🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    Originally Posted by Andreiozdoba Go to original post
    Did 3 activities to level control point up to 3, defeated enemy defences. Then had to defend control point with friendlies, killed half of enemies and I died. Respawned and ran to continue defending. Friendlies were still fighting, I joined the battle. Then all friendlies died, I killed last enemies and then nothing. It said “Friendly taleover in progress”, no arriving friendlies nearby. There was no option to fire a flare.
    Then 3 minutes passed and suddenly control point became green and friendlies instantly appeared as if control point has been captured but I was not part of it. No reward and supply room already open.
    This exact thing happened to me last night on PC, attacking level 3 CP "Overgrowth" in WT5.

    I started the CP, called in reinforcements, fought until the defending enemy leader showed up, then got killed. When I ran back, at least some of my NPC allies were still alive, though I'm not sure if the leader was. Killed all the CP defenders, then the attempt to retake. At some point during that, all the reinforcements died, including the leader (which isn't supposed to be possible).

    Now the CP was unclaimed, with all the reinforcements dead. The game still thought there was a squad of reinforcements present, though. Their icon still showed on the map, and I wasn't allowed to summon more.

    After a few minutes of me running around the CP going "what the f", it was spontaneously claimed by friendlies and I received no credit.

    I've seen the reinforcement leader die a few times since the patch that was supposed to prevent it from happening, but I think this is the first time I haven't been credited the capture as a result. Maybe the second time, now that I think about it. I think it happens when I die and run back to the CP, but I haven't tested it systematically.

    My guess is that the player dying is clearing a flag that makes the leader immortal, and is either not clearing it on the reinforcement group as a whole, or restores it on the reinforcement group but not the leader when the player respawns and returns to the CP. So the player comes back to the CP, everyone in the reinforcement group dies but the group as a whole doesn't get despawned, leaving the group in a weird state. After a period of time, a respawn pass hits the reinforcement group. Suddenly there's a friendly NPC assault leader sitting on top of an unclaimed control point, so the control point gets spontaneously claimed and the player gets no credit.
    Share this post

  2. #22
    Has happened to me as well on multiple occasions. From before WT1 all the way to current state of WT3. For me it happens when a control point that I assault is currently under assault by another faction. I come in, mop things up and then cannot call for reinforcements since it is under assault, and cannot cap even though every enemy NPC is dead. Then just have to wait there for ~5 minutes until a friendly assault wave will spawn to try and take control(still can't call for backup to make it faster since a taskforce is already assigned to the point) and have to wait another 10-15 minutes since it usually spawns like 0.7 km away; praying that they don't get taken out along the way.
    Share this post

  3. #23


    Dunno whether this is the same issue. Happens very often, not only for CPs.
    Share this post

  4. #24
    I can confirm that BraylenStarsong's way is a solution. Had the same issue in metro ruins. I ran upstairs and killed the np's since there was some sort of conflict. The reinforcements moved in after that. I did have to kill some more npcs that tried to capture the cp but for sure it didn't reset since there was no heavy armoured enemy at the end.
    Share this post

  5. #25
    just had this happen to me again this time I was taking over the Metro Ruins at level 3. I had fully completed the takeover myself and when I went there as far I can tell there wasn't any active combat nearby and to make sure if anything was active while I was going there I made sure to neutralize the enemies. The NPCs got stuck on the stairs on a different entrance I took and after waiting a couple of min I fast traveled to a nearby location and walked back. During that traveling I was notified that the Metro Ruins were captured and I was given full rewards for it. Now I was unable to summon during the initial attack for I couldn't get close to the cave-in to summon so I had to summon between the initial attack and the counter attack.
    Share this post

  6. #26
    This issue happened to everyone I know and was reported multiple times even during BETA. Now it is May 2019 in 2 days and this thing is still going on. Red Dragon Tier 5 for me just now and numerous other examples in past weeks on other points, especially the one underground. Ubisoft, no more workarounds by players. please fix bugs like this already.
    Share this post

  7. #27
    Hi All.

    I'm too having issues with control points from not completing too not able to give supplies to the control officer as they have not actionlink "F" key, and i've even had a control point with no officer.

    From today 28-04 i had a small upday patch and these issues and all other bugs/issues are now much worse


    WHY DO YOU LAME DEV'S TAKE SOMETHING AWAY FROM THE GAME IN EVERY PATCH AND ADD MORE BUG RIDDEN CRAP, YOU REALLY DON'T LIKE THIS GAME OR US PLAYERS DO YOU.
    Share this post

  8. #28
    UbiMorning's Avatar Community Representative
    Join Date
    Sep 2017
    Posts
    15,450
    Hi guys! The issue regarding the Metro Point has been reported to the TD2 team.

    @Jessa246 Have you tried waiting a couple of minutes after the point was captured? I had this happen once before. Fast traveling away and coming back fixed it for me at the time.
    Share this post

  9. #29
    Hi UbiSailorScout & All.

    Yes i've waited some time for the supply room to open but no nothing happens and this is a very bad bug if you can't give supplies or collect from supply room.

    Have noticed some will activate and some not depends on hume kills last attacker and even after a resent quick small patch there seems to be more bugs and this control point issue is no better.

    Also noticed some crates/boxes have no action 'F' key showing, this was not an issue when game was released but have got worse after all patches the Dev's take away machanics add bugs to game but never fix the things we point out.
    Share this post

  10. #30

    Metro Ruins won’t complete

    Started a new character for the hell of it got to metro and no enemies everything is clear and NPC good guys are just standing in the door way from the tunnel logged out and back in and cleared it again and same thing happed so I’m guessing it’s bugged out and can not be completed. Hopefully ubi sees this and gets it fixed by the next patch.
    Share this post