It is known that the weapon status such as damage, noise reductions and so on are not showing the true feature of weapons properly. I'm just curious why they do that in wildlands because I think it doesn't make any sense. I mean if the status has no value to players, then it will definatly become unpleasant to players. Why does dev team do such things that will screw people?
Any one stat is a but a single variable. I haven't heard that noise reduction is off, however, I have heard that "damage" is supposedly off. This is damage is a stat that is adjusted by penetration, accuracy and handling. You cannot look at a single stat to figure out how a weapon will perform.Originally Posted by msssaf Go to original post
Your word cannot explain why mk18 has such high damage status and sr25Jungle has such high real power. And also cannot explain nearly all same kind of weapons has the same distance that will alert enemy, no matter what the noise reduction shows.Originally Posted by Bone_Frog Go to original post
There are also "game" variables in the performance and stats I think. Without doing exhaustive tests, which are difficult in PvE, because NPCs won't stand still and usually start shooting back, I suspect there is a range variable with both damage and penetration; a similar model to that used in BF. This may also apply to the detection range.
Whilst the flight of the bullet is consistent with the artificially lowered muzzle velocities the effects on impact do not seem to be dependent on pure physics. i.e the damage is adjusted in range bands so that individual weapon performance is different. In other words I suspect that two different guns with the same damage stat (at whatever the range is being used for the stat display) will have different damage from each other at shorter and longer ranges, with one weapon having more drop off than the other. Although this doesn't make sense from a realism point of view it helps to differentiate the weapons depending on playstyle and favoured ranges for engagement.
In a world where we don't experience the real physical aspects of the weapon such as its weight, balance, reliability and smoothness of operation then the game is using other tweaks to differentiate the virtual weapons to give players something they prefer.
some weapon stats are wrong. it's true since the game launched. and I can remember only 1 occasion where it was changed: whisper pistol. (maybe there are more, but I haven't noticed)
I can give you example of wrong noise reduction stat: whisper pistol. it showed the same stats as unsuppressed pistol(not sure what type cuz it was long time ago), while actually having stats of suppressed one (gladly It was changed to show the actual numbers)Originally Posted by Bone_Frog Go to original post
There are errors, there are bugs, and then there are lies. Yes the whisper had incorrect stats, they fixed that. Yes the SR25Jungle is bugged(so is the extranjeros BFG and the legacy super shorty).Originally Posted by Slynx.Jewel Go to original post
However by and large the stats are accurate, they just are a mix of variables with additional external variables at work as well. Detection ranges for sound will change due to weather conditions and indoor vs outdoor.
Damage is affected by accuracy, penetration and range. Toss handling in there as well if you need multiple shots.
To say that the devs are lying, by definition, means that they are being intentionally deceptive. I don't believe that they are. I believe that some of the stats are erroneous but by and large they are accurate, just not everyone understands the interplay between stats.
I disagree. I’ve found plenty of instances where the stats would imply one weapon was better than another but either they were the same or even the opposite. The first example I encountered early in the game, when I still thought the stats had merit, was noise reduction. I acquired the SR-25 Liberator which is described as being designed for stealth, and has a very good noise reduction stat. I then read something about stat bars being misleading, so I tested the Liberator with a similarly configured stock rifle and they both triggered a suspected warning at exactly the same distance. Since then, I’ve noticed a variety of other misleading stats. What’s funny, is that accuracy can vary considerably on a sniper rifle... the SR-25 has much higher accuracy stat than the Liberator. Yet, on a semi automatic rifle, accuracy is completely irrelevant (the bar should be greyed out) as it is only an indication of recoil control in full auto and has no bearing on the performance of a semi-auto weapon.Originally Posted by Bone_Frog Go to original post
Besides my own experience, there’s a ton of useful insights in this article and it’s previous iteration (linked within) and with the amount of research this individual has done, when he says the stat bars are misleading,I think it’s worth taking note...
https://www.reddit.com/r/GhostRecon/...mage_sheet_20/