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  1. #21
    Missions are instanced on the servers. They take up memory and bandwidth on the servers while you are in them, it gets cleared when you leave them. The "safe points" in the missions are the "load screens", not an actual save point. They can't keep them open, it would overload the servers very quickly. If you only have a small amount of time to run a mission, I would wait till your next log in, and do an open world activity instead that takes less time (save hostages, supply drops, etc).
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  2. #22
    In first game, when your game crashed or you got disconnected, as far as i know you did end up in a last checkpoint of that mission, rather than in a safe house. So instead of logging out, just pull the internet cable or close the game without logging out. Or something like that. I did once close my game without logging out and as soon as i opened the game again, it logged me straight back to that character and skipped the character selection screen all together. I personally don´t see reasons for this to exist, unless you are doing like "legendary" mission or D2 equivalent. I once finished Madison Hospital on legendary and it took me 3 hours, because i just used a Nomad build. So some content for at least for some people can take a lot of time to complete and having to start that all over again because you had to leave near the end seems unfair.
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  3. #23
    This is pretty simple, if you dont have time to game, then dont. If you could respawn mid mission it would be massively abused so its not there.
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  4. #24
    It would not be hard to set flags in the instance so you can save your mission state and rejoin after completing a section of an instanced mission particularly if you have checkpoints between mission sections. You can load into the mission that you have yet to complete and the flags would be set to completing/finishing that section of the instance.

    As the states would be saved/loaded server side there wouldn't be any exploitation. You aren't changing the save states client-side so you cannot bypass content. Even now you could join a mission already in progress and even if they are right at the end you would get a mission complete if you finish the mission with them.


    For people who don't understand why this is a perfectly viable solution for people who don't have a lot of time, your opinion isn't valid. You don't even understand the context of the problem so why are you trying to enforce a ruling where your opinion doesn't even address the problem or create a solution. Your literally just trolling.

    Originally Posted by TH3WIDOWMAK3R86 Go to original post
    This is pretty simple, if you dont have time to game, then dont. If you could respawn mid mission it would be massively abused so its not there.
    Care to elaborate how it would be abused or exploited? I already addressed how it can't be sooo...
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  5. #25
    SevenNVD's Avatar Volunteer Moderator
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    It can be abused, for instance, in a similarity what players did with abusing the global event farming in The Division 1.

    What OP is asking for, is to pause an online game, mid-match. It's not a QoL request, it's an unrealistic request in my opinion.

    If you have limited time, there are plenty of things to do in The Divsion that don't require an hour long of your time, focus on them. And do the the strongholds, story missions, and eventually the raids, when you do have the time.
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  6. #26
    KrazieFox's Avatar Member
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    Originally Posted by urb4ngh0st Go to original post
    Missions are instanced on the servers. They take up memory and bandwidth on the servers while you are in them, it gets cleared when you leave them

    Alas this is the reason … it's not Ubisoft's fault … if I am in a dungeon in World of Warcraft or Star Wars the Old Republic and lose connection (or simply have to log out) I will be back outside the door when I log back in. Most online games (including this one) have an inactivity timer - if you are inactive for x amount of time you will be logged out. It is the bane of online gaming. It is most annoying … but if we all stayed logged in others wanting to play would likely face long loading queues …

    I recall being able to stay logged into Star Wars Galaxies if you were able to keep your character moving whilst afk (Away From Keyboard) … some would leave a weight on the 'W' key and go off to work all day, come back and still be logged in … I recall myself building up a skill overnight … I think it was the 'Dancing' skill … I just started her dancing then went off to bed … woke the following morning and the skill had advanced.

    Another exception was City of Heroes/City of Villains … their 'Instanced' missions were usually referred to as 'Door Missions' … if you were inactive in the open world you were logged out at the usual 10 or 15 minute interval of inactivity … but if you were in a 'Door Mission' you could stay there throughout the night (barring loss of internet connection). I am not sure why this was even possible, maybe it's because they has less than 500K subs … maybe server space has increased in costs greatly since then … I have no clue.

    Guild Wars, once you were in your own instance you could stay there for hours without having to log … go out, go to bed … and (barring loss of internet connection) come back and continue playing … this was great as I could play AND work at the same time …

    It really would be great if, once inside a mission (in an instance), we could just stay there throughout the night, or go out shopping … come back and continue playing where we left off … but that does not seem to happen now … Star Wars Galaxies, City of Heroes and Guild Wars are from 15+ years ago … things change (not always for the better) … any mmo (online game) I play now will always have an inactivity timer (afk timer) that will log you out if away for more than 15 minutes (10 in some cases).

    It is, unfortunately, the bane of 'Online Gaming' … but I still prefer online gaming to solitary Single-Player games.
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  7. #27
    Originally Posted by SevenNVD Go to original post
    It can be abused, for instance, in a similarity what players did with abusing the global event farming in The Division 1.

    What OP is asking for, is to pause an online game, mid-match. It's not a QoL request, it's an unrealistic request in my opinion.

    If you have limited time, there are plenty of things to do in The Divsion that don't require an hour long of your time, focus on them. And do the the strongholds, story missions, and eventually the raids, when you do have the time.
    How come when your game crashes and you log back in, you are still in middle of a mission for a most times?
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  8. #28
    SevenNVD's Avatar Volunteer Moderator
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    Originally Posted by orchunter88 Go to original post
    How come when your game crashes and you log back in, you are still in middle of a mission for a most times?

    For about 9 minutes. The exact time you can stand idle before disconnecting. It's a safety measure, not a save point.
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  9. #29
    Originally Posted by SevenNVD Go to original post
    It can be abused, for instance, in a similarity what players did with abusing the global event farming in The Division 1.

    What OP is asking for, is to pause an online game, mid-match. It's not a QoL request, it's an unrealistic request in my opinion.

    If you have limited time, there are plenty of things to do in The Divsion that don't require an hour long of your time, focus on them. And do the the strongholds, story missions, and eventually the raids, when you do have the time.
    You didn't explain how it could be abused and what OP is asking for cannot be exploited/abused.

    It is a QoL request. He is asking for a mission save state in between sections of the mission. Particularly at the various points that already exist in the mission that act as check points, or cooling zones.

    He isn't asking for the game to be paused. He is asking to restart at a previous checkpoint in the mission. This is after a room clear or after a major battle. These sections already exist and you usually have to press F to open a door or load the next zone.

    So explain how it would be exploited?
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  10. #30
    SevenNVD's Avatar Volunteer Moderator
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    Originally Posted by Casughoul Go to original post

    So explain how it would be exploited?
    Saving boss battles for friends.
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