it appears that the clan vendor system is setup in reverse.
High ranked clans should surely be getting the higher attribute items as they are max clans and what they have been ranking the clan up for. better items at their vendor.
rewarding low ranked clans more so over high ranked kinda defeats the purpose of ranking clan up no?
I have heard that you are looking for feedback in relation with the RNG.
I think you should think about keeping it simple and rewarding.
Max level players RNG should always be in the high range. in example with weapon damage the range on drops should always be between 10-18%, Health 25k-50k, Armor 25k-50k and so on lowering the range accordingly for players ranking up or on their way to WT5. The % probability obviously very low getting up to the max attribute values at this level...
A lot of players are running the same builds from 2 updates ago simply due to the RNG being so poor and not presenting them with upgrades. I too fall into this category now and it really disappoints me to see drops with 1.5% weapon damage 9000 health, 303 skill power..... all these stats are for low level players difficulties. Not heroic or raid. The drops right now are not good enough for heroic and raid.
It is also very sad and becoming expectant that players get high range items from clan vendors resulting in mass purchasing of said high value items resulting in less stash space. this is not something I think you want to become a "thing".
understandably any changes resulting in high range gear dropping for high level players will result in heroic mode and raid difficulty having to be adjusted accordingly too. which I welcome. I would also welcome making it harder and keeping lower level players out of heroics, heroics are becoming more and more a carry mission rather than a teamwork one. I find I am asking clan members to join now rather than matchmake
Just and idea for a mode in the game for max level/endgame players. I see a whole new mode was added to Ghost Recon Wildlands recently so.....
Disavowed Mode
Friendly Fire On
No HUD
first person aim
first person view?
no minimap
no ammo count, armor/health meter, grenade count
no crosshairs, except shotguns?
lower health and armor
no armor or health regen - only way to regain is from skills
enemies will look to kill downed players
enemies do not run into skills
no health or armor regen...
no difficulties. real life mode.
enemy pulse/targeting/marked only in fov cant see them through walls/obstacles
longer you leave a teammate killed longer it takes to revive them
no enemy armor/health markers
I'd love to see heroic missions with all the other factions, too. While missions are invaded you can choose to play them on heroic difficulty against the Black Tusks, while they are not invaded you can only play all difficulties (including heroic) against the respective faction.Originally Posted by Zydyk Go to original post
Interesting what happened to your gpu/cpu thermal paste and stuff. I didn't have that issue but what I had was, 70+ FPS on high+ settings on 3440x1440, a later patch broke that, had to lower my settings to get the same average fps. Now that happened again. Now I have to lower them all the way to medium and "project texture resolution from 512 to 256" else it gets as low as mid 40s...
burning out cpu cable and thermal paste was my own fault. I should have checked temps and settings. i do however not reply on geforce experience to "optimize" games automatically anymore. I too have had to lower graphical settings. they really need to let the necessary teams give the game engine and game audio a pass over and fix what they can. especially the audio which has deteriorated considerably now.Originally Posted by RS_Deadeye Go to original post