22/06/2019
Unkillable Force
Way too short a duration and additional kills do not refresh duration..... please address this talent. I think the duration has to be increased, 14 seconds? or the current duration gets refreshed upon additional kills
Crafting Gear and Weapons
Please allow this gear and weapon crafted to be recalibrated. I do not understand why we cannot do this...
I really hope that the fact we can recalibrate exotic raid gear pieces that are crafted from their blueprints at the crafting vendor is not an oversight and if so can we expect the rest of the gear crafted from blueprints to be subject to recalibration too in a future patch?
I already provided a bunch of suggestions related to this over the months. I will go ahead and give a TLDR
All Blue and Yellow items should be craftable. On the Yellows.. there should be an option to spend 2 to 3 times the normal resources to guarantee max roll, choice of talent and stats. Recalibration should only be used on Green and Red items. There should be more Green and Red Items to give players something to work towards
can I please get an indication of the diminishing returns? is it at all possible for someone at your end to provide the line charts (linear, quadratic, fraction?)for variables (damage, armor etc), for pve and pvp? or at least some variables to work with so I can create them here https://www.wolframalpha.com/ ?Originally Posted by Ubi-Lucipus Go to original post
this thread is not really for users. it is for ubisoft mods. they read it. if they are unhappy with structure I am sure they would have said so already. thank you for your input. I will have to politely decline your advice.Originally Posted by Widewalk Go to original post
I hope that the cancellation of the p416 changes means that all other weapons base damage ranges will be brought in line with the p416 so that players can have a choice between weapons rather than just med-high roll p416s
Please consider making everything within and around the crafting bench account wide. including resources. otherwise players will still be switching between agents to craft. all agents report to BoO makes sense their collected resources are stored there
With the consistent increase in damage I really hope this will not involve enemies being more durable. Surly it would be better if enemies were more smarter. utilized cover like players and attacks.
Please add leaderboards for all difficulties. Hold a key to switch much like how we hold R to switch all, friends, clan etc
Please add a hold key to view base damage of weapons equipped.
Please add each raid stage completion time leaderboards
nemesis and eagle bearer need a damage reduction. you are giving yourself more headaches to deal with the longer you leave them be with the damage output they have.
Game Performance/Engine:
I ventured into the config files only to see they are literally a copy of settings you can change in-game. I would like to suggest some settings I think you should add to help improve performance. player Bob, Pitch, Roll on/off & weapon screen shake (when firing) on/off these are completely unnecessary animation/renders. While I am sure they have been added for a sense of realism please give us the choice to have them off.
dynamic lights. pls incorporate all lights into one setting on/off or low-med-high. this setting is throwback to Q3 engine. r_dynamiclights 0![]()
please let the necessary teams give the engine an optimization pass and the audio team an audio pass in the game.
after every TU optimization is getting worse. to the point where it does not matter what cpu related graphics settings i change the game will still use the same cpu usage weather it be high or low settings. changing the same to similar settings on ghost recon wildlands and rainbow six siege do adjust the cpu usage accordingly....
audio issues i remember from story were that the audio is inverted in certain missions and open world areas. grand washington hotel i think was one.
there are display errors with gear stats, weapons primarily. guns will show a higher damage value initially yet change after a short period of time