issue previously).

    1. Playing Assassins Creed 3 remaster on PC, using the latest version published to Epic Store/UPlay as of 20th Oct 2020 (UK region if it matters)
    2. Enter the "customize controls" menu (not for boats/naval controls)
    3. Configure the "Interact" action to be bound to Right Mouse Button
    4. Leave the "customize controls" menu and enter the "customise boat controls" menu
    5. Configure the "Sails Down" action to be bound to the "S" key
    6. Leave "customize boat controls" and re-enter the "customize controls" (not boats) menu once again


    Expected behaviour
    In the customize controls menu, the "Interact" action should still be bound to the Right Mouse Button, as was performed in step 3.

    Actual behaviour
    The "Interact" action is now bound to the "S" key.

    Also affects
    I have also reproduced the same issue with the pair of "Jump" & "Sails up" actions. Changing one binding changes the other to the same key/mouse-button. The same problem also occurs in reverse. IE: If I make a configuration in the non-boat controls menu and take a look at the boat controls, the "linked" action has been changed.
    Thank you for your detailed explanation of what you have found.

    This has been forwarded to the team for consideration.

    If there is anything else we can help with at all just let us know
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