Joke of the yearOriginally Posted by allenhollow Go to original post
No, they aren't, 13dmg for rather reactable and punishable bash is too low, it isn't unreactable 50/50, even nabs like me can dodge majority shield bashes by reaction just by unblock indicator even in mix-ups, second light should be 18dmg, finisher too because it is only top light, people should be concentrated on lights and missing bashes or concentrating on bashes and missing lights, people should do mistake and get punished for it, I think she should have 400 tri-directional lights, but if we talk about damage baff then she should have 18dmg, ok 16 for finisher, but second should be 18.Originally Posted by Siegfried-Z Go to original post
Tri directional 400ms mooves are only toxic. And 18dmg is too much. Maybe 16 is ok, not more.Originally Posted by AiP.Lekret Go to original post
They are fine.
Your version of Valk would make her a spammy heroe only
She is already little bit spammy, after buff he would be the same cause we won't change high stamina cost, she would just deal more damage for mix-ups, and even if she will be another spam character is it will be bad? Characters should break your comfort zone, they should be strong, Valk at least would be balanced and punishable. She need 18dmg for bash, it is punishable bash after sf heavy for such stamina cost, hardly punishable and very risky even for characters without dodge-attacks, just free gb or light parry same as Nobu's kick.Originally Posted by Siegfried-Z Go to original post
A little bit. So no reason to make her even more.Originally Posted by AiP.Lekret Go to original post
You may have noticed i am strongly for a valk buff, but in the way i've explain.
Breaking your confort zone should not mean making a char spammy.
New Shugo for example does it without any light or bash spam.
But she is already spammy char! All she can do and doing is heavy-sf-bash, light, heavy-sf-bash, light, top light or heavy, heavy-feint-gb, heavy, heavy-sf-bash, light. In fact, she just spam shield-bash mixing with gb and sometimes do top light and it is normal.Originally Posted by Siegfried-Z Go to original post
After light damage buff she would be the same, she will just kill you faster, that is the main problem, she often die because opponent just have more damage or good counter-attacks.
I just want to improve both sides of her 50/50, for example, would people often dodge Warden's shoulder bash if it will damage only 13dmg? Or Monk's kick? Think about it.
You're playing her very predictable and asking to get parried. Between two platforms I'm probably over 40 reps with her and over 20 with old Valk. Besides her weak shield tackle with no soft feint and her parry bait light attacks. She really only needs her heavies buffed, 28-30-35 or 30-30-35 would be a nice buff for her.Originally Posted by AiP.Lekret
I've already said why not to 16dmg, but not more.Originally Posted by AiP.Lekret Go to original post
The part i really disagree with is the tri directional 400ms lights. THIS, will only makes her a better Orochi.
Not true. Deviate from warlord, conq, shugo. Anyone slow loses to anyone fast, and in valk you have a static guard assassin. You want more of the assassin you need to lose some of the hybridOriginally Posted by Siegfried-Z Go to original post