Back to Bullet Sponge Difficulties? Disgraceful Time Played to Reward Ratio
Why have we went back to bullet sponge enemies?
Do you forget about the large portion of players that left the game early on in release due to bullet sponge enemies/difficulties?
Being relegated to Hard difficulty as a level 40 endgame player is total nonsense. Going back to 3-4 mags to kill and enemy, spending 40mins+ to complete heroics for the extremely poor loot is just crazy.
What exactly is this strong build you spoke of in the stog??? id very much like to see it
The open world didnt need separate difficulties
.the dz is the only good place right now. time to kill is decent not much work needed there. level 30 players are around 200k armor worse off than level 40s.
you say you are looking into the dz rng i hope that is to see how the rng should be working in pve
the time played to reward ratio is awful. this is not what was promised in all the stog that talked about less loot better quality.
One thing you will learn eventually is that there is no need for all these difficulties and that npcs should scale to players. RPG should be fruitful not restrictive. most mmo games learn this yet you choose to learn your own way.
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