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  1. #31
    Actually it's quite easy to find more objects that doesn't work with the backdrops. I just open any of my maps and then I try add backdrops from the list and the problematic objects are deleted one by one every time when I select a new backdrop. For example almost all of the Assasin's Creed Unity residental houses are not working with the backdrops.
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  2. #32
    jcoffeycup73's Avatar Member
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    Instead of using the Environment tab to add a backdrop I now go to Objects and type ‘backdrop’ into the search field and use those. I haven’t had problems doing this way.
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  3. #33
    When I'm trying to open the Arcade it doesn't open because of Anti-cheat integrity violation error Snowhoe 7F6AC931. Does it have something to do with this mod? Does anyone else get this error? Previously Arcade worked normally for me after installing this mod but I haven't testet it for weeks and now it doesn't work. Arcade editor works normally.
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  4. #34
    jcoffeycup73's Avatar Member
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    I'm gonna guess you need to grab the latest version v20190607. I was getting that error as well until I grabbed the latest.
    https://www.nexusmods.com/farcry5/mods/39?tab=files
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  5. #35
    Thanks for your help! Installing the latest version didn't help by itself but verifying the game files first and then installing the latest version fixed the problem. Thank you also for pointing out in your previous reply that there is backdrops in the objects too. It's ok workaround for that problem.
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  6. #36
    Can't seem to figure out how to get the shop interactive objects working. Are they only functional in the published map?
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  7. #37
    Steve64b's Avatar Senior Member
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    The shop objects are finnicky, they weren't designed to be used in custom maps. I know COLDBLAST added them in his maps, a simple placement should suffice. They may only work in Play mode, and when they do, only parts of them function properly.
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  8. #38
    Gotcha, thanks for the help.
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  9. #39
    Steve64b's Avatar Senior Member
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    Just a bump to mention I updated my mod, primarily for exposing editor data to the Windows Clipboard.

    You can now use external tooling to generate a text describing object placements/properties in the editor, then paste the text straight into the editor!

    This will allow others to create scripts and macro's for easier (symmetrical) object placement. It also allows for adding additional Object Preferences to object that normally don't support them. Especially useful for overriding object textures!

    I also changed my Asset List site to enable copying object data to clipboard: if you CTRL+CLICK an object on the listing page, the site will copy that object to the clipboard, ready to be pasted in the Editor.

    On the other hand, if you CTRL+ALT+CLICK an object on the listing page, the site will copy that object to the clipboard, along with additional properties it may support. It's hit 'n' miss, try it!
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  10. #40
    Steve64b's Avatar Senior Member
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    Working on another big update for my mod.

    I finally managed to add the missing music tracks, but I lack the proper song names. Could anyone on Far Cry 5 PC help identify them?

    INSTRUCTIONS:
    Spoiler:  Show
    1. Download and extract the file https://steve.farcry.eu/files/temp/F...sic_editor.zip in your FC5 game folder. You will need to have my editormod installed first.

    2. Start the editor, listen to the unidentified music tracks in this spreadsheet, and update the sheet: https://docs.google.com/spreadsheets...it?usp=sharing


    Thank you in advance!
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