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  1. #1

    Enemy dps is wayyy to much

    You guys really gotta fix the enemy dps, coming from someone whos a 457 and getting melted in seconds is very frustrating. The challenging missions here feel just like heroic missions in division 1.
    Even the red bar enemies does as much damage as purple or yellow, like really?

    Whats the point of having an armor system when you die much more faster in division 2 then you do in division 1 where there is no armor system?

    Figured since you guys had to fix the ttk, so that the muzzle brake of my gun didnt almost melt off when I was trying to kill just one enemy back in the day with the division 1, enemy dps shouldnt be a problem here.

    Game is very frustrating.
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  2. #2
    Division 2. Welcome to Division 1.3 all over again. "Because there is nothing more challenging, than going up against total bull$h!t."
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  3. #3
    TD1 after 1.3 are too easy. NPC are 3x too weak. Original game was brilliant. Go try ARMA, Rainbow Six or Ghost Recon, Insurgency:Sandstorm games. What you expect for Tom Clancy game? Casual shooter?
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  4. #4
    Originally Posted by PazurColidace Go to original post
    TD1 after 1.3 are too easy. NPC are 3x too weak. Original game was brilliant. Go try ARMA, Rainbow Six or Ghost Recon, Insurgency:Sandstorm games. What you expect for Tom Clancy game? Casual shooter?
    it's funny, you keep posting this yet nobody seems to upvote your posts? It's almost as if being elitist is a bad look.

    ARMA is a FPS tactical shooter with a heavy focus on realism.
    Rainbow Six is a tactical FPS with a heavy focus on planning and strategy.
    Ghost Recon is a squad cover based shooter with a heavy focus on positioning.

    The only game in that list that's comparable would be Ghost Recon (and I mean the actual Ghost Recon not that wildlands open world sh*t), and in all my time playing those games, I never once saw an enemy yolo sprint across the battlefield hop over my cover and fire an SMG with 100% accuracy in my face at point blank range. The AI in Ghost Recon Advanced Warfighter, a game made over a decade ago, feels far better and less immersion breaking to play against than the AI in The Division 2 at endgame.
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  5. #5
    Originally Posted by PazurColidace Go to original post
    TD1 after 1.3 are too easy. NPC are 3x too weak. Original game was brilliant. Go try ARMA, Rainbow Six or Ghost Recon, Insurgency:Sandstorm games. What you expect for Tom Clancy game? Casual shooter?
    Naw just for the devs to learn from their mistakes from the first one, alot of us dont have the time to be on it for 2 hrs plus straight trying to complete a mission on hard or challenging bc everyone in the squad is being melted over n over, we have other commitments such as a job, bills, instead of sitting on a game all day long with our buddies eating chips and drinking pepsi, with the only thing being worried about is how high their k/d is in a game or getting to that max level before anyone else on the planet.
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  6. #6

    Patch didn’t fix the dmg

    Okay yea supposed patch to fix hr scaling then why the hell a mi still doing the Sam amount to dmg to the enemy’s at lvl 3 capture points as I was before th patch and plz fix the dam ai really I mean soo as we attk the point all the yellow assult guys rush us and flank us we fall back they push in and flank more before we know it we’re 3 bloscks down the street still getting flanked and still bearly doing dmg to them but they are ripping tough at armor like we’re wheezing nothing at all and we are all gear score 457 or higher
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  7. #7
    I do not know why some people having a hard time with this game

    Use the cover
    upgrade your gear
    Make sure your appropriate level area?
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  8. #8
    Originally Posted by SaintHedgehog Go to original post
    I do not know why some people having a hard time with this game

    Use the cover
    upgrade your gear
    Make sure your appropriate level area?
    Not remotely helpful. He specifically mentioned challenging for one, which means levels haven't been relevant to his example for quite some time now.

    Everyone understand what the cover is. No reason to act like people are dumb by stating obvious things.

    And "upgrading gear" is not specific enough. A vast majority of the stats and talents do not scale you well enough to compete in challenging or heroic content.

