Her bash is somewhat obvious... but it substitutes for a move in a combo hit or not, so you can just swing through or as rep level 65 valk I just vs'd did totally whiffed to bate me into the followupOriginally Posted by The_B0G_ Go to original post
I think only her heavies need to be increased slightly. Funny how Ubi can't agree on a certain average heavy damage number like 25. They just had to make it 24 for Valk and PK for some weird reason lol.
If not increased to 26 or even 30, just bump that first initial heavy up to 25. No reason for 24 really.
Valk has all the chain combos possible, and it pays to be less predictable. Her deflect is nice, it guarantees a top light if you deflected a side attack and vice versa. She also has CC, which does a whopping 27 damage.
She has fast lights. I wouldn't change that damage.
As for the sweep, I think it's just right. But, I'm a console player, so everything seems kinda fast I guess. I COULD dodge on reaction, I have just enough time to recognize the sweep, but most of the time I dodge on prediction. It can be troublesome in a gank sometimes.
But yeah, I just think her heavies need to be a little stronger.
I have played Valkyrie quite a lot, both pre- and post-rework. I agree that sometimes it is a bit frustrating to be slowly scratching the opponent with your heavies, then do one mistake and have a huge chunk of health taken down in one hit.
However, given the number of her counterattacking option, I don't have that much of a problem with her damage. I think the only one that really needs a damage buff is the heavy opener. 24 damage for a first heavy? That is a joke.
Where does it put her light parry punish? It is just so weak. You would be better if instead of parrying you would catch the opponent with the superior block on light, because that does 27 damage and costs less stamina. But 24 damage from a light parry? Some characters have better punish of a heavy parry (looking at you, Centurion. 25 guaranteed from a heavy parry. And if you are near a wall and he parries your heavy, 65 health + half your stamina gone.)
I am not really a fan of buffing her 2nd heavy damage though, because this would also buff her OOS punish, which is already pretty high at 68 damage. (light (15) + heavy (28) + sweep + stab (35) for those who don't know. Maybe even start with dodge light for 2 extra damage, I am not sure at the moment.) And let's admit it. How many of us actually let the second heavy land with Valk? Most of us either feint or cancel into shield bash anyway.
And her finisher is somewhere in the with its 32 damage. Maybe just a slight buff there to compensate for her weaker earlier attacks.
Regarding her lights, her opener is on par with other light openers. Her second is guaranteed after a successful shield bash and a third is either 400 ms or stuns and potentially wall splats, so I don't really see a big issue there.
No, speed doesnt mean win. Juste look at how Tanks are doing good currently. They are all among the strongest char except WL.Originally Posted by Sweaty_Sock Go to original post
And i dont want more of the assassin side (thats why i am against more 400ms lights for her), i want mostly a dmg buff and at least her sweep to be a real mix up which can works against a decent player.
So this is more about her Hybrid side.
Yeah, the most needed dmg buff is her heavy Opener.Originally Posted by Kamen42 Go to original post
I don't know what is bad with Orochi and tri-directional chain lights, just 33/33/33.Originally Posted by Siegfried-Z Go to original post
A lot of characters have tri-directional 400ms, Tiandi, Monk, Zerk, Orochi, Nuxia, PK, not only Orochi have them, I think all assasins should have such thing, it is good iniciations which isn't too annoying like bahses, just good additional damage and finisher option.Originally Posted by Siegfried-Z Go to original post
And this is enough.Originally Posted by AiP.Lekret Go to original post
Thats an empty discussion.
Valk already has a good lights chain. What she really need is the heavy dmg buff and a better sweep mix up.
Maybe a usefull zone too.
But not more 400ms lights.
Better sweep mix ups? You mean broken 500ms chain bash which is undodgable if suddenly you moved stance? "Tri directional 400ms mooves are only toxic", but yeah, broken 500ms chain bash wouldn't be toxic, very nice mechanic.Originally Posted by Siegfried-Z Go to original post
It is not a fix for eveyrhing, but I think is good in chain opener, I think almost all assassin's or hybrids with 120hp pool should based on 400ms lights with something else on top. For example Monk and stance, Zerk and feints with hyper-armor, Nuxia and traps.Originally Posted by EvoX. Go to original post