Will there be a chance to revamp the combat system?
because changing the speed of lights isn't gonna be any more offensive than revamping a lot of things like
heavies/bashes/guardbreaks/some very overused passive feats like rocksteady
that give you a out of wallsplat free card and it will definitely
make most of the community happy
(including console which is plagued with spam and abusive cheese just saying)
Are there going to be any substantial changes with the incoming hero/reworks to counter or punish bash spam?
Will we see any feat reworks? Iron lungs for example is a pretty useless feat.
Will the gear perks ever be given more variety or effectiveness for different heros? I play shugoki and most of his gear perks are lackluster and don’t seem to effect gameplay at all.
In Breach Mode, can we expect to get some variety in gameplay besides just push the ram? What if you had siege towers rolling as a way to board the wall and capture points to lower the gate.
Will the commanders in breach be getting some variety aswell along with AI updates?
Can each of the classes get a 4v4 troop type to accompany them that follow quick chat orders? Heavies get a captain and 4 pike man. Hybrids get captain and a 8 foot soldiers and 1 pikeman. Vanguards get 2 pikeman 8 foot soldiers. Assassins get 4 faster foot soldiers. (Just an idea)
Will we see the Wu Lin be added to the faction war? This may make it so that Vikings crowd doesn’t keep winning over and over.
Great job with the shugoki rework btw![]()
you might want to delete that question as we already know that the rework is coming next season. So no need to waste a question slot for that. Click on your "+" next to the reply button and choose to edit. there you can either delete or choose to cross out what you wrote.Originally Posted by holy_lord_mirus Go to original post
I think the guardbreak range is broken on many characters. Warden's is often incredible crippled after some sorts of actions.It's mean:
1. Broken Guard Break range both by itself and being used after hard-feint.
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Questions:
UI related
- When will you make more customization options available in game for controllers like bind zone attack to one button or auto run after unlocking basically binding several functions to one button, customizing button press sensitivity, etc. just like it's possible in steam big picture?
- Are there any plans to provide useful customization options to the UI - i.g. size and place of the radar, color and looks of the UI, individual parts of the UI on/off such as life and stamina bars (very useful for ppl who play without HUD)?
- When will you finally remove those horrible level up popup screens and item drop notifications that often times prevent you from changing your orders or placing your troops before being forced into the next game? At least make it skipable! Stop wasting our time.
- When will you finally remove those unnecessary notifications of players entering and leaving the lobby? Ingame they are ok, whilst in a lobby you see it yourself who is there and who is not. Meanwhile these notifications block all chat messages. Subquestion to this: There is an option called notification log on/off. What does this option do/is supposed to do? I don't see anything change by setting it on or off?
- When will chats not be interrupted by loading screens, intro scenes between rounds etc.? At least make it so that if you write something on the face off screen it will still be displayed at the beginning of the match after the map intro. Currently every conversation is killed once the game starts.
- Are there plans to enable options between rounds? It is extremely annoying that you cannot use the time after you die to make some adjustments (maybe to volume, or some controller settings etc.)
- Will there ever be a return to desktop button for the title screen when servers are currently not available or just cannot be reached?
- Could you integrate an option to copy and transfer a loadout and all it's customization settings to a different slot?
More gameplay related
- Are there plans to increase hits from minions to interrupt executions from 1 hit to say 2?
- Are there plans to fix Aramusha's out of synch ring the bell animation (damages way before the hit with the hilt)?
- When will you fix the on BP reintroduced guardswitch bug (dodge having no priority over guard switch)?
- Will you explain what you fixed on BP's tenebris rising according to the patch? According to freeze what you wrote and what we see as a difference doesn't add up. Neither the original numbers nor the felt result
- Will you encourage more real 2v2 brawls by continuing to modify the spawnpoints on several older maps such as the shard?
Other
- Are there plans to change the current perk distribution system as it is obnoxious, troublesome and not to say way too expensive to grind for 6 new fitting gear pieces if you want to experiment with different loadouts?
- Are there plans to lower the costs to change outfits?
- Are there plans for a character planer in which you can try to build different outfits on your own before actually spending steel to change it?
- When will side deflects be fixed? Currently we know that I-frames overlap and cancel out the deflect frames effectively shorten them by an incredible amount making them much harder to pull off than against top attacks
- Could you explain us the stagger properties more in details? Are there any plans to provide the playerbase with more insights on what stagger properties of attacks specifically do and who has which (i. g. aramusha had pre marching fire medium stagger properties on his light chain and his side heavy opener was changed from heavy to medium reaction to not guarantee the top light follow up anymore)? But what does this stagger do to your guard swap, parry ability and ability to dodge in detail? Are there plans to make stagger animations more clear?
Big one
- Will you ever consider to provide local split screen mode for playing with your friends at home like you promised as a selling point feature before release? Maybe even utilize multiple monitor setups on PC?
Questions about Shinobi :
1. are the devs happy with how the shinobi is right now in the game ?
2. Do the devs are aware that the shinibo is extremly annoying to play against, both in 1v1 and 4v4 because he decides alone the pass of the fight with its crazy movement speed in duals and its gb from distance. There are a lot of good post on reddit and this forum that break down how flawed the design of this char is and why it makes it not fit into the game.
3. DO they plan to do a proper overall rework of this character any time soon ?
4. thank you for your time and effort, good luckAnd plz total rework of shinobi would really be a quality of life change in this game. think about it
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I'm just wondering if you guys are ever going to introduce some type of skill tree for each individual character that actually makes it worth taking your reknown past level 10. Because by that time you have 180 maxed refined gear.
And since you guys are killing the weekly on arcade how long till you go ahead and kill arcade all together? Because the issues weren't just in the weekly challenge they are all throughout the arcade mode especially after you changed revenge mode. I understand that you guys have to worry about catering to the demands of the public on some issues. But can the changes become more though out then get rid of this and change that for this situation only and not worry about the effects on other aspects plz?
And you know I think a lot of people would quit crying for reworks and all these other issues if say you had one group of feats and perks for each class. And you allow the player to pick and choose what and how he wants tocustomize and play the character the way they feel they need to.
For instance let's say I want to play raider but I want to use Kensei rapid recovery as my number 1 feats and since I don't like any number 2 feats I will use a second lvl 1 tireless then I can add pugno mortis from warden then indomitable from Tiandi