    Right now red attibutes scale you much better than anything else. If you focus on survivability or skill power you will suffer in harder content. Until it's balanced, the best way to scale effectively is to focus on gun damage attributes whenever possible and armor on blue attributes if you have to (at least one armor based talent is good, and ironically it boosts damage). If you try to do anything else you will not be competitive.
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  9. #9
    The enemy dps Is spot on the problem is too many players are playing the game wrong .. ever play eso ? Look at the game like that! enemy does damage your heal over time needs to be enough to sustain you !
    The only time you take damage really is when shooting from cover or being out of cover so frankly you don’t really need good heals to keep your Armor up if your getting melted by npc it’s because you made a mistake !

    Div 2 is more mmo rpg style game play than division 1 so try and keep that in mind when playing

    Few tips For not getting shredded

    Patience talent you get 5% Armor back ever 1’s < can be buffed also
    Armor on kill < can be buffed also
    Clutch < small Armor return and hp on crits
    Hive or fixer drive both great heals over time ... hive I prefer over drone
    Chem launch to boost your already deployed healing skill (like a emergency boost when you drop below 25%)
    Safe guard 150% healing upon getting kills
    Rooted gun talent also healing buff
    Armor regen (very small passive heal)
    There’s so many ways to heal and buff heals now so use them in synergy!

    you have to realise it’s no longer the same kind of shooter as div1 it’s more RPG mmo style
    You need sustainable on going heal over time while you do your dps !

    I see way to many people sat in cover having multiple enemies shooting at them and they just trying to return fire with no active heal over time !

    Once you realise the way this games now meant to be played your realise the npc ain’t strong at all lol

    Ever seen a 4man team stand out of cover and laugh while npc try kill them on challenge but can’t because all 4 got healing buffs active and all stacked healing ontop of each other ? Npc ain’t doing no damage 😂
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  10. #10
    Originally Posted by RSDamo Go to original post
    The enemy dps Is spot on the problem is too many players are playing the game wrong .. ever play eso ? Look at the game like that! enemy does damage your heal over time needs to be enough to sustain you !
    The only time you take damage really is when shooting from cover or being out of cover so frankly you don’t really need good heals to keep your Armor up if your getting melted by npc it’s because you made a mistake !

    Div 2 is more mmo rpg style game play than division 1 so try and keep that in mind when playing

    Few tips For not getting shredded

    Patience talent you get 5% Armor back ever 1’s < can be buffed also
    Armor on kill < can be buffed also
    Clutch < small Armor return and hp on crits
    Hive or fixer drive both great heals over time ... hive I prefer over drone
    Chem launch to boost your already deployed healing skill (like a emergency boost when you drop below 25%)
    Safe guard 150% healing upon getting kills
    Rooted gun talent also healing buff
    Armor regen (very small passive heal)
    There’s so many ways to heal and buff heals now so use them in synergy!

    you have to realise it’s no longer the same kind of shooter as div1 it’s more RPG mmo style
    You need sustainable on going heal over time while you do your dps !

    I see way to many people sat in cover having multiple enemies shooting at them and they just trying to return fire with no active heal over time !

    Once you realise the way this games now meant to be played your realise the npc ain’t strong at all lol

    Ever seen a 4man team stand out of cover and laugh while npc try kill them on challenge but can’t because all 4 got healing buffs active and all stacked healing ontop of each other ? Npc ain’t doing no damage ��
    Sorry, but this is a gross oversimplification.

    First off, you are not "healing through" challenger and heroic damage unless you stack a ton of effects from multiple players, and even then you would blow all your cooldowns. Not really viable as anything other than a gimmick, so let's not pretend it is.

    None of these effects individually or even in tandem are going to keep you alive unless you are not shooting. Yes, when behind cover you can heal up enough to be able to take a few shots again. Nobody has really tried to argue otherwise. This plays in combination with the the insane scaling of enemy HP though. You have to shoot to kill them, and unless you are stacking damage, you have to shoot them a LOT. It's not just the damage, it's the combination.

    Also, if you stack survivability (blue attributes) and still die in nearly the same amount of time, then there's an issue. You can call it a dps problem or a PC scaling problem, either way it's a problem.

    Lastly, you uttered the words "meant to be played" after listing off a very specific set of skills and talents. Your argument is essentially that the enemy dps is so high that you need to stack multiple healing effects just to survive long enough to fire back at them consistently without dying.

    You basically defeated your own argument and never realized it.
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