1. #1

    "Quick Game" mode/option

    I don't think this is the most 'exciting' option anyone has proposed - there's certainly a lot of new kid characters I'd like to see, too, and a locker limit warning, but I think it's a reasonable request and not as difficult to implement as a lot of cool stuff we all want to see more.

    The option for a 'Quick Game' as an alternative to the campaign and pvp -- you press a button and face an AI opponent scaled to your level. Lockers when you win, randomized according to PVE standards. No effect on rank, limits, etc. You can pause. It's just a 'for fun' or practice option if you want to kill a few minutes without any 'stress' from challenges, pvp, etc. A place to try out new cards and crazy deck combos.

    It doesn't count towards PVP Packs or PVP for campaign, so you still have incentive to play proper PVP when you're up for it, and it lacks the added challenge PVE has, so there's still reason to play that, too.

    That's the bare minimum. If I'm ambitious I think it would be cool to select your arena (whatever you've unlocked in PVP, including lower arenas, since there's no stakes) and maybe select your opponents' themes. Maybe set AI level.

    A lot of people probably see this as super unnecessary but there were times I wanted to play the game but didn't want to risk being leveled down or deal with event-related issues, and replaying campaign is fun sometimes but does require some different strategies, so I think it'd be a nice addition.
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  2. #2
    i think the best alternative is a locker stamina UI that shows up when you select lockers. Something that says, " you got XX locker runs left" in bite size form. If possible you could give the option to skip the lockers and save it for another win but I bet a lot of players will make the mistake of pressing that accidentally.
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