By saying designed for stealth they mean with the various attachments. You put the same attachments on another rifle and you should pretty much get the same results... That keeps the game from being P2W.Originally Posted by VirtualRain. Go to original post
As far as accuracy being part of recoil management... possibly. However, even that is important for target transition if you want to take out multiple targets quickly. Target transition totally sucks on the BFG.
From my own experience in playing this game since launch, I see the stats as incredibly useful once you understand the interplay between them.
I also still contend that Ubi isn't intentionally trying to deceive.
just out of curiocity: what's wrong with ssr25(only used it in ghost war) and bfg extranjeros?Originally Posted by Bone_Frog Go to original post
I know about the rest.
Those rifles have very little bullet drop and the Jungle will one shot anything. Another example of misleading stats.Originally Posted by Slynx.Jewel Go to original post
SR-25 Jungle has no bullet drop to 400m, and then it still is pretty flat, and yes its penetration is overtuned by a lot. The Extranjeros BFG has no bullet drop, at all. As far away as you can spot a target the crosshairs will still be its zero.Originally Posted by Slynx.Jewel Go to original post
Bugs, which is what those are, are not attempts at intentional deception which is what lying is.Originally Posted by VirtualRain. Go to original post
I am going to agree that damage bar is misleading.
They should just normalize the damage.
A LOOSE EXAMPLE
The damage bar is a 10/10.
50 cals have 8/10
7.62 have 5/10
5.56 have 4/10
9mm have 3/10
edit for the nitpickers: Not all calibers are listed, it was a loose template.
Maybe an SRs have an additive +2 dmg bonus and LMGs have a +1
MK 17 uses 7.62 and does 5/10
M60E4 uses 7.62 and does (+1) 6/10
M14 uses 7.62 and does (+2)7/10
Have that normalize damage set up + or - a decimal places for like guns with high fire rate or have the rating out of 100.
Essentially all the categories have similar damage, it's the handling, accuracy, and fire rate that determine what you like
Whether it’s bugs, intentional, reckless, or lazy (I don’t care which) the stats on many weapons are not representative of their actual performance in game and hence misleading to players.Originally Posted by Bone_Frog Go to original post
your theory about noise reduction in this game is just rediculous, see this post https://www.reddit.com/r/GhostRecon/...apon_category/Originally Posted by Bone_Frog Go to original post
and also, you can google "wildlands noise reduction" for more info about why this status is misleading.
For the damage, there's someone tested and posted on reddit https://www.reddit.com/r/GhostRecon/..._damage_sheet/
and this
https://www.reddit.com/r/GhostRecon/...mage_sheet_20/
Apparently it's not related to accurracy.
The key factors in damage should be cartridge used and muzzle velocity, but who knows what algorithm they used. The weapon stats and lack of consistency is maddening. There are weapons that are identical ecxept for paint that perform differently FFS. What’s worse is that often the weapons in paid for packs with custom paint jobs perform worse than their free counterparts obtained in the game. The recent M110 being a good example, or the SRSA1 Black Widow being another. If this isn’t a smack in the face, what is?
did you make your own test or just believe whatever other people post? i asking because after looking at the links you posted i have a very different result on my own test, my recommendation to you is go and do you home work instead of believing whatever other postOriginally Posted by msssaf Go to original post
Ubi has always been rather "free spirited" with their game weapon implementation (my primary experiences being FC 3 & 4 where I could actually access the weapon and some game files [NPC damage values etc] and stat tweak them; then recompile everything into a usable "mod"). Deliberately, or otherwise, Ubi seems to have become more averse to anyone getting into the files (via more complicated and arcane [to amateurs like me anyway]) file structures) and doing that kind of thing.
As much as I've criticized them over the years; I wouldn't say they're deliberately lying about the GRW guns stats (as presented by weapon stat bars vs in game performance). More likely, given their less than "real world" game implementation of various guns; it's a case of less than vigorous attention to "the details" discussed in this thread.
And, Ubi has to satisfy "gun hores" like myself who prefer rigid as close to real world performance as possible, with other players (we're all paying customers after all) who prefer a more relaxed style of gun implementation that I like to charitably call "balanced for gameplay" (what ever subjective value that implies to you). I've always been curious if some of the balanced for gameplay facets of Ubi's gun implentation hasn't been due to in game draw distances (for NPCs). Let's face it; if the draw distance is in the 275-300m (not the case with GRW) range and the Devs/Coders are intent on factoring in a ballistic drop-----the drop for anything other than pistol calibers isn't going to look anything like "real world" drop.
GRW is supposed to be, and was marketed as, a more "tactical" kind of game; implying to me the weapons system would be more real world biased than other shooters in their stable. While I strongly argue they DID NOT nail real world gun performance in GRW; GRW's gun performance and weapon customization features is wwaayy ahead of the gun implementation in the last four editions of FC.
VirtualRain makes some good points in his/her last post. I would add, in addition to cartridge and velocity, bullet design and barrel length are also primary factors. VR is absolutely correct in noting the inconsistencies between various weapons; ostensibly firing the same cartridge (for this type of game I'd assume Ubi "tried" to model standard military loadings for pretty much all guns) out of similar barrel lengths having significantly different stat bars and in game performance.