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  1. #1

    Feedback

    recalibration diminishing returns is a little harsh. paying what we do and we can only add one attribute/talent

    If we locate anything on the map it should be added to our map with appropriate icon. enemy gear/loot boxes that require enemy keys to open, interactive items/devices etc

    Outfits should be split up. It is a pitty we do not get to mix the items up with other apparel. or at least allow us to color co-ordinate them, please.

    remove visual projectile guide for nades, skills etc. please add a option to switch to and allow free hand with crosshair

    For some reason Division 2 was running on ultra/max settings. for 2 weeks without any kind of warning that the settings were too much for the gtx 1060 6gb I have.
    This burnt out thermal paste on cpu and gtx and also burnt plastic of the 8 pin cpu connector. I only realized once pc started to shutdown due to 8 pin being fried. All fine replaced paste and cable, adjusted game video settings accordingly. however usually a game warns user that settings are too much....

    recalibration unit should read/show items from stash

    chat voice indicator beside party list of player speaking

    alert level control points can be more rewarding. 3/4 items a bit little. especially for Threat Level 4 control points.

    Ability/feature to store a "set" of gear in a sash tab/box.6 items per storage area. beneficial to save builds. right stored gear is pretty unorganized.

    Ability to filter out titled gear in stash, possibly even titled gear have its own stash slots?

    there have been some invisible walls/fences I have ran into. not sure how you guys will find these to fix. there have been instances when the character will not go up a pavement/sidewalk height having to press ctrl to hop up, a pavement. sometimes this has been a thin peice of plywood too. no continuing jog have to press ctrl to hop up
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  2. #2
    an icon on gear that lets players know they have crafting recipe for that titled gear. so they can deconstruct if they wish.
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  3. #3
    Skill Points:
    On a second playthrough on a new agent I got nowhere near the amount of skill points as first agent. I have unlocked 3 skills and only have 4 left after ranking up second agent..

    Occupied Dark Zone:
    Unfortunately it is more time efficient and rewarding to kill players in these zones. All players have to do is wait and watch other players engaging Hard or Challenging Landmarks and pick players off when they are near death. go in and loot their gear which also has a higher chance of being over the amount of items dropped by the enemies at the landmark....
    I did not enjoy the experience in these zones. challenging landmarks can be quite tough and makes it quite difficult to be aware of other players who have no intention of engaging landmark and are there to essentially leech off of players farming gear....

    Crafting Workbench:
    I find it disappointing this does not appear to upgrade or scale with player level. everytime I got an upgrade for workbench it never upgraded to level I was currently at, always a level behind...

    Dark Zone Request:
    Please brain storm some ideas to allow players to farm dark zone without interruption from Rogues. Let those who enjoy the dynamic enjoy it and those who would rather not, not.

    Rendering Issues:
    There are some rendering issues in the open world. A room in the sewers in the white house area is completely unnavigable, i think it was white house area. I should have written it down, sorry. There are also a few invisible obstacles/objects going around open world too. I will try to remember to take note when I come across any again.
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  4. #4
    12/4/19

    map does not display or state black tusk activities, patrols etc

    allowing clans to have the same tag is not a good idea in the long run I feel

    recalibration costs should scale a little better. it is very costly for only being able to upgrade 1 attribute.

    the diminishing attribute returns on recalibration are too much and do not feel like they scale with the gear score of the player

    nowhere near enough Hard Wired Tech is dropping considering the costs of crating the gear items. the map also does not show Black Tusk Partols. Bounties are quickest to do for the Tech although the amount is way too low.

    Crafting in general is fairly pricey. ceramics and electronics cost seem awfully high. So much so that even if I farmed the max amounts i would still not be able to upgrade full gear set.

    Increase amount of crafting mats we can store. I noticed the credit cap. nice and big. some crafting mats need to have their capacity increased. especially if lowering the cost of some of them in crafting is not an option.
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  5. #5
    no Hard wired Tech has dropped at all in the Black Tusk Heroic Invaded missions.
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  6. #6
    Ubi-Lucipus's Avatar Community Manager
    Join Date
    Jun 2018
    Posts
    3,467
    Thank you for your continued support and feedback, we really appreciate it!

