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  1. #11
    Steve64b's Avatar Senior Member
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    Originally Posted by jcoffeycup73 Go to original post
    p.s. I didn't see 'SET HUD TEXT' but rather mine says 'Change HUD objective' is that what you meant?
    Yep, that's what I meant.

    I don't think it's possible to get back the number of enemies killed. While there's another script action "Update Target Count", I don't think that action has much use.


    Originally Posted by johnwalker615 Go to original post
    i was curious about the NAVlink stuff and convoys in particular.

    I really enjoyed the "derby" mission in the new dawn series and keep scratching my head as to how they achieve it.. i'd love to create something similar but maybe on a larger scale.

    I do understand how to spawn ai and get them into vehicles - moving to a point. - but beyond that i'm having trouble.
    Keep in mind that I basically just added a lot of remnant (and campaign-only) objects to the editor. The IGE editor we have wasn't really meant to do the more complex scripting we see in the campaign. while I added a bunch more navlinks/control zones, not all of them may work. Any more control over AI & vehicles is probably not possible reliably else Ubisoft would've implemented it.

    So you'll probably need to make due with spawning in regular AI in vehicles from time to time, possibly even using my GFXONLY objects to allow them to "enter" a seemingly otherwise closed arena straight through the walls. This mod is really about experimentation and discovery.
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  2. #12
    Steve64B - Thank you ! I appreciate the feedback... Regardless, there are a ton of little things that, now being available are awesome...

    The companion feature alone will let me go back and re-work some of my maps and they'll finally be able to be played the way i wanted.. win win !

    i'll report back with anything i learn and share here !

    Thanks!
    John
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  3. #13
    Steve64b's Avatar Senior Member
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    Originally Posted by johnwalker615 Go to original post
    Steve64B - Thank you ! I appreciate the feedback... Regardless, there are a ton of little things that, now being available are awesome...

    The companion feature alone will let me go back and re-work some of my maps and they'll finally be able to be played the way i wanted.. win win !
    Thanks for the nice words! Yes, the mod has some nice features, I also added some companion to the "From Dusk Till Nam" map I swapped over to PC. You can now liberate a captive ally & they will help you & follow you around in the map.
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  4. #14
    Any idea why I can't find these files from my game folder:

    data_final\pc\patchshadersobj.ver
    data_final\pc\ige.ver

    So how can I make a backup or overwrite these files if I don't have them?
    My game is steam version.

    I can find only these:

    bin\IGE.WPF.Core64.dll
    data_final\pc\patchshadersobj.fat
    data_final\pc\patchshadersobj.dat
    data_final\pc\ige.fat
    data_final\pc\ige.dat
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  5. #15
    I think those are just new files. I noticed when installing the mod that I didn't have those files either; just assumed they were new and backed up all the files I did have.
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  6. #16
    Originally Posted by Draghorn Go to original post
    I think those are just new files. I noticed when installing the mod that I didn't have those files either; just assumed they were new and backed up all the files I did have.
    Thanks for the advise! Now I have installed this and it works.

    And thanks to Steve64b this is really awesome mod! There is so much everything new!
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  7. #17
    SaintPerkele's Avatar Senior Member
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    Originally Posted by Steve64b Go to original post
    Custom notes aren't included. Thanks for the reminder, I should look into getting notes in there as MOD objects. Unfortunately I haven't been able to add new Object Preferences, so I can't make a note object with customizable texts. Instead, I'll have to make a new object per text that's supposed to go on the letter.

    The Custom Objectives probably refer to the new Scripting Action "SET HUD TEXT" that can customize the text shown in the topleft corner. You'll have to enter a number to reference the corresponding text though, see http://text.farcry.info for a searchable list of all texts with their numbers. There are about 30000 lines to pick from, they're the same ones as I will use for making the notes.
    Thanks for the response! I'll get my hands on it hopefully this week, so I will try some of those lines!
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  8. #18
    jcoffeycup73's Avatar Member
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    For some reason I am no longer able to copy assets from one of my maps to another. I haven't downloaded any updates. I know I was able to do it a week or two ago,
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  9. #19
    Steve64b's Avatar Senior Member
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    Reinstall the mod. Title Update 12 overwrote some changes. If the Editor startup window doesn't mention my name, you're not running the full mod. Even though some mod objects will appear in the editor.
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  10. #20
    jcoffeycup73's Avatar Member
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    Reinstall the mod. Title Update 12 overwrote some changes. If the Editor startup window doesn't mention my name, you're not running the full mod. Even though some mod objects will appear in the editor.
    Ah! Yes, your name isn't appearing - just 'Editor' I will reinstall, thanks Steve!
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