I will agree there are some game breaking bugs. I have experienced a few myself.
Intermittent or out of sync audio issues. (I do not use headphones so that isn't the culprit. I experienced this in the alpha. There was no sound at all on my pc. The beta was better.
Loads of texture pop in. Not just a wall or an object. Entire areas will disappear and reappear when you move your view. Found one underground today that was real bad.
Skills not deploying or immediately going on cool down.
The Castle settlement bug.
One Delta error. But my game buddy has the DX12 issue that has caused many crashes. The DX11 option is VERY jittery.
Intermittent game freezes.
Skins not applying to the SIG, always red.
Another issue I haven't seen mentioned is Discord, which I normally use. But when running this game alongside it, you get such choppy audio it is useless, forcing us to use the in game voip.
Now, I understand how difficult and time consuming making a game of this magnitude can be but, that doesn't excuse an alpha and two betas not solving many of these issues. It makes one wonder what the entire purpose of it was for. But I would imagine constructive and useful feedback during those periods is hard to come by. I say this from a logical, reasonable point of view.
Now the gamer in me is not as patient. I loved the first Division despite it growing pains. And I am truly enjoying this one (for the most part). But it is extremely frustrating as a gamer to buy a product that isn't actually finished. We don't want to be your quality control. We don't want to be your game testers.
Here's an idea. Give everyone that participated in the beta a discount. Reward your fan base with something tangible. Use the alpha/beta periods to actually FIX things. Stop pushing things out the door before you know it's done. And I refuse to believe the people and minds that can make a game this amazing are unaware there are problems. Shame on you guys, you knew what was up.
Just please, fix our game. Is that too much to ask?
Here are the Patch Notes:
Patch Notes:
Performance
Various improvements to reduce frame drops.
Clans
Changed the Clan Member UI colour to not conflict with Elite enemies.
Fixed an issue where players Clan XP contributions could stop registering.
VOIP
Changed Push-to-Talk to be the default VOIP setting.
UI
Changed Apparel Store purchase confirmations to a button hold action.
Reduced the UI flickering effect present in the menu.
Fixed a visual bug that would incorrectly display a grey duplicate backpack reward when opening apparel caches.
Fixed the menu distortion animation playing twice under certain circumstances.
Skills
Fixed abnormal skill behaviour when equipping a skill after having switched to a grenade.
Fixed instances of skills going on cool down when deploying a shield.
Fixed an issue where multiple Cluster Seeker Mines could be deployed in short succession.
Mods
Fixed an issue where donating a weapon with mods attached would remove the mods from the players inventory.
Gameplay
Fixed daily and weekly missions not resetting for offline players.
Improvements made to Co-op health scaling.
Fixed an issue where armour/gear scaling would not take World Tiers into account.
Fixed skill damage incorrectly being scaled twice for low level players joining a high level group.
Fixed players potentially becoming stuck on the “Meet The Division Coordinator” objective after having played in Co-op.
Fixed players potentially becoming stuck on the “Meet with Odessa Sawyer” objective.
Open World
Fixed an issue that would allow players to upgrade neutral control points.
Side Missions
Fixed an issue that would cause low level players to gain unintended amounts of XP by completing side missions with a high level group member.
PC
Fixed an issue where some Logitech headphone users experienced missing in-game audio.
UI
Fixed “Navigate Categories” and “Mark as Junk” being bound to the same button in some occurrences.
Xbox One
Fixed an issue where the HDR setting slider would not move.
Please follow this thread for any updates as the maintenance progresses.
Thank you,
The Division 2 Team
AgreedOriginally Posted by BobbyPinewood Go to original post
Plus shouting too much makes reading the vent disjointed, like when there is a space fbomb SHout fbomb I'm a gunna do this and that....
Post it as you see fit, but if you want the message to hit home, make it flow and don't build damns for our eyes and intellect
Well yesterday I was having a lot of trouble with excessive lag after about an hour of play and had to exit and return for another hour of play before the lag would come back and also had one delta error.
Today I played for about three hours, smooth with no lag or errors, so maybe this patch had something to do with that amongst other things? Looking forward to the main patch to see what balancing things they include. Would love to see some NPC spawning adjustments.
tHeY dIdN't PaTcH mY pRoBlEmS sO dEvS sUcK
rageragerage
Grow up. Maybe they ignored your 500 bugs, even though this is literally your first post on the forums, because you were probably acting like a child like you are now. Seriously the entitlement is strong with this one. The developers don't owe you special treatment. Is this your first game or something? You expect 500 bugs to be fixed in two weeks? This stuff takes time, and it'll take more time when developers have to listen to people throw tantrums when they don't get what they want. Gamers are the worst consumers in the world.
I don't think this is a fair assessment. In this day and age with the magnitude/size of some games that push the envelope (including TD2), it's not as easy to pump out a perfect game. Developers have the luxury of being able to patch it up. This isn't the 90s (got damn I miss those days and games) where what you put out was the final version and there were no take backs. The stakes we're much higher back then.Originally Posted by JimPapp Go to original post
These days, they have the luxury to continuously improve the game.
I think you've got 2 types of people within the complainers:
1. The OG gamer who is used to physical copies of games where there is no room for mistakes (a bad game was generally accepted as a bad game by a large amount of people and we all went on with our lives).
2. The millienal gamer who is used to getting everything he/she wants without fully understanding how the game was handed over to them on a "silver platter". Let's also throw in the OP in this category who probably spends 90% of his life within TD2...