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  1. #11
    GiveMeTactical's Avatar Banned
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    8 yr old kids use more vulgar language than we do but since the forums are PG, everything is censored and frowned upon.

    Firs ran through went smooth and quick until the cooking with coca where 1 asshat didn't want to get out no matter what I did or tried, then 2 dudes in the boat house didn't want to move from the second story so there is no way to push them overboard, then I got stuck in the knee high dent, then again in the cooking with coca so smack it... tomorrow is another day. I may be negative but this challenges about no shots fire and don't get kill on a shooter game is getting old.
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  2. #12
    MikeWeeks's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    So what do you do when you get one of those deaf and blind phuckers that does not hear that bullets are flying by him and he just puts his hands over his heads and kneels? I wish I could push the mofos overboard .

    Also, you kill the generator and the alarm keeps buzzing like the generator has a back up generator somewhere else... WTF? This was not happening before and I started noticing it since yesterday, I am not saying everywhere but right now in the second part of the 3rd challenge "Cooking with Coca" it did.

    Oh and, another thing I have noticed... You put the explosives on your drone, kill a generator or a helo, wait the cooldown time and try to use it again and the thing is a dud ... same thing could happen with the emp or noisemaker, 2nd time around it doesn't work and you need to reset the mission for it to work again.

    Nothing hits the spot like getting stuck on a knee high crevice/undulation between 2 rocks and you are tired of dealing with stupid NPCs beyond your control so you can't finish the 3 challenges.
    Bone's comment regarding an non-suppressed weapon into the air on the boat indeed clears the so-called civilians out. For me they all fled. For the factory it was having the explosive drone ready inside the building, and sync shot one dude anywhere in the location to get the so-called civilians to scatter; then blow a set of tanks accordingly. Rinse and repeat until all five are destroyed.

    Regarding the drone being a dud --- it's always, to my knowledge, had two sets of timers when using a payload - one to reset the drone itself (the cooldown skill), the other the fixed time to reset whichever payload being used. It's designed that way.

    Noisemaker only has a reset timer for the next "shot". The battery skill controls whether one has to wait for a drone re-charge or not.
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  3. #13
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by DrUNkenj4Gs Go to original post
    At your own risk.
    With the cooking coca mission I failed due to not noticing some civies near the two vats or whatever.
    Went through a second time & pushed them out, no problem.

    jAG
    That’s what’s weird. I tried chasing them out. Thought I had. Detonated and got a civilian killed message followed shortly by challenge completed.

    I wonder if it’s a case of milliseconds? If the mission registers as completed a millisecond before the civilian dies it’s a success, a millisecond after, its a fail.
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  4. #14
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by VirtualRain. Go to original post

    Ps why does the forum sensor words like *** when the game is full of language far more foul than that?!
    Maybe they should do it like the Netflix series, The Good Place. ‘Forking Shirtballs.’
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  5. #15
    Tag the mission first, kill all SB, then untag it, go to the rally point, go back and there is no SB, do it.
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  6. #16
    Ubi-Lucipus's Avatar Community Manager
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    Originally Posted by VirtualRain. Go to original post
    I had one stubborn lady on the boat who just got down and I had to let the situation calm down and then try scaring them again without letting the other women back on the boat. It was a pain in the ***.

    In the factory, some unsuppressed gun fire conveniently had all the workers scatter from the oven area.

    Ps why does the forum sensor words like *** when the game is full of language far more foul than that?!
    This is because our forums are open to a wider audience and age groups, and as such we do not allow inappropriate language.

    Excessive use of this will result in warnings/infractions so I'd keep it as clean as possible
     1 people found this helpful
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  7. #17
    Originally Posted by GiveMeTactical Go to original post
    So what do you do when you get one of those deaf and blind phuckers that does not hear that bullets are flying by him and he just puts his hands over his heads and kneels?
    In my experience civvies that aren't convinced they should evacuate the area by gunfire are more often than not convinced by nearby explosions. Find a relatively safe spot nearby them to set off a frag or other explosive and they'll typically scatter.
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  8. #18
    GiveMeTactical's Avatar Banned
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    Not in that boat house as no matter where you toss the grenade, it will hit him or perhaps it won't but I was not willing to reset or have to go back to the RP to begin the whole thing again. Granted, the phucker is not consistent, sometimes they do run away and sometimes they can even be pushed and tossed into the waters but not always.
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