    If you have technical issues to report such as bugs/glitches etc, we have a dedicated Technical forum for these
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  7. #7
    25/4/19

    exotic weapons 2 equipped one active passive one passive. please consider allowing players to carry 2 exotics. with the catch being you can only equip one that buffs while holstered and one that buffs while active?

    audio sidechain. Please stop the music sidechaining with gunfire. It would make more sense to have the music sidechain when voice input is heard. with gunfire it really interrupts the energy the music brings to the gameplay and totally disrupts the adrenaline. Please add a threshold slider for sidechain. with the option to have it off completely.

    apparel customization. it is disappointing that you guys decided to make sunglasses incompatible with masks, hunters especially, not all the glasses leaked out of the mask and surely it would be more fun to tweak glasses classes to accommodate masks. hats too with masks. hunter masks should be compatible. Apparel should be as customizable as possible. This is here Ubisoft want players to spend more money. SO it makes sense that everything should be as customizable as possible. Uniforms too. Allow players to color coordinate them. Allow pieces of uniforms to be mixed. color palettes for everything. All at a cost.

    I hope the difficulties get adjusted again. hard and challenge are too easy now. heroic has lost its challenging charm somewhat too. I really hope the game does not get littered with difficulties. this always makes the skill and rank gap greater.
    with lower difficulties now players only farm hard and challenge for exotic gear. id rather the difficulties remained as they were as this could lead Ubisoft to decreasing probabilities for drops in these difficulties. Higher difficulties should not always equal super durable enemies. sometimes more enemies spawning can do the trick. elites of course The right balance of charging enemies too. Please however do not litter this game with numerous difficulties.

    Stash:
    stash to be not be account bound in regards with agents items yet account bound in that each ranked up agent has access to each others

    more stash slots for each agent ranked up. complete story.

    gear added to loadouts stay on loadouts and are not in stash
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  8. #8
    recalibrating

    You have to allow crafted gear to be recalibrated. Completely no point in doing it, other than for stats, as gear score is too low compared to racalibrated gear.

    Also please consider allowing a piece of gear to be recalibrated once in each of its perks. 1 Attribute 1 Perk.
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  9. #9

    Feedback 6/6/19

    Feedback 6/6/19

    Gear added to loadouts has to go into its own "loadout" inventory. So that the gear does not clog up stash on inventory space.

    please stop character snapping to cover after double tap combat roll

    Please add additional clan members info/stats xp earned, last seen online etc

    There has been a large portion of gear that damage attributes do not appear to scale correctly with values on attributes a player is currently wearing. Whereas the defense and skill attributes are scaling accordingly.

    Please make these sunglasses re-compatible with Hunter masks - Secret Service Glasses. You had left these as compatible with Hunter masks although for some reason or other removed that capability.

    Please consider adding a color palette, primary colors?, to the right click function in apparel. It is really disappointing to see minimal customization

    damage to armor - can you please elaborate on how this scales with weapon damage. it does not appear to scale multiplicative it appears additive and due to this damage to elites trumps a measly 10% DTA.


    PTS:

    30% Stability Passive on sharpshooter maxes out stability on a lot of weapons. I think 30% is too much here. If it was 30% weapon handling that would actually work out ok.

    400% Optimal Range Exotic Leg Holster - due to this stat it essentially turns the pistol into a fast shooting rifle. Good fun although a little OP.

    Last Exotic Gear Piece Mission Northeast White House. The clue states that the Black Tusk squad will appear at a "bar" the boss appeared at the Bistro just down from the Bar. Little misleading.

    No damage glitch is in PTS. firing weapon, that is visible, doing no damage to enemies. Happened mostly on gunners specialization minigun
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  10. #10
    forgot to mention this one.

    I set up all the 4 agents I have ranked up to earn the Nemesis on each agent for past Invaded week.

    Now bear with me on this ok.

    On the 1st Agent the recipe and the part from District Union dropped ok and was shown as a drop visually.

    On the 2nd Agent the recipe dropped yet it did not drop visually

    On the 3rd Agent the recipe never dropped at all

    on the 4th agent the recipe and part from District Union dropped yet it did not drop visually

    After many runs of Washington hotel on agents 2,3,4 I only realized I could craft on agent 2 and 4 when I checked crafting bench due to getting blueprints on those agents and saw Nemesis recipe and that I had the part from District Union.
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